BETA QUEST LOG 0008

This log was developed using the Zelda: Ocarina of Time ROM and cartridge.  Debug information is provided from both the ROM Debug System and the NOA Debug System.  The ROM's key configuration was fire arrows on C-Left, bombs on C-Down, and the Fairy Ocarina on C-Right.  The Infinite Magic and Midday codes were also active while using the ROM.  The cartridge part was done using "Beta Quest as a Kid," "No Name Glitch," "Cutscene Activator," "Appear in Strange Places on Activator," and "Moonjump."  Most of these codes can be obtained from the code list.
Each exit from the starting point (in this case, Hyrule Field) is listed in bold, and next to it is a description of the appearance of the place Link arrives in, whether Link exists or not, and what happens when you activate the cutscene.  These descriptions are as detailed as possible and cover almost every exit possible except for a few exceptions of which are noted.  I have also marked freezes and a brief description of the debug report given by the ROM or cartridge.
Enough said, let's get to the questing!



Start in Hyrule Field.  Seems to be exactly like the real one, except no enemies at night (not very surprising).  Music is normal, and time elapses.  Activate the cutscene to listen to Impa as she talks about Death Mountain and Kakariko Village.  Once Impa disappears, Link arrives in an underground grotto which contains two ReDeads (still beta).  Exit to arrive in... in... the Forest Temple... I think... the music is playing but there's nothing on the screen.  Nothing happens... if you hit D^, Impa (invisible) will start talking again, but don't use A!  This will bring you to a grotto, and the graphics will be out of alignment.  Use C^ instead.  Once it finishes, the game will bring you back to the grotto where the ReDeads were (or are if you didn't kill them the first time).  Hitting A will bring you to a regular grotto and B will take you to the ReDead grotto.  Both return you to the Forest Temple, or whatever the heck it is.  If you plunge into the darkness when you're at the ReDead grotto, you'll arrive back onto Hyrule Field (use Moonjump and fly through the part of the ceiling where the light shines down).

Kakariko Village: Freezes, the usual

Domain (Ground): Kokiri Forest, Deku Tree's grove (Link can move!!!!).  I believe this is the cutscene where we are first introduced to the Deku Tree sprout.  Activate the cutscene to watch hilariously as the "invisible" sprout throws Link.  Hit A to arrive in a Ganondorf cutscene.  Link won't be there.  Run the cutscene and hit A to return to Hyrule Field (Navi exists!).  Don't hit A during the sprout cutsene (use C^ to close the message boxes) and the game will bring you to the Ganondorf cutscene anyways.  Don't hit A during the Ganondorf cutscene to arrive in Hyrule Field (with Navi).
Twin's House: First Ganondorf's defeat.  Exit the area to freeze (DmaCopy nonaligned source address 800040C0)
Saria's House: Freezes, DmaCopy illegal ranges.  NOTE: DmaCopy routine stored at address 800040C0.
Store: Hyrule Field, still beta.  Kind of like resetting the Beta Quest.
Link's House: Freezes (DmaCopy illegal ranges)
Mido's House: Freezes (DmaCopy cartaddy D69DFF7B switched to 029DFF7B, DmaCopy illegal ranges)
Know-It-All Brothers House: Beta Hyrule Field
Main Exit: Freezes (Unknown cause, but several retrace pending counters were reset)
Lost Woods: Freezes (the usual)
Deku Tree: Forest Temple, boss room.  Defeat the boss and exit by beam to freeze... well, not really.  The screen turns white, then the interface reappears.  Link is not visible or movable, and you can't escape from it.

Domain (Water): Freezes (DmaCopy illegal ranges)

Lon Lon Ranch: Freezes (Unknown Cause)

Kokiri Forest: Warp transition, freezes (the usual)

HCTM: Freezes (Unknown Cause)

Gerudo Valley: Freezes (DmaCopy illegal ranges)

Lake Hylia: Freezes (DmaCopy illegal ranges)

Warp Songs:
Prelude of Light: Freezes (A couple unimplemented CPU opcodes and five "cpuautil: reg_allocnew with r0 at 80007###" errors)
Requiem of Spirit: Freezes (DmaCopy illegal ranges)
Minuet of the Forest: Freezes, the usual
Nocturne of Shadow: Freezes, the usual
Bolero of Fire: Freezes (Unknown Cause)
Serenade of Water: Freezes (DmaCopy illegal ranges)

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