After the convention, Miyamoto
conceded that while they were working on making a Zelda title, they had
yet to really work on it beyond the short video clip they had
presented. But it was a taste of things to come, and Miyamoto
promised it would be a game unlike any other.
Unfortunately, Nintendo's gamble with the N64 was not paying off as
well as they had hoped. Sticking to cartridges had hurt their
relations with developers, who felt that despite the N64's far superior
hardware compared to the Sega Saturn and Sony PlayStation, they were
too confined in how detailed they could make their games. Indeed,
Nintendo only offered cartridges that could store 8MB, 16MB, or 32MB of
data, whereas Sony PlayStation's CDs could store more than 700MB.
There were reasons why Nintendo didn't feel the need to upgrade, though
the biggest one was that they were planning to use the N64 Disk Drive
as a suitable alternative. Each disk could store more than 64MB
of data, which at that time was more than enough for most video games.
But the Disk Drive was still in development, and each month it wasn't
there, Nintendo lost more fans. Fortunate for them, Mario Kart 64
and Super Mario 64 had pulled in a record number of sales, but they
needed something that could prove to developers that one could make
incredibly gorgeous games for the N64 without needing huge CDs.
What better game to prove this than the
Legend of Zelda?
It wasn't until late 1996 that Nintendo announced that the new
Legend of Zelda
title was underway. It was planned to be released within three
years for the N64 Disk Drive, though not much else was known at the
time. There were hints that it would utilize Nintendo's online
service to download new content, such as new dungeons, minigames, and
items, but no promises were made at the time. It wasn't until
1997 that the screenshots began to roll in.