Alpha & Beta Findings
Originally, this section was devoted to findings in
the Beta Quest. For those new to Zelda hacking, the "Beta Quest"
was a special code used by gamers and hackers to play the game in
different versions of various levels. After years of speculation,
it was concluded that the "Beta Quest" was actually just the cutscenes
not starting, and that what we were walking around in were the areas as
they had been designed when the cutscene was first made (or the final
version, but modified so that various people wouldn't show up while the
cutscene was in progress). As recently as late 2004, Zelda's Secret Ocarina abandoned
the Beta Quest in favor of XDaniel's Room Variation Modifier, and then
later on the Map Select feature in the Debugger's ROM.
While we still will provide the Beta Quest Maps that
we exclusively featured back when the website was first founded (don't
worry, Beta Quests A to F never existed), the Findings list will
include finds that are outside the Beta Quest. Some of them are
exclusive to the Debugger's ROM, but most can be accessed with any OOT
ROM (including Master Quest).
FINDINGS
As of October 26, 2006, Ocarina of Time is
considered to have been completely hacked (although there's still a
chance more is in the game). Below you will find
most of the findings discovered by our intrepid hackers, along with all
the screenshots and procedures. All of the codes listed in the
right-hand column were found either by the hacker Cendamos or via
methods of which he and JayTheHam of our affiliate website Zelda Chaos
developed. In the interests of not being repetitive, they are
credited here for said work. Oh, and check out the Play as Dark
Link code. Very cool.
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