This log was developed using the Zelda: Ocarina of Time ROM and cartridge.
Debug information is provided from both the ROM Debug System and the NOA
Debug System. The ROM's key configuration was fire arrows on C-Left,
bombs on C-Down, and the Fairy Ocarina on C-Right. The Infinite Magic
and Midday codes were also active while using the ROM. The cartridge
part was done using "Beta Quest as a Kid," "No Name Glitch," "Cutscene
Activator," "Appear in Strange Places on Activator," and "Moonjump."
Most of these codes can be obtained from the code list.
Each exit from the starting point (in this case, Hyrule Field) is listed
in bold, and next to it is a description of the appearance of the
place Link arrives in, whether Link exists or not, and what happens when
you activate the cutscene. These descriptions are as detailed as
possible and cover almost every exit possible except for a few exceptions
of which are noted. I have also marked freezes and a brief description
of the debug report given by the ROM or cartridge.
Enough said, let's get to the questing!
Kakariko Village: Freezes, the usual
Domain (Ground): Kokiri Forest, Deku Tree's grove (Link can move!!!!).
I believe this is the cutscene where we are first introduced to the Deku
Tree sprout. Activate the cutscene to watch hilariously as the "invisible"
sprout throws Link. Hit A to arrive in a Ganondorf cutscene.
Link won't be there. Run the cutscene and hit A to return to Hyrule
Field (Navi exists!). Don't hit A during the sprout cutsene (use
C^ to close the message boxes) and the game will bring you to the Ganondorf
cutscene anyways. Don't hit A during the Ganondorf cutscene to arrive
in Hyrule Field (with Navi).
Twin's House: First Ganondorf's defeat. Exit the area to freeze
(DmaCopy nonaligned source address 800040C0)
Saria's House: Freezes, DmaCopy illegal ranges. NOTE: DmaCopy
routine stored at address 800040C0.
Store: Hyrule Field, still beta. Kind of like resetting the Beta
Quest.
Link's House: Freezes (DmaCopy illegal ranges)
Mido's House: Freezes (DmaCopy cartaddy D69DFF7B switched to 029DFF7B,
DmaCopy illegal ranges)
Know-It-All Brothers House: Beta Hyrule Field
Main Exit: Freezes (Unknown cause, but several retrace pending counters
were reset)
Lost Woods: Freezes (the usual)
Deku Tree: Forest Temple, boss room. Defeat the boss and exit
by beam to freeze... well, not really. The screen turns white, then
the interface reappears. Link is not visible or movable, and you
can't escape from it.
Domain (Water): Freezes (DmaCopy illegal ranges)
Lon Lon Ranch: Freezes (Unknown Cause)
Kokiri Forest: Warp transition, freezes (the usual)
HCTM: Freezes (Unknown Cause)
Gerudo Valley: Freezes (DmaCopy illegal ranges)
Lake Hylia: Freezes (DmaCopy illegal ranges)
Warp Songs:
Prelude of Light: Freezes (A couple unimplemented CPU opcodes
and five "cpuautil: reg_allocnew with r0 at 80007###" errors)
Requiem of Spirit: Freezes (DmaCopy illegal ranges)
Minuet of the Forest: Freezes, the usual
Nocturne of Shadow: Freezes, the usual
Bolero of Fire: Freezes (Unknown Cause)
Serenade of Water: Freezes (DmaCopy illegal ranges)