This log was developed using the Zelda: Ocarina of Time ROM and cartridge.
Debug information is provided from both the ROM Debug System and the NOA
Debug System. The ROM's key configuration was fire arrows on C-Left,
bombs on C-Down, and the Fairy Ocarina on C-Right. The Infinite Magic
and Midday codes were also active while using the ROM. The cartridge
part was done using "Beta Quest as a Kid," "No Name Glitch," "Cutscene
Activator," "Appear in Strange Places on Activator," and "Moonjump."
Most of these codes can be obtained from the code list.
Each exit from the starting point (in this case, Hyrule Field) is listed
in bold, and next to it is a description of the appearance of the
place Link arrives in, whether Link exists or not, and what happens when
you activate the cutscene. These descriptions are as detailed as
possible and cover almost every exit possible except for a few exceptions
of which are noted. I have also marked freezes and a brief description
of the debug report given by the ROM or cartridge.
Enough said, let's get to the questing!
Kakariko Village: Freezes, the usual
Domain (Ground): Freezes, the usual
Domain (Water): Freezes all polygons, no transition, unknown freeze.
Lon Lon Ranch: Same as Domain (Water)
Kokiri Forest: Doesn't freeze! We can see the front of
Link's house (actually, just the stump and ladder) as well as a bush area,
Link is gone. Activate the cutscene to return back to Hyrule Field.
Twin's House: Weird guy's house, beta (need moonjump to survive).
Exit to arrive in hag's house (beta). Exit to freeze (address error
on load).
Store: Know-it-all brothers' house. Exit to freeze (address error
on load).
Saria's House: Immediate freeze, HungUp ../z_play.c:2263.
Link's House: Freezes, HungUp ../z_std_dma.c:595.
Mido's House: Ganondorf's first defeat. Follow Zelda to... I
don't know. Froze.
Know-It-All House: Hyrule Field, beta.
Main Exit: Freezes, address error on load.
Lost Woods: Freezes, TLB exception on load.
Deku Tree: Freezes, debugger doesn't trigger.
HCTM: Unreachable in ROM (Cartridge: Interesting transition, kind of a watery effect. Arrive in Deku Tree. Exit to arrive in Kokiri Forest cutscene. Activate the "cutscene" to warp back to the entrance.)
Gerudo Valley: Freezes, the usual
Lake Hylia: Freezes (DmaCopy illegal ranges)
Warp Songs:
Prelude of Light: Underground grotto, medallion-setup rupees
in pool. Exiting brings you to the Temple of Time (cutscene begins
playing). After cutscene, grab the sword (have to be a kid) and you'll
be in a place with dark clouds and rain, Link invisible (and immobile).
See the other maps for more info.
Requiem of Spirit: Freezes, cause unknown
Minuet of the Forest: Freezes, the usual
Nocturne of Shadow: Gerudo's Fortress, have 8 keys, normal game.
Bolero of Fire: Freezes, the usual
Serenade of Water: Freezes, cause unknown