Dim Goron World


See a beta Goron City!
   
Version 1.0 NTSC Codes
Version 1.1 NTSC Codes
Version 1.2 NTSC Codes
8011B9E3 0000 - Beta Quest
8011BBA3 0000 - Beta Quest
8011C093 0000 - Beta Quest
D01C84B5 0020
811DAA90 40CB
- Moonjump
D01C8675 0020
811DAC50 40CB
- Moonjump
D01C8B65 0020
811DB140 40CB
- Moonjump
8111A5F6 0000 - Name Fix (N64 Only)
8111A7B6 0000 - Name Fix (N64 Only)
8111ACA6 0000 - Name Fix (N64 Only)
D01C84B5 0010
801DB228 0042
- Sprint Code
D01C8675 0010
801DB418 0042
- Sprint Code
D01C8B65 0010
801DB908 0042
- Sprint Code


ZELDA - N64 & GCN
  1. Okay, this is a long process but with all the codes above entered in, it shouldn't be a problem.  You'll start in Hyrule Field.
  2. Run towards Lake Hylia and hold down R.  You only need to use it for a few seconds, Link really does sprint with this code!
  3. Use Moonjump to fly over the gates (don't hold R while doing this!) and enter.
  4. You'll be in Dodongo's Cavern.  Run to the exit and try to go as fast as possible (without sprinting).  Use moonjump if necessary to avoid freezing.
  5. You're now in the Volcano.  All you can see at the moment is the tiny heart chamber area and the entrance to the Fire Temple.  Turn left and use moonjump to fly over the corridor and head towards the entrance of the temple.  Don't go in!  Head back towards the volcano and you'll be able to see everything.  Now head towards the highest exit there is and go in.
  6. You're now in an invisible room with some parts of Goron City visible.  Run forward and slightly to the right to exit the room, and then use Moonjump and run down the only visible corridor.  You'll find two treasure chests (they hold bombs).  Turn back and all of Goron City will be visible.
Now you can walk around, check things out!  The Gorons all are in different places, and with the Name Fix you should be able to talk to them without any problem.  The code hasn't been fully tested yet so if it doesn't work, let me know and I'll remove it from the code lists.



ZELDA - ROM ONLY
    This guide was originally written for UltraHLE 1.0, which had limited support for Gameshark codes and was very primitive (well, compared to now).  Emulators have gotten much better since then, and you can now use the Cartridge/Disc Process instead with your favorite emulator, be it Project64, Nemu64, or 1964.  As a plus, you still don't need to use the Name Fix!  That is, unless you accidentally enabled the TLB in the ROM Settings in Project64.  This will make PJ64 act almost exactly like the real N64, and will restore a lot of the crashes that the emulators are usually immune to.  Disable the TLB in Project64 if you get the Name Glitch!



    Here's a screenshot:
    Strange Goron City


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