E3 Outset Island


This is the E3 version of Outset Island. There's different layouts, object positions, etc.


Here's the right side of the island, from the Watchtower (beautiful place to make yourself fall off). We've got 2 pirates on the beach, 4 on the ship, and a few crabs. That's the only civilization you'll see.


This is the first thing (don't worry about that yellow thing, it was the light reflecting, you'll see that in about 4 or 5 of my images of E3 Outset Island) I noticed. How can one guy be in 2 places at the same time?
(If you haven't caught on yet, this guy is the same guy as the one in the top left corner there.)
Object placement is really weird. Also, when I talked to this guy, he acted like we hadn't left yet. The other pirate beside him acted as if we were in the ship, and landed at the Forsaken Fortress.


At first, I thought it was another object displacing when there was no rock. But then I saw no hole. I walked on the whole area, and didn't fall in any invisible hole. Where it is, don't ask me. Probably in that black darkness of nothing.


The layout is different here, with the rocks. This is in front of the ship, dock, beach, whatever is relative to you. In fact, the big rock there is a different rock than the released version. It's the one that's on the very top of the island. The bushes are placed differently too. And if you look far back, the placement of the big trees and the small trees by the house is different as well.


We've got a whole bunch of small trees here, and a tree where it's not supposed to be in the released version. This is right beside Grandma's house (to Grandmother's house we goooo... forget it).


An open door, which there's none of on the island. Notice something else? The door's in the wrong spot. The bottom door is usually on the front, where-as here, it's on the side.


This balcony was weird. I moonjumped onto it, and could walk on it, of course. But as soon as you reached the front ledge (the little fence on it is apparently non-collision), it would act as if you got crushed. It might have the collision detecting in the wrong places.


Still trying to figure out what Link's looking at. When I tried looking at what he was looking at, it looked like he was looking towards the roof. Or perhaps he's looking at the target where Orca's brother is supposed to be - on the balcony.


I have no idea what was up with these doors. You can't open them, and they're closed, unlike some of the other doors.


Of course, the E3 version had no cut-able trees. Instead, it had this, the boards, blocking your way. Which would actually make more sense of the sign, which says the pathway has been blocked because of the bridge. It'd make more sense that they block it off with wood than to let nature take it's course in a period of 5 years of growth.


I'm sure you'd be able to get over there by going on the big rock behind you and using the Deku Leaf, but I used the Moonjump code anyways. Over there is pretty much the same as the released version. The exit is the same as the doors - you won't move once you enter. Which is pretty weird. The rest of the game continues, and you can control your camera. I guess Link's movement and items were just locked up because they had no rooms to enter into at that time, or something to that effect.


This is pretty much the same setup, not as many trees and cushes and flowers as the released version.


So you finally get fed up with this island and want to get off. Guess what? With the Moonjump code, you can, since you can't escape the vicinity of the water.
I moonjumped onto the ship. The purple dude on the front-right of the ship (at the middle top in the picture), is, as weird as it is, un-speakable. Either he's got laryngitis, or the programmers didn't make him speak here. The green guy on the other side of him acts as if he's holding and spinning the control wheel thingy. He acts as if we're on the trip to Forsaken Fortress.
This guy right in front of me acts as if I just passed the test downstairs. But, if you go downstairs, you have to do the whole test, as if you didn't do it, unlike the same guy on the beach, who says you passed it. Very complicated. The guy on watch at the top of the ship says what he would normally say while you're on the trip.

You've had enough of the ship and the island. Head downstairs (yeah, sure, take a tour of it). Then once you're done, head back out to the main ship. You'll fall in the water by Windfall Island right


... here.
Problem is, this is usually where the ship is, that's why it set you here. But there's no ship. When you were in the boat, it had turned it's value to the event where they're at Windfall Island, stealing bombs. But when you end up here, that event isn't playing. Thus far, no ship. This'll get you back in the normal game.



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