There appears to be evidence that the
Deku Tree became a dungeon at this point as well, although it's not
entirely certain. The graphics in the game have slightly
improved, and the controls are virtually identical to the finished
product now (though the visuals will alter later on). There are
now medallions in the game, but the Ocarina of Time and Sacred Stones
have not yet made their appearance. The Dodongo Dungeon appears
to have survived the transition as well, although it likely has gone
through numerous alterations by now.
New areas in this version with screenshots:
Deku Tree Dungeon
|
Fire Temple
|
Desert |
Hyrule Field |
It was at this point that the ocarina concept was introduced and the
game finally began to look like the finished product. The changes
were numerous in virtually every aspect of the game, but the story
itself only encountered a few major revisions. First, the Hall of
Time was replaced with the Temple of Time, as the programmers and
graphic designers had finally figured out a way to make a huge chamber
without taxing the machine too heavily.
The Ocarina of Time was then introduced as a musical instrument that
could play special songs and unlock certain secrets. It
originally held the three Sacred Stones within its holes, an unusual
method that, on a real ocarina, would have hampered its abilities to
make music. This idea was later scrapped and the Sacred Stones
were simply marked on the Quest Status Sub-Screen.
Also introduced was the concept of time-travel. Child Link makes
his debut here and was frequently shown in one of the three dungeons
you encounter in child form: Deku Tree, Dodongo's Cavern, and
Jabu-Jabu's Belly. Also introduced were the Gorons, Kokiri, Zora,
and Deku Scrubs, all of which were completely unique to
Ocarina of Time
at that time. Their roles in the game were pretty much the same
throughout the rest of its development, and not many other remarkable
changes were made in the story (that we've been able to detect, anyway).
Note: Due to the extensive number of
new areas that Nintendo showed off at this point in the game's
development, I'll forego listing them here. However, feel free to
browse our Screenshots section and check out how things looked during its final stages of development.
Most of the changes made in the game at this point were cosmetic as
textures were remade to show more detail and levels were altered to
look more realistic. There are numerous screenshots depicting
scenes that do not exist in the final version of the game or even come
close to matching anything in it. Of those, the most we can say
is that they aren't hidden in the cartridge.