Part IV - The Trailers, The Release



Finally, after many laborious hours and frantic changes to the game, Nintendo launched Ocarina of Time on a whopping 32MB cartridge, jam-packed with 32-bit (pseudo) color textured environments, intelligent enemies, rich and complex dungeons, and lots of interesting characters to interact with, not to mention some very enjoyable cutscene sequences.  All of our prior glimpses of the game were through sneak peeks with IGN, Nintendo Power, and some of the more obscure media outlets.  But finally, Nintendo released the trailer commercial in the U.S., which we can now see again thanks to the magic of YouTube!

http://youtube.com/watch?v=0hD6epdl4Sc (USA)

The game was first released in Japan on November 21st, 1998.  Two days later, it came out in the United States.  It was nearly a month later that the PAL version was released, though in time for Christmas with a release date at December 18.  While the U.S. and Japan enjoyed having a golden cartridge for all of the first shipments, most of the other countries did not share that luxury (with the exception of Australia).
In addition to that, Ocarina of Time had a lot of revisions made to it throughout its lifetime.  Most of these were minor patches that fixed some of the glitches in the game, while some were console ports (the Gamecube and iQue ports, mainly) and some were dungeon remakes (Ura in Japan, Master Quest everywhere else).

In order of release:
Version: 1.0
Region: NTSC (Japan/USA)
System: N64
Initial release for the N64.  Came as a gold cartridge.  Some gray cartridges have this version as well, though it is comparatively rare.  Virtually all ROM sites distribute this version.  Suffers from the 'No Name' glitch in the Beta Quest unless you have Japanese mode on.

Version: 1.1
Region: NTSC (Japan/USA)
System: N64
Second release for the N64, came out as soon as it filled the shelves.  Predominantly found in gray cartridges, this version is the most commonly found.  Also suffers from the 'No Name' glitch in the Beta Quest.  No longer has the first "fishing pole" or "Final Ganon" lose-the-Master-Sword tricks in it, though there are still some techniques that let you get rid of it without resorting to the Gameshark.

Version: 1.0
Region: PAL (Europe/Aus.)
System: N64
Initial release for Europe and Australian markets.  Though similar to 1.1, it contains different translations and has some bug fixes.  It does not suffer from the 'No Name' glitch, as the languages all share the same character palette.  The most common version in the European markets.

Version: 1.2
Region: NTSC (Japan/USA)
System: N64
Last release for the N64 in this region.  Didn't hit the shelves until pretty much 1999, so it's much less commonly found.  This version of the game no longer contains the Japanese text and plays the same as the first PAL release. 

Version: 1.1
Region: PAL (Europe/Aus.)
System: N64
Similar to the previous version, but with a few bug fixes.  The differences are pretty subtle between 1.0 PAL and 1.1 PAL, and for the most part you'll never encounter them except, of course, when using the Gameshark.

Version: 1.1 (Japan), 1.3 (USA)
Region: NTSC (Japan/USA)
System: GCN
Released several months earlier in Japan, this version was essentially a port of the 1.2 game to the GameCube (Japanese text was added back in for the Japanese release, but not the American).  Also contained some minor bug fixes, but also had some occasional glitches due to the emulator the GameCube used.

Version: 2.0
Region: NTSC (Japan/USA)
System: GCN
Released simultaneously with version 1.1/1.3.  Identical to version 1.1 (Japan) or 1.3 (USA) with the only difference being the layout of the dungeons.  While challenging to some, it lacks many of the promised features that Nintendo made for the N64DD expansion and most likely is a quick hack.  To explain this even better: we can not only make our own Master Quests, but we can make better ones.

Version: 1.2
Region: PAL (Europe/Aus.)
System: GCN
A port of the 1.1 PAL version to the GameCube.  The only changes made were a couple bug fixes, some coloring changes of the interface, and some changes to the dialogue to accurately describe the controller scheme for the GameCube.  Also suffered from emulation glitches.

Version: 2.0
Region: PAL (Europe/Aus.)
System: GCN
Virtually identical to the USA release.

Version: 2.0b
Region: Unknown (USA/PAL)
System: GCN
This unofficial release occurred at some point on the Internet, containing a debugger's version of the Master Quest.  It features numerous debugging tools, including the ever-popular Map Select and nifty Debug Camera utilities, and additional secret debugging tools accessible only with the Gameshark.  Also includes several test maps, some of which appear to be dungeons from the early parts of Ocarina of Time's development.  Has never appeared in cartridge form but can be uploaded to Doctor V64jr and CD64 units, though you had to remove Hyrule Field and excess padding in order for it to fit in the 32MB RAM the units used.

Ocarina of Time is considered by many to be one of the greatest video games ever produced in the 20th century, although some contend that Final Fantasy 7 deserved that position.  While we at ZSO refrain from comment on this minor debate, we think they're both pretty darn good.



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