Beta Emulation Codes
These codes recreate or emulate effects or certain features that were part
of the Beta Zelda 64 and not the released version. The Navi color
codes were found by
SubDrag (at) hotmail.com.
A more complete list of his modifiers can be found on Odyssey of Hyrule.
Flat Textures - N64 ONLY
V1.0 NTSC
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V1.1 NTSC
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V1.2 NTSC
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V1.0 PAL
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V1.1 PAL
|
801147BE 0080
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8011497E 0080
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80114E6E 0080
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8011257E 0080
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801125BE 0080
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This code is super freaky. It literally flattens the textures, turning
them into single colors. It looks creepily like the old pictures from
the "Early Testing" section. The code is real, too. We've had
it tested by our crew and it is as real as the Beta Quest! We haven't
found the American codes yet, but I'm certain it exists. It can't be
a PAL-encryption thing, either, since that would affect the interface as
well, while this only affects mesh textures (if you didn't understand that,
then don't worry about it).
Screenshots:
Thanks go to Zelda Guru for finding this code.
V1.0 NTSC
|
V1.1 NTSC
|
V1.2 NTSC
|
V1.0 PAL
|
V1.1 PAL |
8111B930 0000
8111B933 ????
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8111BAF0 0000
8111BAF2 ????
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8111BFE0 0000
8111BFE2 ????
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811196F0 0000
811196F3 0000
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81119730 0000
81119733 ????
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This code allows you to control which version of
the area you're about to visit is loaded (it also works when going
between sections, such as the different intersections in the Lost Woods
or the village and Deku Tree grove in Kokiri Forest). 0000 is
always Child Link's Day version, 0001 is always Child Link's Night
version, 0002 is Adult Link's Day version, and 0003 is Adult Link's
Night version. There's usually no more than 6 versions for a
level, and some areas (including all dungeons except Jabu-Jabu's Belly
and Ice Cavern) are completely immune to this code.
Thanks to XDaniel for finding this code.
Actions on B Button
V1.0 NTSC
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V1.1 NTSC
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V1.2 NTSC
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801D8B8B 0001
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801D8D4B 0001
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801D923B 0001
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Screenshot:
Japanese Zelda
V1.0 NTSC
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V1.1 NTSC
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V1.2 NTSC
|
8011B9D9 0000
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8011BB99 0000
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8011C089 0000
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Screenshot:
Navi Color Modifier
V1.0 NTSC
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V1.1 NTSC
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V1.2 NTSC
|
811E2154 43RR 811E2158 43GG 811E215B 43BB
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811E2314 43RR 811E2318 43GG 811E231B 43BB
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811E2A14 43RR 811E2A18 43GG 811E2A1B 43BB
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Syntax:
RR - Hexadecimal Red Value (0-FF)
GG - Hexadecimal Green Value (0-FF)
BB - Hexadecimal Blue Value (0-FF)
ATTENTION! This code does not work correctly. It
has been tested on 1.0 (I don't have 1.1 or 1.2) and all that changes is
Navi's tint, and it does not use standard RGB values. For instance,
when all three are set to zero, Navi's
blue
instead of black. When the Red value is FF, Navi is
pink.
When all three are at full, Navi's white, and so on. If you have
1.1 and/or 1.2 please try the code and see if it works (make sure you are
using a Gameshark Pro). If it does, please
notify
me and be sure to include your game's version number.
A+B Reversed Interface (Cosmetic Only)
V1.0 NTSC
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801C7633 0020
801C7635 0016
801C767B 0050
801C767D 005F
801C767E 00FF
801C767F 00FF
801C7684 0004
801C768B 0030
801C768D 0010
801C76B1 00C1
801C76B3 00E3
801C76C9 00C0
801C7947 0098
801C794D 0099
801C7951 0000
801C7952 005C
801C7953 00A3
801C7955 0000
801C7956 00F0
|
Other versions coming soon.... relatively speaking!
Sadly, we have yet to discover a way to actually
make the game change the controller settings so A pulls out the sword
and B performs actions. However, this code will actually swap
your A and B buttons around and alter their colors so it will appear to
the unsuspecting observer that you're playing an old version of the
game! Great for showing off to nerdy friends.
Screenshots:
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