BETA QUEST LOG 0002

This log was developed using the Zelda: Ocarina of Time ROM and cartridge.  Debug information is provided from both the ROM Debug System and the NOA Debug System.  The ROM's key configuration was fire arrows on C-Left, bombs on C-Down, and the Fairy Ocarina on C-Right.  The Infinite Magic and Midday codes were also active while using the ROM.  The cartridge part was done using "Beta Quest as a Kid," "No Name Glitch," "Cutscene Activator," "Appear in Strange Places on Activator," and "Moonjump."  Most of these codes can be obtained from the code list.
Each exit from the starting point (in this case, Hyrule Field) is listed in bold, and next to it is a description of the appearance of the place Link arrives in, whether Link exists or not, and what happens when you activate the cutscene.  These descriptions are as detailed as possible and cover almost every exit possible except for a few exceptions of which are noted.  I have also marked freezes and a brief description of the debug report given by the ROM or cartridge.
Enough said, let's get to the questing!



Start in Hyrule Field.

Kakariko Village: Can't tell what cutscene it is.  Sheik isn't here.  The town is totally deserted.
Exit to Field: Returns to normal game.
Exit to Mountain: Returns to normal game.
Exit to Graveyard: Returns to normal game.
Secret Entrance to Impa's House: Rainbow color pattern (freezes, no debug available)
Bearded Lady's House: Windmill, normal game.
Skulltulas' House: System error - Link walks into house, transition incomplete, continuous loop of error sound.
Impa's House: Bearded Lady's house, normal game.
Invisible Archery Game Building: Dodongo Dungeon, normal game.
Little Kid's House/Item Shop: Shadow Temple, normal game.
Potion Shop: Deku Tree, normal game.
Windmill: Potion shop, normal game.
Well: Large lady's house, normal game.

Domain (Ground): Zora's Fountain, no ocarina pad, freezes on cartridge.  Used "Specific Things Lean" code for accessibility.
Jabu-Jabu: Freezes (unimplemented CPU opcodes, opcode break)
Domain: Gerudo Valley, owl scene.  Exit to arrive in Kakariko Village.  Play the Song of Storms for everything to turn red and to make the windmill temporarily invisible.
    Exit to Field: Freezes, cause unknown
    Exit to Mountain: Death Mountain, cutscene where Link gains the Goron's Ruby.  The ruby is on the ground near Link.  Interface is accessible.  All exits lead to their regular locations in the normal game.
    Exit to Graveyard: Freezes (unimplemented CPU opcodes, opcode break)
    Secret Entrance to Impa's House: *inaccessible at this time*
    Bearded Lady's House: Freezes, DmaCopy cartaddr 3CAFFFB9, changed to 00AFFFB9, transfer done.  DmaCopy nonaligned source
    Skulltulas' House: Link walks into house, transition incomplete, continuous loop of error sound.
    Impa's House: Barinade's lair, still beta (cutscene automatically activates).
    Invisible Archery Game Building: Dodongo Dungeon, still beta.  Exit to freeze (unimplemented CPU opcodes, opcode break)
    Little Kid's House/Item Shop: Freezes, cause unknown
    Potion Shop: Dodongo Dungeon, still beta, Link frozen.
    Windmill: Back alley, still beta.
        Bombchu Shop: *inaccessible*
        Blue Lady's House: Impa's house, beta.  Exit to freeze (DmaCopy illegal ranges)
        Strange Man's House: *inaccessible*
        Exit (closest to Link): Market's remains, beta.
            Exit to Temple of Time: Fire Temple (room before boss), beta.  Enter boss's chamber to freeze (unimplemented CPU opcodes, opcode break).
            Exit to Ganon's Castle: See Exit to Mountain above.
            Exit to Market Entrance: Shadow Temple, beta.  Exit to arrive in Kokiri Forest (see Kokiri Forest below)
        Exit (furthest from Link): Freezes, cause unknown
    Well: Impa's house, beta.  Exit to freeze (DmaCopy illegal ranges)
Fairy Fountain: Freezes
Ice Cavern: Inaccessible

Domain (Water): Dodongo's cavern, Link frozen.

Lon Lon Ranch: Arrive in Potion shop.
Back Exit: Windmill, still beta.  Exit to freeze.
Main Exit: Dampe's Grave, still beta.  Exit to freeze.

Kokiri Forest: Deku Tree's grove, land near the farthest right root.  Extremely small Kokiri Emerald located behind left root.
Twin's House: Deku Tree, still beta.  Enter Gohma's Lair to arrive in Shadow Temple's boss room (cannot exit).  Exit normally from Deku Tree to freeze.
Saria's House: Same as Twin's House.
Store: Dodongo's cavern, just before boss.  Enter boss room to arrive in Gohma's Lair.  Exit the lair to arrive in the collapsing tower.  Run to the exit with Zelda and you'll be in Hyrule Field, tower music still playing.  Use regular exit in Dodongo's Cavern to freeze.
Link's House: Market entrance, adult, still beta.  Exit to Hyrule Field to freeze.  Enter poe shop to enter Spirit Temple.  Use regular exit from temple to freeze.  Exit to market to enter item shop.  Exit shop to freeze.
Mido's House: Freezes when you enter (cause unknown)
Know-It-All Brothers House: Hyrule Field, beta.
Main Exit: Freezes (DmaCopy illegal ranges --- note: there is reason to believe that this routine is accessible via address 800040C0)
Lost Woods: Freezes (several unimplemented CPU opcodes and 800021C0 opcode break)
Deku Tree (moonjump req.): Dodongo Cavern, still beta.  Link can't move.

Hyrule Castle Town Market: Potion shop, again!
Back Exit: Windmill, still beta.  Exit to freeze.
Main Exit: Dampe's Grave, still beta.  Exit to freeze.

Gerudo Valley: Valley, beta (interface is accessible), bridge missing, owl present but inactive.
Normal Exit: Hyrule Field, normal game.
Gerudo Fortress (Moonjump req.): Gerudo Fortress, normal game.
Waterfall Exit (Moonjump req.): Lake Hylia, normal game.

Lake Hylia: Freezes (DmaCopy nonaligned source)

Warp Songs:
Prelude of Light - Freezes
Requiem of Spirit - Freezes
Minuet of Forest - Freezes
Nocturne of Shadow - Ganon's Castle, collapsing, normal game.  Have 8 keys.  Head back to be in Ganondorf's corridor, which looks very odd.  Keep going to arrive in the cutscene of Ganondorf's first defeat.
Bolero of Fire - Freezes
Serenade of Water - Freezes

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