Ocarina Pedestal - ROM Process


You have the Zelda ROM?  Consider yourself lucky.  Fire up your favorite emulator and punch in these codes:

V1.0 NTSC
V1.1 NTSC
V1.2 NTSC
V1.0 PAL
V1.1 PAL
8011B9E3 0001 - Beta Quest
8011BBA3 0001 - Beta Quest
8011C093 0001 - Beta Quest
801197E3 0001 - Beta Quest
80119823 0001 - Beta Quest
80025614 0001 - Specific Things Lean
800257D4 0001 - Specific Things Lean
80025CC4 0001 - Specific Things Lean
80023414 0001 - Specific Things Lean
80023454 0001 - Specific Things Lean

That's it!  You can have any other codes in if you want, but these two are essential.

  1. Start up the game.
  2. Run to Zora River.  Do not enter via stream, you must enter on the land.
  3. You'll be in Zora's Fountain!
It's really cool!  You can go anywhere as long as you have the Specific Things Lean code on.  There are three tektites and two octoroks (I don't think that's the right spelling, but you know what I'm talking about).  Also, check this out!  This is a screenshot of when the cutscene is playing:

Jabu-Jabu has two rows of teeth?

If you look closely, Jabu Jabu has two rows of teeth (this screenshot was taken with the real game, not the ROM).  Because we have the ROM, we can see why.

The following pictures were taken with the Zelda ROM

There are two Jabu-Jabus!  There's one inside the other.  It's weird!
Also, you can jump onto the Ocarina Pedestal without difficulty.  I've tried playing ocarina songs, but they don't seem to have any effect.
Also, you can move around the place without the Specific Things Lean code, but it is very tricky.  It is recommended you have the code for the Zora Tunic and Iron Boots on.  It'll work whether you're Kid Link or Adult Link.  When you enter, be very careful!!  If anything moves into the invisible "freeze" barrier, the game will freeze.  Arrows, bombs, Link, even the camera can trigger this.
Click on picture to zoom.Click on picture to zoom.Click on picture to zoom.Click on picture to zoom.
Now, run up the steps.  Stop, hold down CTRL, and walk forward.  Link should fall into the water.  Move forward while he's falling so he doesn't sink into oblivion and he'll eventually touch down on the ground.  You can walk around, but if you go anywhere near the surface or if the octorok comes out, the game will freeze.  If you don't have the tunic+boots code on, then dive as soon as you hit the water.  Move to the right of Jabu-Jabu (your right.  And yes, it's the only direction you can go) and the second Link reaches the water surface dive again.  If successful, you'll make it as far as the octorok.  After that, the game will freeze no matter what.

NOTE: This process was founded by MNGoldenEagle and is exclusive to this site.  Though the Ocarina Pedestal was found by Z:TL, this process has nothing to do with what Z:TL's process does.

Ruminations - It's been awhile since we first posted this procedure, and it's still one of the greatest finds as far as the Beta Quest is concerned.  We're still unsure why the game crashes in this area, but we've noticed some interesting things that may hint as to the reason why.  First, the "crash zone" seems to have a corrupted shape to it, which suggests that the game may have loaded a bad object.  Second, there are two Jabu-Jabu's existing at the same time, which might cause memory problems.  Third, there's evidence that there is somewhere between four to nine Jabu-Jabu's existing simultaneously, which would definitely cause memory overflow problems.  At any rate, we don't know for certain why it acts the way it does, but we're glad we're able to finally see the pedestal up close.
Also, as far as what the pedestal was used for, evidence strongly suggests that it was the precursor to the final warp pad, and was used with the Child Link dungeons as well as the Adult Link dungeons.  The design was dumped sometime afterwards, before they redesigned the Ocarina and chose not to have the Spiritual Stones insert into the Ocarina of Time.


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