Part V - What About the Disk Drive?



For those of you too young to know or remember, Nintendo originally slated Zelda 64 as being a release candidate for the highly anticipated N64 Disk Drive.  This piece of hardware would attach to the bottom of the N64 unit and allow you to play games off of disks, or use disks to store save files, customized content, and expand the capabilities of cartridge games.  It also had much more storage space on it, starting at around 64MB (in comparison, Ocarina of Time, the largest game made for the N64 at the time of its release, was 32MB; the largest game ever released for the N64 on a cartridge was Pokémon Stadium 2 at 64MB).


Image courtesy of Z64 Station

The Disk Drive was first shown off at the Shoshinkai convention in 1995, but took four years before it was released.  Realizing that the N64DD was not going to make it, they changed Zelda 64 to a cartridge title, promising that the N64DD would instead be used to provide an expansion to the game.  The expansion would have included additional dungeons, sub-quests, and other bonus content.  For this reason, Ocarina of Time was launched with built-in N64 Disk Drive compatibility and recognition, in addition to being able to differentiate expansion-enabled files from regular files.
Unfortunately for us, the N64 Disk Drive had horrible sales in Japan in 1999 and was sold to RANDnet, which eventually discontinued the device.  It never left Japan's shores.
Several years later, Nintendo released as part of a promotional campaign Ocarina of Time Master Quest (called Ura-Zelda in Japan), claiming it to contain a previously-unreleased version of Ocarina of Time that was originally meant for the Disk Drive expansion.  However, all of the changes were in the arrangement of the dungeons.  There were no additional enemies, added sub-quests, new weapons, or never-before-seen characters.  If this had been released on a disk, it wouldn't have used up more than a couple megabytes and would have hardly justified using a disk!
Although there is some debate as to whether this was truly the N64 Disk Drive, the majority consensus here at ZSO is that the Master Quest, at best, was an additional feature that would have been provided on the disk acting in a similar manner as the Second Quest did in the very first Zelda game.  If it isn't incomplete, it was a huge waste of Nintendo's money.
Which unfortunately means that we really don't know what was intended to go into the expansion for Ocarina of Time.  It may have been Majora's Mask, since it starts where Ocarina of Time ends, or it may have been a larger, better OOT with some of the more mysterious minigames, sub-plots, and quests explained (running man, anyone?).  Who knows?



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