This log was developed using the Zelda: Ocarina of Time ROM and cartridge.
Debug information is provided from both the ROM Debug System and the NOA
Debug System. The ROM's key configuration was fire arrows on C-Left,
bombs on C-Down, and the Fairy Ocarina on C-Right. The Infinite Magic
and Midday codes were also active while using the ROM. The cartridge
part was done using "Beta Quest as a Kid," "No Name Glitch," "Cutscene
Activator," "Appear in Strange Places on Activator," and "Moonjump."
Most of these codes can be obtained from the code list.
Each exit from the starting point (in this case, Hyrule Field) is listed
in bold, and next to it is a description of the appearance of the
place Link arrives in, whether Link exists or not, and what happens when
you activate the cutscene. These descriptions are as detailed as
possible and cover almost every exit possible except for a few exceptions
of which are noted. I have also marked freezes and a brief description
of the debug report given by the ROM or cartridge.
Enough said, let's get to the questing!
Kakariko Village: Can't tell what cutscene it is. Sheik
isn't here. The town is totally deserted.
Exit to Field: Returns to normal game.
Exit to Mountain: Returns to normal game.
Exit to Graveyard: Returns to normal game.
Secret Entrance to Impa's House: Rainbow color pattern (freezes, no
debug available)
Bearded Lady's House: Windmill, normal game.
Skulltulas' House: System error - Link walks into house, transition
incomplete, continuous loop of error sound.
Impa's House: Bearded Lady's house, normal game.
Invisible Archery Game Building: Dodongo Dungeon, normal game.
Little Kid's House/Item Shop: Shadow Temple, normal game.
Potion Shop: Deku Tree, normal game.
Windmill: Potion shop, normal game.
Well: Large lady's house, normal game.
Domain (Ground): Zora's Fountain, no ocarina pad, freezes on
cartridge. Used "Specific Things Lean" code for accessibility.
Jabu-Jabu: Freezes (unimplemented CPU opcodes, opcode break)
Domain: Gerudo Valley, owl scene. Exit to arrive in Kakariko
Village. Play the Song of Storms for everything to turn red and to
make the windmill temporarily invisible.
Exit to Field: Freezes, cause unknown
Exit to Mountain: Death Mountain, cutscene where
Link gains the Goron's Ruby. The ruby is on the ground near Link.
Interface is accessible. All exits lead to their regular locations
in the normal game.
Exit to Graveyard: Freezes (unimplemented CPU opcodes,
opcode break)
Secret Entrance to Impa's House: *inaccessible at
this time*
Bearded Lady's House: Freezes, DmaCopy cartaddr
3CAFFFB9, changed to 00AFFFB9, transfer done. DmaCopy nonaligned
source
Skulltulas' House: Link walks into house, transition
incomplete, continuous loop of error sound.
Impa's House: Barinade's lair, still beta (cutscene
automatically activates).
Invisible Archery Game Building: Dodongo Dungeon,
still beta. Exit to freeze (unimplemented CPU opcodes, opcode break)
Little Kid's House/Item Shop: Freezes, cause unknown
Potion Shop: Dodongo Dungeon, still beta, Link frozen.
Windmill: Back alley, still beta.
Bombchu Shop: *inaccessible*
Blue Lady's House: Impa's
house, beta. Exit to freeze (DmaCopy illegal ranges)
Strange Man's House: *inaccessible*
Exit (closest to Link):
Market's remains, beta.
Exit to Temple of Time: Fire Temple (room before boss), beta. Enter
boss's chamber to freeze (unimplemented CPU opcodes, opcode break).
Exit to Ganon's Castle: See Exit to Mountain above.
Exit to Market Entrance: Shadow Temple, beta. Exit to arrive in Kokiri
Forest (see Kokiri Forest below)
Exit (furthest from Link):
Freezes, cause unknown
Well: Impa's house, beta. Exit to freeze (DmaCopy
illegal ranges)
Fairy Fountain: Freezes
Ice Cavern: Inaccessible
Domain (Water): Dodongo's cavern, Link frozen.
Lon Lon Ranch: Arrive in Potion shop.
Back Exit: Windmill, still beta. Exit to freeze.
Main Exit: Dampe's Grave, still beta. Exit to freeze.
Kokiri Forest: Deku Tree's grove, land near the farthest right
root. Extremely small Kokiri Emerald located behind left root.
Twin's House: Deku Tree, still beta. Enter Gohma's Lair to arrive
in Shadow Temple's boss room (cannot exit). Exit normally from Deku
Tree to freeze.
Saria's House: Same as Twin's House.
Store: Dodongo's cavern, just before boss. Enter boss room to
arrive in Gohma's Lair. Exit the lair to arrive in the collapsing
tower. Run to the exit with Zelda and you'll be in Hyrule Field,
tower music still playing. Use regular exit in Dodongo's Cavern to
freeze.
Link's House: Market entrance, adult, still beta. Exit to Hyrule
Field to freeze. Enter poe shop to enter Spirit Temple. Use
regular exit from temple to freeze. Exit to market to enter item
shop. Exit shop to freeze.
Mido's House: Freezes when you enter (cause unknown)
Know-It-All Brothers House: Hyrule Field, beta.
Main Exit: Freezes (DmaCopy illegal ranges --- note: there is reason
to believe that this routine is accessible via address 800040C0)
Lost Woods: Freezes (several unimplemented CPU opcodes and 800021C0
opcode break)
Deku Tree (moonjump req.): Dodongo Cavern, still beta. Link can't
move.
Hyrule Castle Town Market: Potion shop, again!
Back Exit: Windmill, still beta. Exit to freeze.
Main Exit: Dampe's Grave, still beta. Exit to freeze.
Gerudo Valley: Valley, beta (interface is accessible), bridge
missing, owl present but inactive.
Normal Exit: Hyrule Field, normal game.
Gerudo Fortress (Moonjump req.): Gerudo Fortress, normal game.
Waterfall Exit (Moonjump req.): Lake Hylia, normal game.
Lake Hylia: Freezes (DmaCopy nonaligned source)
Warp Songs:
Prelude of Light - Freezes
Requiem of Spirit - Freezes
Minuet of Forest - Freezes
Nocturne of Shadow - Ganon's Castle, collapsing, normal game.
Have 8 keys. Head back to be in Ganondorf's corridor, which looks
very odd. Keep going to arrive in the cutscene of Ganondorf's first
defeat.
Bolero of Fire - Freezes
Serenade of Water - Freezes