More Info

Controller Activators: These special codes allow you to activate certain codes at certain times, and are invaluable when it comes to the Beta Quest.  To set values use the following chart.  Then enter in the code you wish to activate under the activator code on Gameshark.  While playing your game, press that button and the code you entered in will activate.  For instance:  

D01C84B5 0020
811DAA90 40CB
Moon Jump

Since the 20 on the activator mean the L button, pressing L will activate the code underneath (811DAA90 40CB).

ACTIVATOR 1

QUANTITY DIGITS
BUTTON PRESSED TO ACTIVATE
00
No Buttons
01
D-Right
02
D-Left
04
D-Down
08
D-Up
10
Start Button
20
Z Button
40
B Button
80
A Button
Multiple Buttons
To use a combination of buttons, add the digits up.  Make sure to do it on a Hexidecimal calculator!

ACTIVATOR 2

QUANTITY DIGITS
BUTTON PRESSED TO ACTIVATE
00
No Buttons
01
C-Right
02
C-Left
04
C-Down
08
C-Up
10
R Button
20
L Button
Multiple Buttons
To use a combination of buttons, add the digits up.  Make sure to do it on a Hexidecimal calculator!

Max Skulltulas: This code is set so you have 255 Golden Skulltulas.  However, if you attempt to enter the Skulltula House, the game will freeze.  To make it work, change the last two digits (FF) to 64.  This will give you 100 Golden Skulltulas, and the game won't freeze.

All Quest / Status Items: This code can really mess up the game badly, so do not use it on any important files.  Though you will have all the warp songs, medallions, and such, the game will still think you haven't learned them yet, so the first time you warp you will have to go through the cutscene where you learn the song (except for Lake Hylia and Graveyard).  DO NOT USE IT TO CHEAT AND BEAT ZELDA.  The code can cause very strange things to happen, and could be potentially dangerous.

Levitation (a.k.a. Moon Jump): Press L at any time while playing and Link will rise in the air.  You can go through some roofs, you can't go through others, but this code is extremely useful.  Don't use it to cheat and beat the game!  It is best used to find/see glitches and for the Beta Quest.

Giant's Knife Becomes Biggoron Sword: You have to have the Giant's Knife in order for this code to work.

Unlimited Rupees: Replace the ? marks with a hexadecimal number, ranging from 0 to 3E7.  If you don't have a scientific calculator or something that can convert decimal numbers to hexadecimal numbers, I suggest you use Calculator and switch to Scientific.  Make sure the top-left box is set to Dec and enter in how many rupees you want.  Then click on Hex.  Copy the number down and plug it into the code.  Here are some common values already converted to Hex:
0 Rupees = 000
99 Rupees = 063
200 Rupees = 0C8
500 Rupees = 1F4
999 Rupees = 3E7
Warning: Although you can set the value above 3E7, this can make the game unstable since it cannot display numbers over 999 in the rupee counter.  There is literally no need to use any number over 3E7, and for maximum compatibility, we would recommend not setting it any higher than the maximum number of rupees you can currently hold.  That way, the moment you spend or collect rupees the game won't automatically force it to 0.

Bottle Modifiers: These codes change the contents of the bottles.  If you don't have the bottle you're modifying, the game will give it to you.  Replace the ? marks with one of the following:

14 - Empty Bottle
15 - Red Potion (Raises HP to full)
16 - Green Potion (Raises MP to full)
17 - Blue Potion (Raises HP and MP to full)
18 - Bottled Fairy (Raises HP to full, restores your health to full if you die)
19 - Fish (Jabu-Jabu and the Beggar)
1A - Lon Lon Milk (Raises HP a little bit, then becomes Half Lon Lon Milk)
1B - Letter (Give to King Zora to reach Jabu Jabu)
1C - Blue Fire (Melts red ice and reddish ice walls)
1D - Bug (Use at soft spot to get Gold Skulltula, give to Beggar for money)
1E - Big Poe (Sell to Poe Shop for money)
1F - Half Lon Lon Milk (Raises HP a little bit, then empty)
20 - Poe (Sell to Poe Shop for money, gulp it down to lose HP)

Item Modifiers: Replace the two ?? marks with the desired number below.  Please note that the list is still being finished, and Japanese translations may be inaccurate.  If there is text in parentheses then that is the effect of the item.  Many items will freeze if used, and are marked accordingly.  If under Effect there is a star (*), then that means that the item works properly and as expected.  If effect does not have a star, then any item that requires Link to be a kid (except for the C button Modifiers) will be marked "(Kid Only)".
If you are checking on the Item Modifier Code, replace the three ??? at the end of the first part of the code with 644 to 65B (V1.0), 804 to 81B (V1.1), or CF4 to D0B (V1.2).
#
Screenshot
Item Name
Effect
00
 
Deku Sticks
*
01
 
Deku Nuts
*
02
 
Bombs
*
03
 
Fairy Bow
*
04
 
Fire Arrow
Acts like Fairy Bow
05
 
Din's Fire
*
06
 
Fairy Slingshot
*
07
 
Fairy Ocarina
(Can't be used by Adult Link)
08
 
Ocarina of Time
*
09
 
Bombchu
*
0A
 
Hookshot
*
0B
 
Longshot
*
0C
 
Ice Arrow
Acts like Fairy Bow
0D
 
Farore's Wind
*
0E
 
Boomerang
*
0F
 
Lens of Truth
*
10
 
Magic Beans
*
11
 
Megaton Hammer
*
12
 
Light Arrow
Acts like Fairy Bow
13
 
Nayru's Love
*
14
 
Empty Bottle
*
15
 
Red Potion
Restores HP
16
 
Green Potion
Restores MP
17
 
Blue Potion
Restores HP and MP
18
 
Bottled Fairy
*
19
 
Fish
*
1A
 
Milk
*
1B
 
Letter
*
1C
 
Blue Fire
*
1D
 
Bug
*
1E
 
Big Poe
*
1F
 
Lon Lon Milk (Half)
*
20
 
Poe
*
21
 
Weird Egg
*
22
 
Cucco
*
23
 
Zelda's Letter
*
24
 
Keaton Mask
*
25
 
Skull Mask
*
26
 
Spooky Mask
*
27
 
Bunny Hood
*
28
 
Goron Mask
*
29
 
Zora Mask
*
2A
 
Gerudo Mask
*
2B
 
Mask of Truth
*
2C
 
SOLD OUT
Acts like a sword.
2D
 
Pocket Egg
*
2E
 
Pocket Cucco
*
2F
 
Cojiro
*
30
 
Odd Mushroom
*
31
 
Odd Potion
*
32
 
Poacher's Saw
*
33
 
Goron's Sword (broken)
*
34
 
Prescription
*
35
 
Eye Ball Frog
*
36
 
Eye Drops
*
37
 
Claim Check
*
38
Wind Medallion / Fire Arrow
Fairy Bow + Fire Arrow 

JAP TEXT: Wind Medallion

*
39
Flame Medallion / Ice Arrow
Fairy Bow + Ice Arrow 

JAP TEXT: Flame Medallion

*
3A
Ice Medallion / Light Arrow
Fairy Bow + Arrow of Light 

JAP TEXT: Ice Medallion

*
3B
 
Kokiri Sword
*
3C
 
Master Sword (Usable as a kid!)
When used as a kid, the sword will look like the Kokiri Sword.
3D
 
Biggoron Sword (Usable as a kid!)
When used as a kid, the sword won't be held correctly but still works.
3E
 
Deku Shield
Does nothing.
3F
 
Hylian Shield
Does nothing.
40
 
Mirror Shield
Looks like Link is pulling out his sword, freezes.
41
 
Kokiri Tunic
Acts like Eye Drops.
42
 
Goron Tunic (Kid Only)
Looks like Link is pulling out his sword, freezes.
43
 
Zora Tunic
Makes "put away" sound, freezes.
44
 
Kokiri Boots
Looks like Link is pulling out his sword, freezes.
45
 
Iron Boots
Acts like Eye Drops.
46
 
Hover Boots
Looks like Link is pulling out his sword, freezes.
47
 
Bullet Bag (holds 30 seeds)
Makes "put away" sound, freezes.
48
 
Bullet Bag (holds 40 seeds)
Looks like Link is pulling out his sword, freezes.
49
 
Bullet Bag (holds 50 seeds, Kid Only)
Acts like Eye Drops.
4A
 
Quiver (holds 30 arrows)
Looks like Link is pulling out his sword, freezes.
4B
 
Quiver (holds 40 arrows)
Makes "put away" sound, freezes.
4C
 
Quiver (holds 50 arrows)
Looks like Link is pulling out his sword, freezes.
4D
 
Bomb Bag (holds 20 bombs)
Acts like Eye Drops.
4E
 
Bomb Bag (holds 30 bombs)
No action, freezes.
4F
 
Bomb Bag (holds 40 bombs, Kid Only)
Reaching for item under shield, freezes.
50
 
Goron's Bracelet
Looks like Link is pulling out his sword, freezes.
51
 
Silver Gauntlets
Acts like Eye Drops.
52
 
Golden Gauntlets (Kid Only)
No action, freezes.
53
 
Silver Scale
Reaching for item under shield, freezes.
54
 
Golden Scale
Looks like Link is pulling out his sword, freezes.
55
 
Giant's Knife (broken)
Acts like Eye Drops.
56
Adult's Wallet
Adult's Wallet 

JAP TEXT: Dungeon Boss's Key

No action, freezes.
57
Giant's Wallet
Giant's Wallet 

JAP TEXT: Dungeon Boss's Key

Reaching for item under shield, freezes.
58
Deku Seeds?
Deku Seeds Icon 

JAP TEXT: Dungeon Boss's Key

Looks like Link is pulling out his sword, freezes.
59
Fishing Pole?
Fishing Pole 

JAP TEXT: Dungeon Boss's Key

You can cast, but the game freezes when you try to reel.
5A
 
Minuet of Forest
Looks like Link is pulling out his sword, freezes.
5B
 
Bolero of Fire
No action, freezes.
5C
 
Serenade of Water
Looks like Link is pulling out his sword, freezes.
5D
 
Requiem of Spirit
Acts like Eye Drops.
5E
 
Nocturne of Shadow (Kid Only)
Looks like Link is pulling out his sword, freezes.
5F
 
Prelude of Light
No action, freezes.
60
 
Zelda's Lullaby
Looks like Link is pulling out his sword, freezes.
61
 
Epona's Song
Acts like Eye Drops.
62
 
Saria's Song
Looks like Link is using a Deku Nut, freezes.
63
 
Sun's Song
Acts like Lon Lon Milk (half).
64
 
Song of Time
Looks like Link is pulling out his sword, freezes.
65
 
Song of Storms
Acts like Eye Drops.
66
 
Forest Medallion
Looks like Link is using a Deku Nut, freezes.
67
 
Fire Medallion
Acts like Lon Lon Milk (half).
68
 
Water Medallion
Looks like Link is pulling out his sword, freezes.
69
 
Spirit Medallion
Acts like Eye Drops.
6A
 
Shadow Medallion
Looks like Link is using a Deku Nut, freezes.
6B
 
Light Medallion
Acts like Lon Lon Milk (half).
6C
 
Kokiri Emerald
Looks like Link is pulling out his sword, freezes.
6D
 
Goron's Ruby
Acts like Eye Drops.
6E
 
Zora's Sapphire
Looks like Link is using a Deku Nut, freezes.
6F
 
Stone of Agony
Acts like Lon Lon Milk (half).
70
 
Gerudo's Card
Looks like Link is pulling out his sword, freezes.
71
 
Gold Skulltula
Acts like Eye Drops.
72
Piece of Heart
Looks like Link is using a Deku Nut, freezes.
73
 
JAP TEXT: ???
Dungeon Boss's Key?
Acts like Lon Lon Milk (half).
74
 
Big Key
Looks like Link is pulling out his sword, freezes.
75
 
Compass
Acts like Eye Drops.
76
Dungeon Map
Looks like Link is using a Deku Nut, freezes.
77
JAP TEXT:
Dungeon Boss's Key
Acts like Lon Lon Milk (half).
78
JAP TEXT: 
Dungeon Boss's Key
Looks like Link is pulling out his sword, freezes.
79
JAP TEXT: 
Dungeon Boss's Key
 Acts like Eye Drops.
7A
 
Biggoron's Sword
Looks like Link is using a Deku Nut, freezes.
7B
Blurred Text
BLURRED
Acts like Lon Lon Milk (Half).
7C
Blurred Text... again!
BLURRED (Kid Only)
Looks like Link is pulling out his sword, freezes.
7D
Haunted Wasteland
JAP TEXT: ??? (Haunted Wasteland)
 Acts like Eye Drops.
7E
Gerudo Fortress
*JAP TEXT*
ENG: Gerudo's Fortress
Looks like Link is using a Deku Nut, freezes.
7F
Gerudo Valley
*JAP TEXT (Kid Only)*
ENG: Gerudo's Valley
Acts like Lon Lon Milk (half).
80
???
*JAP TEXT*
ENG: Lake Hylia
Looks like Link is pulling out his sword, freezes.
81
Ron Ron Ranch
*JAP TEXT*
ENG: Lon Lon Ranch
 Acts like Eye Drops.
82
Town From the Castle
*ROM ONLY - JAP TEXT*
ENG: Town From Castle
Looks like Link is using a Deku Nut, freezes.
83
Hyrule Field
*ROM ONLY - JAP TEXT*
ENG: Hyrule Field
Acts like Lon Lon Milk (half).
84
Mountain of Pain
*JAP TEXT*
ENG: Death Mountain
Looks like Link is pulling out his sword, freezes.
85
Kakariko Village
*JAP TEXT*
ENG: Kakariko Village
Acts like Eye Drops.
86
 
JAP TEXT: ???
 Looks like Link is using a Deku Nut, freezes.
87
Kokiri Forest
JAP TEXT: Kokiri Forest
 Acts like Lon Lon Milk (Half).
88
 
JAP TEXT: ???
 Looks like Link is pulling out his sword, freezes.
89
Haunted Wasteland
Acts like Eye Drops.
8A
 
Gerudo Fortress
Looks like Link is using a Deku Nut, freezes.
8B
 
Gerudo Valley
Acts like Lon Lon Milk (half).
8C
 
Lake Hylia
Looks like Link is pulling out his sword, freezes.
8D
 
Lon Lon Ranch
Acts like Eye Drops.
8E
 
Market
Looks like Link is using a Deku Nut, freezes. 
8F
 
Hyrule Field
 Acts like Lon Lon Milk (half).
90
Death Mountain
 Looks like Link is pulling out his sword, fully freezes (no debug screen!).
91
 
Kakariko Village
 Acts like Eye Drops.
92
 
Lost Woods
 Looks like Link is pulling out his sword, freezes.
93
 
Kokiri Forest
Acts like Weird/Pocket Cucco.
94
 
Zora's Domain
 *FREEZES WHEN EQUIPPED*
95
 
(Unknown)
 (Haven't tried yet)
96
 
(Unknown)
 (Haven't tried yet)
97
 
(Unknown)
 (Haven't tried yet)
98
 
BLUR
*FREEZES WHEN EQUIPPED* 
99
 
(Unknown)
 (Haven't tried yet)
9A
 
BLUR
*FREEZES WHEN EQUIPPED* 
9B
 
(Unknown)
Acts like Poe. 
9C
 
(Unknown)
Acts like Poe.
9D
 
(Unknown)
 (Haven't tried yet)
9E
 
Zelda's Letter (Quantity: 4)
 (Haven't tried yet)
9F
 
 (Unknown)
 (Haven't tried yet)

Clothing: This allows you to change Link's tunic and boots, child or adult!  Simply replace the ?? marks with the numbers you desire below:

BOOTS
TUNICS
0 - May crash; Link has trouble falling, cannot walk/run
1 - Kokiri Boots
2 - Iron Boots
3 - Hover Boots
4 - May crash; Link can't run
5 - May crash; acts like Kokiri Boots
6 - May crash; Link can't move
7 - Crashes
8 - May crash; Anti-Gravity Boots
9 - Super Anti-Gravity Boots and Blackout (see below)
A - *same*
B - Crashes (see below)
C - Super Anti-Gravity Boots and Blackout
D - Crashes
E - Same as C
F - Crashes
0 - Dark Green Tunic
1 - Kokiri Tunic
2 - Goron Tunic
3 - Zora Tunic

4 - Black Tunic
5 - White Tunic
6 - Gold Tunic
7 - Black Tunic
8 - Kokiri/Green Tunic
9 - Dark Blue Tunic
A - Dark Red Tunic
B - Lime Tunic
C - Light Blue Tunic
D - Black Tunic
E - Black Tunic
F - Black Tunic
Expansion Pak Boots? (09 and 0A) - Apparently, those 4MB can make a difference!  When you use either of these values under boots without the expansion pak (running under the emulator), you'll discover that there's a ton of strange polygons emerging from the center of Link.  In other words, it's trying to use data in the cartridge to draw an addition to the boots, but since the data is not there (and data has been used within that area it's checking), it starts drawing the corrupted info.  Looks kinda funky.  However, if the Expansion Pak is enabled, Link looks fine, but the emulator continuously spouts Access Denied errors.  In other words, it's trying to access information in an area that the emulator knows it doesn't have access to.
The diagnosis: there used to be something here, but it's gone now.  Haven't a clue why it activates Anti-Gravity Boots, though.

Odd Li'l Crash (0B) - When this value is used, the game will briefly show a black rectangle over the screen, then normal, then black out entirely.  Very unusual.  Please note that due to problems with the emulator, the screenshot was taken with RGB emulation, so the ground textures haven't mixed properly.


Equipment Modifier 1: This allows you to change your equipment.  Just replace the ?? marks with the equipment number you desire below (please note that this is an incomplete list):

02 - Silver Scale
04 - Golden Scale
06 - Broken Giant's Knife
40 - Bullet Bag (Holds 30 Seeds)
80 - Bullet Bag (Holds 40 Seeds)
C0 - Bullet Bag (Holds 50 Seeds)

Equipment Modifier 2: This allows you to change your equipment.  Just replace the ?? marks with the equipment number(s) you desire below (please note that this is an incomplete list):

08 - Bomb Bag (Holds 20 Bombs)
10 - Bomb Bag (Holds 30 Bombs)
18 - Bomb Bag (Holds 40 Bombs)
20 - Goron's Bracelet
28 - Silver Gauntlets
30 - Silver Scale

Equipped Stuff Modifier: This is the same code as the clothing code.  See above.


Time of Day Modifier: Allows you to change the time of day.  This can be particularly useful, but remember that it is in hexadecimal , not hhmm format!

4000 - Sunrise
5800 - Daylight
7000 - Noon
C000 - Sunset
D000 - Dark
FFFF - Midnight

Starting Point Modifier: This changes where Link starts when you load a file or die and choose to continue.  Please note that the list below is incomplete, and that there are more starting points than this.

01 - Dodongo's Cavern (Adult Link Only)
02 - Inside Jabu-Jabu
06 - Spirit Temple (Child Link Only)
07 - Shadow Temple (Adult Link Only)
09 - Ice Cavern (Adult Link Only)
0A - Ganon's Castle
0C - Thieves Hideout (Child Link Only)
0E - Ganon's Castle
0F - Ganon's Castle

Shield / Sword Modifier: This changes Link's equipped shield and sword.  Please note that sometimes when you change the sword, the game will not change the B button appropriately.  In order to have the game set it correctly, either select the appropriate sword, or use the B Button Modifier code.  Sorry, there's no way around it.

11 - Deku Shield + Kokiri Sword
12 - Deku Shield + Master Sword
13 - Deku Shield + Giant's Knife or Biggoron's Sword
21 - Hylian Shield + Kokiri Sword
22 - Hylian Shield + Master Sword
23 - Hylian Shield + Giant's Knife or Biggoron's Sword
31 - Mirror Shield + Kokiri Sword
32 - Mirror Shield + Master Sword
33 - Mirror Shield + Giant's Knife or Biggoron's Sword

Shields on C-Right: This code can erase saved game files.  Use this code if you do not have any important files on your cartridge, or if you're using the ROM.

Cutscene Maker: This code can allow you to create or run cutscenes.  To "create" your own cutscene, start up a file and play a warp song.  Select "Yes" and right before Link appears from the glitter, press and hold the R button.  Link will be able to run around as usual, but the camera will still be in cinema mode.
To run a cutscene, start up in the Beta Quest.  Select the appropriate Quest (between 0 - 9) and use the Quest Map to find your cutscene.  Once you are there make sure Link is on a stable surface (won't fall) and then press R.  The cutscene will then begin.  Once the cutscene ends you may be warped to a different area, or you may end up back where you were before you started the cutscene.

Weird Item Equipped: As far as I can tell, this is a phony code.  I have tried using it several times and it has never worked.  If anyone knows how to work this code, please let me know.

Have Black Gauntlets, Silver Scale, Unlimited Rupees: This is one of the most useful codes you will ever find!  The Black Gauntlets (won't appear on Equipment Screen) are as strong as the Golden Gauntlets, you can swim deeper than normal, and you'll always have rupees!  Very useful for the Beta Quest, working with glitches, or for fun.

Fishing Rod: The fishing rod will cast, but the game will freeze if you try to reel.  If you save your game and reset without the code on, there will be a Deku Stick on B instead of a fishing rod.  Pressing B without switching to a sword will freeze your game.  If your game freezes, it may erase your files.  Handle this code with care.

Always Can Use Boomerang: To use the boomerang, press C-Left.  It will work as a kid and as an adult (it will be slightly awkward, but it works!).

Music Modifier: EXCLUSIVE FIND!  The music modifier code now works!  You don't have to have the Beta Quest on, but it is recommended.  This code is exclusive to Zelda's Secret Ocarina.
Replace the ??'s with the following numbers to play that song:
#
Song Title
Can Be Found At...
00
Nothing
-
01
Nothing
-
02
Overworld
Hyrule Field
03
Overworld
Hyrule Field
04
Overworld
Hyrule Field
05
Overworld
Hyrule Field
06
Overworld
Hyrule Field
07
Overworld
Hyrule Field
08
Overworld
Hyrule Field
09
Overworld
Hyrule Field
0A
Overworld
Hyrule Field
0B
Overworld
Hyrule Field
0C
Overworld
Hyrule Field
0D
Overworld
Hyrule Field
0E
Overworld
Hyrule Field
0F
Overworld
Hyrule Field
10
Overworld
Hyrule Field
11
Overworld
Hyrule Field
12
Overworld
Hyrule Field
13
Overworld
Hyrule Field
14
Overworld
Hyrule Field
15
Overworld
Hyrule Field
16
Overworld
Hyrule Field
17
Overworld
Hyrule Field
18
Dungeon
Dodongo's Cavern
19
Kakariko Village (Strings)
Kakariko Village
1A
An Enemy Is Near
Near any enemy
1B
The Boss
Gohma's Lair
1C
Deku Tree / Underground / Skulltula's House
Deku Tree
1D
Market
Hyrule Market
1E
Introduction
Introduction Cutscene
1F
Inside My Home
Link's House
20
Link Falls
Death Sequence
21
The Boss Is Defeated
When a boss is defeated
22
I Have Found It!
Opening a chest containing an item
23
Ganondorf
After pulling the Master Sword
24
Power Up
Obtaining a Heart Container
25
Minuet of Forest
Minuet of Forest
26
Jabu-Jabu's Belly
Jabu-Jabu's Belly
27
Kakariko Village (Guitar)
Kakariko Village
28
Fairy Fountain
File Select Screen
29
Zelda's Courtyard
Castle Courtyard
2A
Fire Temple
Fire Temple
2B
Opening the Chest
While opening a chest
2C
Forest Temple
Forest Temple
2D
Sneaking Through the Castle
Hyrule Castle
2E
Ganon's Organ
Ganon's Castle, spiral staircase
2F
Lon Lon Ranch
Lon Lon Ranch
30
Goron City
Goron City
31
Hyrule Field
Hyrule Field
32
Got the Stone
When receiving the Deku Emerald
33
Bolero of Fire
Bolero of Fire
34
Minuet of Forest
Minuet of Forest
35
Serenade of Water
Serenade of Water
36
Requiem of Spirit
Requiem of Spirit
37
Nocturne of Shadow
Nocturne of Shadow
38
The Mini-Boss
In Lizalfos room in Dodongo's Cavern
39
Congratulations!
When receiving a Piece of Heart
3A
Temple of Time
Temple of Time
3B
Got Epona!
Hyrule Field
3C
Kokiri Forest
Kokiri Forest
3D
Learned a Song
Lon Lon Ranch
3E
Lost Woods / Sacred Forest Meadow
Lost Woods
3F
Spirit Temple
Spirit Temple
40
The Race Is On!
Gerudo Archery Contest
41
Across the Finish Line
Lon Lon Ranch
42
Ingo Loses
Lon Lon Ranch
43
Gain a Medallion
Temple of Light
44
Saria's Song
Ocarina
45
Epona's Song
Ocarina
46
Zelda's Lullaby
Ocarina
47
Sun Song
Ocarina
48
Song of Time
Ocarina
49
Song of Storms
Ocarina
4A
Navi's Flying Around
Kokiri Forest
4B
Deku Tree's Words
Deku Tree's Grove
4C
Inside the Windmill
Windmill
4D
Flight of the Goddesses
Creation Cutscene
4E
Games 'n' Fun
Bombchu Alley
4F
Sheik's Harp
Temple of Time
50
Zora Domain
Zora Domain
51
And It's...
First Meeting With Ruto
52
Zelda in the Sky
Ending Sequence (Clouds)
53
Time Travel
Temple of Time
54
Ganondorf!  (Without fanfare)
After Link grabs the sword for the first time
55
Shop 'Til You Drop
Kokiri Shop
56
Temple of Light
Temple of Light
57
Fairy Fountain
File Select Screen
58
Ice Cavern
Ice Cavern
59
The Door of Time
Temple of Time
5A
The Owl Speaks
Hyrule Field
5B
Shadow Temple
Shadow Temple
5C
Water Temple
Water Temple
5D
The Goddesses Depart
The Balance and the Triforce
5E
The Sages Unite
Ending Sequence
5F
Gerudo Valley
Gerudo Valley
60
The Hag's Shop
Kakariko Village
61
Kotake and Koume
Spirit Temple
62
The Castle is Falling!
Ganon's Castle
63
Ganon's Castle
Ganon's Castle
64
Ganon Attacks
Ganon's Castle
65
Ganon's Transformation
Showdown
66
Zelda Plays Her Song
Ending Sequence (Clouds)
67
The End
Ending Sequence
68
The End
Ending Sequence
69
The End
Ending Sequence
6A
The End
Ending Sequence
6B
Ganondorf Attacks
Ganon's Castle
6C
Gotta Catch 'Em All!
Lon Lon Ranch (Cucco Chase)
6D
Nothing
-
6E
Nothing
-
6F
Nothing
-
70
Nothing
-
71
Nothing
-
72
Nothing
-
73
Nothing
-
74
Nothing
-
75
Nothing
-
76
Nothing
-
77
Nothing
-
78
Nothing
-
79
Nothing
-
7A
Nothing
-
7B
Nothing
-
7C
Nothing
-
7D
Nothing
-
7E
Nothing
-
7F
Nothing
-
80
Nothing
-
81
Nothing
-
82
Nothing
-
83
Nothing
-
84
Nothing
-
85
Nothing
-
86
Nothing
-
87
Nothing
-
88
Nothing
-
89
Nothing
-
8A
Nothing
-
8B
Nothing
-
8C
Nothing
-
8D
Nothing
-
8E
Nothing
-
8F
Nothing
-
90
*NOT TESTED YET*
 
91
*NOT TESTED YET*
 
92
*NOT TESTED YET*
 
93
*NOT TESTED YET*
 
94
*NOT TESTED YET*
 
95
*NOT TESTED YET*
 
96
*NOT TESTED YET*
 
97
*NOT TESTED YET*
 
98
*NOT TESTED YET*
 
99
*NOT TESTED YET*
 
9A
*NOT TESTED YET*
 
9B
*NOT TESTED YET*
 
9C
*NOT TESTED YET*
 
9D
*NOT TESTED YET*
 
9E
*NOT TESTED YET*
 
9F
*NOT TESTED YET*
 
A0
*NOT TESTED YET*
 
A1
*NOT TESTED YET*
 
A2
*NOT TESTED YET*
 
A3
*NOT TESTED YET*
 
A4
*NOT TESTED YET*
 
A5
*NOT TESTED YET*
 
A6
*NOT TESTED YET*
 
A7
*NOT TESTED YET*
 
A8
*NOT TESTED YET*
 
A9
*NOT TESTED YET*
 
AA
*NOT TESTED YET*
 
AB
*NOT TESTED YET*
 
AC
*NOT TESTED YET*
 
AD
*NOT TESTED YET*
 
AE
*NOT TESTED YET*
 
AF
*NOT TESTED YET*
 
B0
*NOT TESTED YET*
 
B1
*NOT TESTED YET*
 
B2
*NOT TESTED YET*
 
B3
*NOT TESTED YET*
 
B4
*NOT TESTED YET*
 
B5
*NOT TESTED YET*
 
B6
*NOT TESTED YET*
 
B7
*NOT TESTED YET*
 
B8
*NOT TESTED YET*
 
B9
*NOT TESTED YET*
 
BA
*NOT TESTED YET*
 
BB
*NOT TESTED YET*
 
BC
*NOT TESTED YET*
 
BD
*NOT TESTED YET*
 
BE
*NOT TESTED YET*
 
BF
*NOT TESTED YET*
 
C0
*NOT TESTED YET*
 
C1
*NOT TESTED YET*
 
C2
*NOT TESTED YET*
 

Starting Point Modifier 2: Another starting point modifier.  This list is slightly longer than the other one, but it's still incomplete.  Replace the first ? mark with the first number, than the other two ? marks with the second number.

0-01 - Dodongo's Cavern (Adult Link Only)
0-02 - Inside Jabu-Jabu
0-06 - Spirit Temple (Child Link Only)
0-07 - Shadow Temple (Adult Link Only)
0-09 - Ice Cavern (Adult Link Only)
0-0A - Ganon's Castle
0-0C - Thieves Hideout (Child Link Only)
0-0E - Ganon's Castle
0-0F - Ganon's Castle
1-00 - Inside the Deku Tree
1-03 - Forest Temple
1-04 - Fire Temple
1-05 - Water Temple
1-08 - Bottom of the Well
1-0B - Gerudo Training Grounds
2-0D - Inside Ganon's Castle
2-10 - Temple of Time
3-11 - Inside the Deku Tree

Kill Switch for Floor: You MUST use Levitation/Moon Jump with this code, or else it will not work properly!  This code allows you to go above any ceiling or underneath any floor by making the floor passable.  In other words, Link will fall through the ground.  Use Moon Jump to guide Link safely in the air.  Press L to remove the floor.  To restore the floor, make sure Link is above the ground and press R.  Link will no longer fall through the floor unless you press L again, but Link will not be able to jump.  If you fall, Link will land instantly.

Karate Link: Though it doesn't seem like it, Link's sword becomes invisible with this code, making it look like Link is just using his fists.  Try charging up with this code, see what happens!

Longshot Becomes Deku Nut Launcher: I've tried this code and it doesn't seem to work.  It can also erase files.  I do not recommend you to use this code, but you can try.

Archery Game Points: If you want more than 1,500 points, replace 5DC at the end of the code with the number of points you want in hexadecimal format.   If you want 2,000 points, replace 5DC with 7D0. DO NOT ENTER IN 2000!  If you do, the game will think you want 8,192 points, which would be great except for the fact that it can glitch up the game!  If you don't have a scientific calculator or something that can convert decimal numbers to hexadecimal numbers, I suggest you use Calculator and switch to Scientific.  Make sure the top-left box is set to Dec and enter in how many rupees you want.  Then click on Hex.  Copy the number down and plug it into the code.

Market Slingshot Game Points: If you don't want 10 points (maximum is 10), replace A at the end of the code with the number you want ( A is 10 in hexadecimal).  DO NOT ENTER IN A NUMBER GREATER THAN A!  That can freeze the game or cause the game to get very glitchy.  You have been warned!

Medallion Always Selected: A list for this code is being compiled at the moment.  Please be patient, it might take a while.  You are free to try this code out yourself without a list, but be cautious, a bad number can cause the game to freeze or glitches to occur.  However, if you find Japanese text when you use this code, please inform me right away so I can try to translate it!

Item on C-Left, Sometimes Others: Replace the ?? marks with a number from the Item List above.  Please note that this code can cause game freezes and sometimes will erase files.

Fish You Catch Weight: Replace the ?? marks at the end of the code with the number of pounds you want the fish to weigh (make sure the number is in hexadecimal!).  For instance, 0C would be 13 pounds, FF would be 255 pounds, 00 would be 0 pounds.  Don't go higher than 255 or the game may glitch.

Green Gauntlets: Unlike the black gauntlets, the green gauntlets are practically useless and are as strong as the Goron's Bracelet.  Use this code only for the color, it won't do much else.

Walk in Cinema Scenes: In order to use the code, you must be in the Beta Quest.  Go to an area where Link disappears but the start menu isn't available.  Run the cutscene using Cutscene Maker and when it's done playing, it should return and allow you to roam around.  This code doesn't always work, and Appear in Strange Places is much more reliable.  Some procedures require this code, so it wouldn't be a bad idea to keep this on your Gameshark, but don't have it on unless you really need it.

Japanese Mode: This code will only affect the text, it will not affect gameplay.  This code does not give you access to anything that the regular Japanese game has that doesn't appear in the American version, it just changes the font to Japanese.  If you create a file, at the point where you enter in your name, you can press R to switch between Katakana, Hiragana, and English characters.  If you save your file with  Japanese characters, the characters will still appear without the code on, but anyone that tries to say your name will instead say "BBB" or something similar.

Appear in Strange Places: If you are going to use this code, you must have Moon Jump/Levitation on.  Every time you go somewhere (whether it's Beta Quest or normal) and press R, you will hear the error noise and Link will appear outside of the room.  Use Moon Jump and search for the room, it shouldn't be far away.  If you fly long enough while not being inside or over the room, the camera will get stuck and will only point towards Link instead of following him.  This code can prevent cutscenes from starting in the Beta Quest, but it does subtract from your health, so use it carefully if you are low on health or if you're a kid.

Beta Quest: The Beta Quest is a debug tool that was left in by the programmers and designers of the game.  It allows you to walk inside normal places, but the setup of the characters, music, and signs will be different.  This code is the most useful, powerful, and awesome code in the history of video games due to its capabilities and strange setup.  Nintendo must have really rushed this game if they accidentally left this in!  And if it wasn't an accident, then god bless the person who left it in!
Side Note:
I have a contact in Mad Catz who refers to the Beta Quest as "The Map Glitch."  Now, as I had correctly inferred, every door, entrance, and exit is assigned a number (only ones that have transitions; doors in dungeons and certain mini-games don't count).  Hence, we have the Exit Modifier code (which allows us to change the number assigned to that exit for the duration that the button is held, thereby changing Link's destination).  What the Beta Quest does is stop the game from loading the map data when the cutscene begins.  This means, I believe, that the data is either random (highly unlikely), or it's preset information stored within the cutscene initialization data.

Replace ?? marks at the end with anything between 00 to F9 (now FF, but requires the Exit Modifier for Beta Quests A to F).  The second number causes the most changes.

Exit Modifier: This code allows you to go to a specific place whenever you exit a dungeon, enter a boss room, open a door, or in effect "exit" an area.  To use this code, enter in the number for the place you wish to go from the list below into the code replacing the ?? marks, and then hold down R while exiting.  You will arrive at that place with no difficulty.
Please note that the list below is only accurate for the actual game itself, and not for any of the Beta Quests (all of the locations are mixed in the Beta Quest).  European users may find inconsistencies, and certain values may cause the cartridge game to crash.  Of course, certain areas may react differently, depending on how far you are in the game.

0000
Deku Tree Entrance
0001
Deku Tree Entrance
0002
Deku Tree Entrance
0003
Deku Tree Entrance
0004
Dodongo Cavern Entrance
0005
Dodongo Cavern Entrance
0006
Dodongo Cavern Entrance
0007
Dodongo Cavern Entrance
0008
Gerudo Training Ground
0009
Gerudo Training Ground
000A
Gerudo Training Ground
000B
Gerudo Training Ground
000C
Forest Temple Boss Room
000D
Forest Temple Boss Room
000E
Forest Temple Boss Room
000F
Forest Temple Boss Room
0010
Water Temple
0011
Water Temple
0012
Water Temple
0013
Water Temple
0014
Freezes, TLB exception on load.
0015
Freezes, TLB exception on load.
0016
Freezes, TLB exception on load.
0017
Freezes, TLB exception on load.
0018
Freezes, TLB exception on load.
0019
Freezes, TLB exception on load.
001A
Freezes, TLB exception on load.
001B
Freezes, TLB exception on load.
001C
Full Freeze
001D
Full Freeze
001E
Full Freeze
001F
Full Freeze
0020
Freezes, HungUp ../z_std_dma.c:575
0021
Freezes, HungUp ../z_std_dma.c:575
0022
Freezes, HungUp ../z_std_dma.c:575
0023
Freezes, HungUp ../z_std_dma.c:575
0024
Freezes, address error on load
0025
Freezes, address error on load
0026
Freezes, address error on load
0027
Freezes, address error on load
0028
Inside Jabu Jabu
0029
Inside Jabu Jabu
002A
Inside Jabu Jabu
002B
Inside Jabu Jabu
002C
Inside Jabu Jabu
002D
Royal Family's Tomb
002E
Royal Family's Tomb
002F
Royal Family's Tomb
0030
Royal Family's Tomb
0031
Royal Family's Tomb
0032
Royal Family's Tomb
0033
Kid's Market entrance, day (exiting from market)
0034
Kid's Market entrance, night (exiting from market)
0035
Adult Market entrance, time unknown (exiting from market, presumably day)
0036
Adult Market entrance, time unknown (exiting from market, presumably night)
0037
Shadow Temple
0038
Shadow Temple
0039
Shadow Temple
003A
Shadow Temple
003B
Shooting Gallery
003C
Shooting Gallery
003D
Shooting Gallery
003E
Shooting Gallery
003F
Underground Grotto 1 - Two puddles (one fish), gossip stone, four bushes, two beehives, 
treasure chest containing five rupees
0040
Underground Grotto 1 - Two puddles (one fish), gossip stone, four bushes, two beehives, 
treasure chest containing five rupees
0041
Underground Grotto 1 - Two puddles (one fish), gossip stone, four bushes, two beehives, 
treasure chest containing five rupees
0042
Underground Grotto 1 - Two puddles (one fish), gossip stone, four bushes, two beehives, 
treasure chest containing five rupees
0043
Lakeside Laboratory
0044
Lakeside Laboratory
0045
Lakeside Laboratory
0046
Lakeside Laboratory
0047
Freezes, TLB exception on load.
0048
Freezes, TLB exception on load.
0049
Freezes, TLB exception on load.
004A
Freezes, TLB exception on load.
004B
Graveyard Fairy Fountain (has breakable wall, treasure chest containing Hylian Shield)
004C
Graveyard Fairy Fountain (has breakable wall, treasure chest containing Hylian Shield)
004D
Graveyard Fairy Fountain (has breakable wall, treasure chest containing Hylian Shield)
004E
Graveyard Fairy Fountain (has breakable wall, treasure chest containing Hylian Shield)
004F
Malon's House
0050
Malon's House
0051
Malon's House
0052
Malon's House
0053
Temple of Time w/o Stones
0054
Temple of Time with Stones
0055
Temple of Time with Stones
0056
Temple of Time with Stones
0057
Temple of Time with Stones
0058
Temple of Time with Stones
0059
Temple of Time with Stones
005A
Temple of Time with Stones
005B
Temple of Time with Stones
005C
Temple of Time with Stones
005D
Temple of Time with Stones
005E
Temple of Time with Stones
005F
Temple of Time with Stones
0060
Temple of Time with Stones
0061
Temple of Time with Stones
0062
Temple of Time with Stones
0063
Treasure Game Shop
0064
Treasure Game Shop
0065
Treasure Game Shop
0066
Treasure Game Shop
0067
Back Alley (exiting strange man's house), day.
0068
Back Alley (exiting strange man's house), night.
0069
Chamber of Sages
006A
Chamber of Sages
006B
Chamber of Sages
006C
Chamber of Sages
006D
Chamber of Sages
006E
Chamber of Sages
006F
Chamber of Sages
0070
Chamber of Sages (All White)
0071
Chamber of Sages
0072
Potion Shop
0073
Potion Shop
0074
Potion Shop
0075
Potion Shop
0076
TLB exception on load.
0077
TLB exception on load.
0078
TLB exception on load.
0079
TLB exception on load.
007A
Hyrule Castle, day.
007B
Hyrule Castle, night (no guards).
007C
Hyrule Castle, day.
007D
Hyrule Castle, night (no guards).
007E
Lots O' Pots
007F
Lots O' Pots
0080
Lots O' Pots
0081
Lots O' Pots
0082
Spirit Temple
0083
Spirit Temple
0084
Spirit Temple
0085
Spirit Temple
0086
Spirit Temple
0087
Spirit Temple
0088
Ice Cavern
0089
Ice Cavern
008A
Ice Cavern
008B
Ice Cavern
008C
Ice Cavern
008D
Spirit Temple Boss (Kid)
008E
Spirit Temple Boss (Kid)
008F
Spirit Temple Boss (Kid)
0090
Spirit Temple Boss (Kid)
0091
Spirit Temple Boss (Kid)
0092
TLB Exception on load 
0093
TLB Exception on load 
0094
TLB Exception on load 
0095
TLB Exception on load 
0096
Underneath the Well
0097
Underneath the Well
0098
Underneath the Well
0099
Underneath the Well
009A
Twins' House
009B
Twins' House
009C
Twins' House
009D
Twins' House
009E
Sacred Realm w/ Rain (few seconds)
009F
Sacred Realm w/ Rain (few seconds)
00A0
Sacred Realm w/ Rain (continuous)
00A1
Sacred Realm w/ Rain (continuous)
00A2
Sacred Realm w/ Rain (few seconds)
00A3
Sacred Realm w/ Rain (few seconds)
00A4
Sacred Realm w/ Rain (few seconds)
00A5
Sacred Realm w/ Rain (few seconds)
00A6
Sacred Realm w/ Rain (few seconds)
00A7
Sacred Realm w/ Rain (few seconds)
00A8
Sacred Realm w/ Rain (few seconds)
00A9
Sacred Realm w/ Rain (few seconds)
00AA
Sacred Realm w/ Rain (few seconds)
00AB Back Alley, day. (Enter from Market near bearded guy's house)
00AC Back Alley, night (same)
00AD Back Alley, day (same)
00AE Back Alley, night (same)
00AF Kid's Market, day (enter from Market Bridge)
00B0 Kid's Market, night (enter from Market Bridge)
00B1 Market Ruins, day? (enter from Market Bridge)
00B2 Market Ruins, night? (enter from Market Bridge)
00B3 Kid's Market, day (same entrance, odd transition, delayed texture loading)
00B4 Crashes (emulator has difficulties)
00B5 Bazaar (Child?), day?
00B6 Bazaar (Child?), night?
00B7 Bazaar (Adult?), day?
00B8 Bazaar (Adult?), night?
00B9 Link's House (next to his bed), day?
00BA Link's House (next to his bed), night?
00BB Link's House (next to his bed; Adult?), day?
00BC Link's House (next to his bed; Adult?), night?
00BD Link's House (next to his bed; haven't a clue?), day?
00BE Crashes (framerate shoots through the roof)
00BF Kokiri Shop (child?), day?
00C0 Kokiri Shop (child?), night?
00C1 Kokiri Shop (adult?), day?
00C2
Kokiri Shop (adult?), night?
00C3
Dodongo's Cavern (in room before boss room in front of the switch), day?
00C4
Dodongo's Cavern (same), night?
00C5
Dodongo's Cavern (same), day?
00C6
Dodongo's Cavern (same), night?
00C7
Know-It-All Brothers' House, day?
00C8
Know-It-All Brothers' House, night?
00C9
Know-It-All Brothers' House, day?
00CA
Know-It-All Brothers' House, night?
00CB
Hyrule Field (in front of bridge, white fade-in)
00CC
Hyrule Field (same, black fade-in)
00CD
Hyrule Field (same, white fade-in)
00CE
Hyrule Field (same, black fade-in)
00CF
Hyrule Field (same, same)
00D0
Hyrule Field (same, gradient circle from center outwards transition)
00D1
Hyrule Field (same, same)
00D2
Hyrule Field (same, circular gradient ripple from center outwards transition)
00D3
Hyrule Field (same, white fade-in)
00D4
Hyrule Field (same, black fade-in)
00D5
Hyrule Field (same, circular gradient ripple from center outwards transition)
00D6
Hyrule Field (same, white fade-in)
00D7
Hyrule Field (same, white gradient circle from center outwards transition)
00D8
Hyrule Field (same, white fade-in)
00D9
Kakariko Village (main entrance, white fade-in)
00DA
Kakariko Village (same, black fade-in)
00DB
Kakariko Village (same, white fade-in)
00DC
Kakariko Village (same, white fade-in)
00DD
Kakariko Village (same, black spike gradient from circle outwards transition)
00DE
Kakariko Village (same, gradient circle from center outwards transition)
00DF
Kakariko Village (same, same)
00E0
Kakariko Village (same, same)
00E1
Kakariko Village (same, black fade-in)
00E2
Graveyard (main entrance, white fade-out)
00E3
Graveyard (same, black fade-in)
00E4
Graveyard (same, white fade-out)
00E5
Graveyard (same, black fade-in)
00E6
Graveyard (same, same)
00E7
Graveyard (same, same)
00E8
Zora's River (land entrance)
00E9
Zora's River (same)
00EA
Zora's River (same)
00EB
Zora's River (same)
00EC
Kokiri Forest (in front of home tree, white fade-in)
00ED
Kokiri Forest (same)
00EE
Kokiri Forest (same)
00EF
Kokiri Forest (same, black fade-in)
00F0
Kokiri Forest (same, white fade-in)
00F1
Kokiri Forest (same)
00F2
Kokiri Forest (same)
00F3
Kokiri Forest (same, completely white)
00F4
Kokiri Forest (same, white fade-in)
00F5
Kokiri Forest (same)
00F6
Kokiri Forest (same, black fade-in)
00F7
Kokiri Forest (same)
00F8
Kokiri Forest (same)
00F9
Kokiri Forest (same)
00FA
Sacred Forest Meadow (main entrance)
00FB
Sacred Forest Meadow (same)
00FC
Sacred Forest Meadow (same)
00FD
Sacred Forest Meadow (same)
00FE
Sacred Forest Meadow (same, white fade-in)
00FF
Sacred Forest Meadow (same, sharp spike from center outward transition)
0100
Lake Hylia (main entrance, white fade-in)
0101
Lake Hylia (same, black fade-in)
0102
Lake Hylia (same, white fade-in)
0103
Lake Hylia (same, black fade-in)
0104
Lake Hylia (same)
0105
Zora's Domain
0106
Zora's Domain
0107
Zora's Domain
0108
Zora's Domain
0109
Zora's Domain
010A
Zora's Domain
010B
Zora's Fountain (fall next to the branch)
010C
Zora's Fountain
010D
Zora's Fountain
010E
Zora's Fountain
010F
Zora's Fountain
0110
Zora's Fountain
0111
Zora's Fountain
0112
Zora's Fountain
0113
Zora's Fountain
0114
Zora's Fountain
0115
Gerudo Valley
0116
Gerudo Valley
0117
Gerudo Valley
0118
Gerudo Valley
0119
Gerudo Valley
011A
Gerudo Valley
011B
Gerudo Valley
011C
Lost Woods (foggy)
011D
Lost Woods (foggy)
011E
Lost Woods (foggy)
011F
Lost Woods (foggy)
0120
Lost Woods (foggy)
0121
Desert Colossus
0122
Desert Colossus
0123
Desert Colossus
0124
Desert Colossus
0125
Desert Colossus
0126
Desert Colossus
0127
Gerudo's Fortress
0128
Gerudo's Fortress
0129
Gerudo's Fortress
012A
Gerudo's Fortress
012B
Gerudo's Fortress (circular black gradient transition)
012C
Gerudo's Fortress
012D
Gerudo's Fortress
012E
Haunted Wasteland
012F
Haunted Wasteland
0130
Haunted Wasteland
0131
Haunted Wasteland
0132
Ganon's Castle (Collapsing)
0133
Ganon's Castle (Collapsing)
0134
Ganon's Castle (Collapsing)
0135
Ganon's Castle (Collapsing)
0136
Hyrule Castle (Kid)
0137
Hyrule Castle (Kid)
0138
Ganon's Castle (Outside)
0139
Ganon's Castle (Outside)
013A
Death Mountain Trail
013B
Death Mountain Trail
013C
Death Mountain Trail
013D
Death Mountain Trail
013E
Death Mountain Trail
013F
Death Mountain Trail
0140
Death Mountain Trail
0141
Death Mountain Trail
0142
Death Mountain Trail
0143
Death Mountain Trail
0144
Death Mountain Trail
0145
Death Mountain Crater
0146
Death Mountain Crater
0147
Death Mountain Crater
0148
Death Mountain Crater
0149
Death Mountain Crater
014A
Death Mountain Crater
014B
Goron City
014C
Goron City
014D
Goron City
014E
Goron City
014F
Goron City
0150
Goron City
0151
Zora's Domain (on King's Altar)
0152 Zora's Domain (on King's Altar)
0153
Zora's Domain (on King's Altar)
0154
Zora's Domain (on King's Altar)
0155
Lon Lon Ranch
0156
Lon Lon Ranch
0157
Lon Lon Ranch
0158
Lon Lon Ranch
0159  Lon Lon Ranch
0169
Forest Temple
016A
Forest Temple
016B
Shooting Gallery
016C
Shooting Gallery
016D
Shooting Gallery
016E
Shooting Gallery
016F
Front of Temple of Time (Kid, Day)
0170
Front of Temple of Time (Kid, Night)
0171
Front of Temple of Time (Adult, Day)
0172
Front of Temple of Time (Adult, Night)
0173
Fire Temple (In Front of Boss Room)
0174
Fire Temple (In Front of Boss Room)
0175
Fire Temple (In Front of Boss Room)
0176
Fire Temple (In Front of Boss Room)
0177
Collapsing Ganon's Castle (with Zelda)
0178
Collapsing Ganon's Castle (with Zelda)
0179
Collapsing Ganon's Castle (with Zelda)
017A
Collapsing Ganon's Castle (with Zelda)
017B
Hyrule Field (in front of Kakariko)
017C
Hyrule Field (in front of Kakariko)
017D
Hyrule Field (in front of Kakariko)
017E
Hyrule Field (in front of Kakariko)
017F
Hyrule Field (in front of Zora River, land)
0180
Hyrule Field (in front of Zora River, land)
0181
Hyrule Field (in front of Zora River, land)
0182
Hyrule Field (in front of Zora River, land)
0183
Hyrule Field (in front of Kokiri Forest)
0184
Hyrule Field (in front of Kokiri Forest)
0185
Hyrule Field (in front of Kokiri Forest)
0186
Hyrule Field (in front of Kokiri Forest)
0187
Hyrule Field (in front of Lake Hylia)
0188
Hyrule Field (in front of Lake Hylia)
0189
Hyrule Field (in front of Lake Hylia)
018A
Hyrule Field (in front of Lake Hylia)
018B
Hyrule Field (in front of Gerudo Valley)
018C
Hyrule Field (in front of Gerudo Valley)
018D
Hyrule Field (in front of Gerudo Valley)
018E
Kakariko Village (in front of Death Mountain)
018F
Kakariko Village (in front of Death Mountain)
0190
Kakariko Village (in front of Death Mountain)
0191
Kakariko Village (in front of Death Mountain)
0192
Kakariko Village (in front of Graveyard)
0193
Kakariko Village (in front of Graveyard)
0194
Kakariko Village (in front of Graveyard)
0195
Kakariko Village (in front of Graveyard)
0196
Zora River (High above ridges in front of waterfall)
0197
Zora River (High above ridges in front of waterfall)
0198
Zora River (High above ridges in front of waterfall)
0199
Zora River (High above ridges in front of waterfall)
019A
Zora River (High above ridges in front of waterfall)
019B
Zora River (In front of Zora's Domain)
019C
Zora River (In front of Zora's Domain)
019D
Zora River (In front of Zora's Domain)
019E
Zora's Domain (in front of Zora Fountain)
019F
Zora's Domain (in front of Zora Fountain)
0200
Kakariko Village (Exiting Bazaar)
0201  Kakariko Village (Exiting Bazaar)
0202
 Graveyard (Exiting from Shadow Temple)
0203  Graveyard (Exiting from Shadow Temple)
0204
 Graveyard (Exiting from Shadow Temple)
0205
 Graveyard (Exiting from Shadow Temple)
0206
Deku Tree Grove (Exiting Deku Tree, Kid)
0207 Deku Tree Grove (Exiting Deku Tree, Kid)
0208
Deku Tree Grove (Exiting Deku Tree, Kid)
0209
Deku Tree Grove (Exiting Deku Tree, Adult)
020A  Exit Great Deku Tree
020B
Exit Great Deku Tree
020C
Entrance to Kokiri Forest from Hyrule Field
020D
Entrance to Kokiri Forest from Hyrule Field
020E  Entrance to Kokiri Forest from Hyrule Field
020F
Entrance to Kokiri Forest from Hyrule Field
0210
Entrance to Kokiri Forest from Hyrule Field
0211
Exit Link’s House
0212
Exit Link’s House
0213
Exit Link’s House
0214
Exit Link’s House
0215
Exit Forest Temple
0216
Exit Forest Temple
0217
Exit Forest Temple
0218
Exit Forest Temple
0219
Lake Hylia through Gerudo Valley river exit
021A
Lake Hylia through Gerudo Valley river exit
021B
Lake Hylia through Gerudo Valley river exit
021C
Lake Hylia through Gerudo Valley river exit
021D
Exit from Water Temple? (thrown across and into water from island)
021E
Exit from Water Temple? (thrown across and into water from island)
021F
Exit from Water Temple? (thrown across and into water from island)
0220
Exit from Water Temple? (thrown across and into water from island)
0221
Exit Jabu Jabu to Zora's Fountain
0222
Exit Jabu Jabu to Zora's Fountain
0223
Exit Jabu Jabu to Zora's Fountain
0224
Exit Jabu Jabu to Zora's Fountain
0225
Enter Zora's Fountain from Zora's Domain
0226
Enter Zora's Fountain from Zora's Domain
0227
Enter Zora's Fountain from Zora's Domain
0228
Enter Zora's Fountain from Zora's Domain
0229
Enter Gerudo's Fortress from Gerudo Valley (strange pushing motion at first enter causing you to reenter)
022A
Enter Gerudo's Fortress from Gerudo Valley (strange pushing motion at first enter causing you to reenter)
022B
Enter Gerudo's Fortress from Gerudo Valley (strange pushing motion at first enter causing you to reenter)
022C
Enter Gerudo's Fortress from Gerudo Valley (strange pushing motion at first enter causing you to reenter)
022D Gerudo Valley from Gerudo's Fortress
022E
Gerudo Valley from Gerudo's Fortress
022F
Gerudo Valley from Gerudo's Fortress
0230
Gerudo Valley from Gerudo's Fortress
0231
Gerudo's Fortress from bottom-most-left doorway
0232
Gerudo's Fortress from bottom-most-left doorway
0233
Gerudo's Fortress from bottom-most-left doorway
0234
Gerudo's Fortress from bottom-most-left doorway
0235
Gerudo's Fortress from bottom left doorway (one facing east inside the box area)
0236
Gerudo's Fortress from bottom left doorway (one facing east inside the box area)
0237
Gerudo's Fortress from bottom left doorway (one facing east inside the box area)
0238
Gerudo's Fortress from bottom left doorway (one facing east inside the box area)
0239
Gerudo's Fortess from bottom middle doorway (facing west inside box area)
023A
Gerudo's Fortess from bottom middle doorway (facing west inside box area)
023B
Gerudo's Fortess from bottom middle doorway (facing west inside box area)
023C
Gerudo's Fortess from bottom middle doorway (facing west inside box area)
023D
Hyrule Castle exit from crawl-waterfall
023E
Hyrule Castle exit from crawl-waterfall
023F
Exit Ganon's Castle (rainbow bridge exit)
0240
Exit Ganon's Castle (rainbow bridge exit)
0241
Hyrule Castle waterfall exit (spread needle transition effect)
0242
Exit Dodongo's Cavern to Death Mountain Trail
0243
Exit Dodongo's Cavern to Death Mountain Trail
0244
Exit Dodongo's Cavern to Death Mountain Trail
0245
Exit Dodongo's Cavern to Death Mountain Trail
0246
Exit Goron City (statue exit) to Death Mountain Crater
0247
Exit Goron City (statue exit) to Death Mountain Crater
0248
Exit Goron City (statue exit) to Death Mountain Crater
0249
Exit Goron City (statue exit) to Death Mountain Crater
024A
Death Mountain Crater from Fire Temple
024B
Death Mountain Crater from Fire Temple
024C
Death Mountain Crater from Fire Temple
024D
Death Mountain Crater from Fire Temple
024E
Exit Forest Temple boss door to inside Forest Temple (not possible under normal means)
024F
Exit Forest Temple boss door to inside Forest Temple (not possible under normal means)
0250
Exit Forest Temple boss door to inside Forest Temple (not possible under normal means)
0251
Exit Forest Temple boss door to inside Forest Temple (not possible under normal means)
0252
Exit Inside the Deku Tree boss door to inside Inside the Deku Tree (not possible under normal means)
0253
Exit Inside the Deku Tree boss door to inside Inside the Deku Tree (not possible under normal means)
0254
Exit Inside the Deku Tree boss door to inside Inside the Deku Tree (not possible under normal means)
0255
Exit Inside the Deku Tree boss door to inside Inside the Deku Tree (not possible under normal means)
0256
Room inside collapsing Ganon's Tower (Iron Knuckle fight?)
0257
Room inside collapsing Ganon's Tower (Iron Knuckle fight?)
0258
Room inside collapsing Ganon's Tower (Iron Knuckle fight?)
0259
Room inside collapsing Ganon's Tower (Iron Knuckle fight?)
025A
Kid Market from Hyrule Castle (day)
025B
Kid Market from Hyrule Castle (night)
025C
Adult Market from Hyrule Castle (day?)
025D
Adult Market from Hyrule Castle (night?)
025E
Kid Market from Temple (day)
025F
Kid Market from Temple (night)
0260
Adult Market from Temple (day?)
0261
Adult Market from Temple (night?)
0262
Kid Market from top Alley (day)
0263
Kid Market from top Alley (night)
0264
Adult Market from top Alley (day?) (not accessable by normal means)
0265
Adult Market from top Alley (night?) (not accessable by normal means)
0266
Exit Kokiri Forest Shop
0267
Exit Kokiri Forest Shop
0268
Exit Kokiri Forest Shop
0269
Exit Kokiri Forest Shop
026A
Exit House of the Know-It-All Brothers
026B
Exit House of the Know-It-All Brothers
026C
Exit House of the Know-It-All Brothers
026D
Exit House of the Know-It-All Brothers
026E
Exit Kid Lots o' Pots (day)
026F
Exit Kid Lots o' Pots (night)
0270
Exit Adult Lots o' Pots (day?)
0271
Exit Adult Lots o' Pots (night?)
0272
Enter Link’s House
0273
Enter Link’s House
0274
Enter Link’s House
0275
Enter Link’s House
0276
Exit Kid Hyrule Field bridge to Market (day)
0277
Exit Kid Hyrule Field bridge to Market (night)
0278
Exit Adult Hyrule Field bridge to Market (day?)
0279
Exit Adult Hyrule Field bridge to Market (night?)
027A
Exit Lake Hylia to Epona’s jump walls in Hyrule Field
027B
Exit Lake Hylia to Epona’s jump walls in Hyrule Field
027C
Exit Lake Hylia to Epona’s jump walls in Hyrule Field
027D
Drop in front of Hyrule Field bridge (Beta? Or possibly the exit after the Ocarina of Time obtainment cutscene)
027E
Drop in front of Hyrule Field bridge (Beta? Or possibly the exit after the Ocarina of Time obtainment cutscene)
027F
Drop in front of Hyrule Field bridge (Beta? Or possibly the exit after the Ocarina of Time obtainment cutscene)
0280
Drop in front of Hyrule Field bridge (Beta? Or possibly the exit after the Ocarina of Time obtainment cutscene)
0281
Walk out from grotto to the west of Hyrule Field bridge
0282
Walk out from grotto to the west of Hyrule Field bridge
0283
Walk out from grotto to the west of Hyrule Field bridge
0284
Walk out from grotto to the west of Hyrule Field bridge
0285
Exit Lost Woods to Kokiri Forest
0286
Exit Lost Woods to Kokiri Forest
0287
Exit Lost Woods to Kokiri Forest
0288
Exit Lost Woods to Kokiri Forest
0289
Exit Lost Woods to Kokiri Forest
028A
Epona jump exit from Lon-Lon Ranch? (south side)
028B
Epona jump exit from Lon-Lon Ranch? (south side)
028C
Epona jump exit from Lon-Lon Ranch? (south side)
028D
Epona jump exit from Lon-Lon Ranch? (west side)
028E
Epona jump exit from Lon-Lon Ranch? (west side)
028F
Epona jump exit from Lon-Lon Ranch? (west side)
0290
Epona jump exit from Lon-Lon Ranch? (west side)
0291
Epona jump exit from Lon-Lon Ranch? (east side)
0292
Epona jump exit from Lon-Lon Ranch? (east side)
0293
Epona jump exit from Lon-Lon Ranch? (east side)
0294
Epona jump exit from Lon-Lon Ranch? (east side)
0295
Exit Zelda's Courtyard to Castle Courtyard
0296
Exit Zelda's Courtyard to Castle Courtyard
0297
Enter Castle Courtyard though crawlspace (night)
0298
Exit Zelda's Courtyard to Castle Courtyard
0299
Enter Castle Courtyard though crawlspace (night)
029A
Enter Back Alley (bottom entrance) (night)
029B
Enter Back Alley (bottom entrance) (day)
029C
Enter Back Alley (bottom entrance) (night)
029D
Enter Back Alley (bottom entrance) (day)
029E
Enter Market from Back Alley (bottom entrance) (day)
029F
Enter Market from Back Alley (bottom entrance) (night)
0300
Kakariko Village house (where you find Talon sleeping in)
0301
Jabu Jabu Boss Arena
0302
Jabu Jabu Boss Arena
0303
Jabu Jabu Boss Arena
0304
Jabu Jabu Boss Arena
0305
Fire Temple Boss Arena
0306
Fire Temple Boss Arena
0307
Fire Temple Boss Arena
0308
Fire Temple Boss Arena
0309
Exit Fishing Pond to Lake Hylia
030A
Exit Fishing Pond to Lake Hylia
030B
Exit Fishing Pond to Lake Hylia
030C
Exit Fishing Pond to Lake Hylia
030D
Gravekeeper's Hut
030E
Gravekeeper's Hut
030F
Gravekeeper's Hut
0310
Gravekeeper's Hut
0311
Exit Zora's River to Hyrule Field (water)
0312
Exit Zora's River to Hyrule Field (water)
0313
Exit Zora's River to Hyrule Field (water)
0314
Death Mountain Trail Great Fairy's Fountain
0315
Death Mountain Trail Great Fairy's Fountain
0316
Death Mountain Trail Great Fairy's Fountain
0317
Death Mountain Trail Great Fairy's Fountain
0318
Death Mountain Trail Great Fairy's Fountain
0319
Death Mountain Trail Great Fairy's Fountain
031A
Death Mountain Trail Great Fairy's Fountain
031B
Death Mountain Trail Great Fairy's Fountain
031C
Graveyard Grotto slightly south-west of Family Tombstone (redead)
031D
Graveyard Grotto slightly south-west of Family Tombstone (redead)
031E
Graveyard Grotto slightly south-west of Family Tombstone (redead)
031F
Graveyard Grotto slightly south-west of Family Tombstone (redead)
0320
Temple of Time (in front of tablets facing doorway out)
0321
Temple of Time (in front of tablets facing doorway out)
0322
Temple of Time (in front of tablets facing doorway out)
0323
Temple of Time (in front of tablets facing doorway out)
0324
Temple of Time (aside pedistal) (sword light ring effect lasts a while)
0325
Temple of Time (aside pedistal) (no sword light ring effect)
0326
Temple of Time (aside pedistal) (no sword light ring effect)
0327
Temple of Time (aside pedistal) (no sword light ring effect)
0328
Zora's Domain from underwater doorway
0329
Zora's Domain from underwater doorway
032A
Zora's Domain from underwater doorway
032B
Zora's Domain from underwater doorway
032C
Just defeated Ganondorf cutscene
032D
Just defeated Ganondorf cutscene
032E
Just defeated Ganondorf cutscene
032F
Just defeated Ganondorf cutscene
0330
Just defeated Ganondorf cutscene
0331
Just defeated Ganondorf cutscene
0332
Just defeated Ganondorf cutscene
0333
Just defeated Ganondorf cutscene
0334
Just defeated Ganondorf cutscene
0335
Just defeated Ganondorf cutscene
0336
Just defeated Ganondorf cutscene
0337
Just defeated Ganondorf cutscene
0338
On top of Link's house (BETA?)
0339
On top of Link's house (BETA?)
033A
On top of Link's house (BETA?)
033B
On top of Link's house (BETA?)
033C
Exit House of Twins
033D
Exit House of Twins
033E
Exit House of Twins
033F
Exit House of Twins
0340
Exit Din's Fire Fairy Fountain
0341
Exit Din's Fire Fairy Fountain
0342
Exit Golden Gauntlets Fairy Fountain
0343
Exit Golden Gauntlets Fairy Fountain
0344
Exit Din's Fire Fairy Fountain with Spread Needle Fade-in effect
0345
Exit Impa's Ex-house (Kakariko)
0346
Exit Impa's Ex-house (Kakariko)
0347
Exit Impa's Ex-house (Kakariko)
0348
Exit Impa's Ex-house (Kakariko)
0349
Exit Kakariko house that Talon slept in
034A
Exit Kakariko house that Talon slept in
034B
Exit Kakariko house that Talon slept in
034C
Exit Kakariko house that Talon slept in
034D
Exit Granny's Potion Shop (Kakariko)
034E
Exit Granny's Potion Shop (Kakariko)
034F
Exit Granny's Potion Shop (Kakariko)
036B
 Fairy Fountain (Strange Exit)
0370
Great Fairy Fountain (Zora's Fountain)
037F
Zora Shop
0385
Potion Shop (Kakariko Village)
039F
Carpenter's Tent
03AF
Horse Archery Range
03B3
Prison Cell
03BF
Exiting Bombchu Store (Back Alley)
0400  Castle Courtyard
0410 Gohma's Lair
0420  First Battle with Ganondorf
0483
Death Mountain Crater
04BA
Top of Ganon's Castle
0500  Kakariko Village (Exiting Back of Potion Shop)
0501  Windmill
0555
Kakariko Village
0559
Starting Line at Lon Lon Ranch
0568
Graveyard (Entrance to Shadow Temple)
0588
Fairy Fountain
0600
 Sacred Forest Meadow
060C
 Beam into Lake Hylia
0610
 Beam into Desert Colossus
0612
 Inside Jabu-Jabu's Belly
0613+
 Crashes (with or without debug)
3333
Crashes

Zelda Cutscene Viewer: Using this code allows you to watch cinema scenes without actually playing the game.  There are only 9 cutscenes you can see with this code, however, if you find any more when tinkering with this code, let me know!  Please note that during some cutscenes (those marked with an asterisk *), pressing A, B, or Start will result in the game getting stuck.  To avoid this, use C-Up to continue any text messages.  Also, since this takes place in the Beta Quest, you may need to activate the No Name Glitch code in order for the game to work properly.

FFF0
Deku Tree Talks About Ganondorf*
FFF1
Fire Cutscene
FFF2
Triforce Cutscene (Different One)
FFF3
Ganondorf Cutscene
FFF4
Planet Making Cutscene
FFF5
Fire Cutscene (Different One)
FFF6
Ganondorf Cutscene (Different One)
FFF7
Triforce Cutscene (Different One)
FFF8
Ending

Warp Song Modifier: As requested by the author, the values will not be listed until I have his permission.  You can view it instead through Odyssey of Hyrule.  If you have any questions about the code, feel free to ask me or the author.

Background SFX in Frozen Cutscene: This code requires the Beta Quest code to be on (you can use either Beta Quest or Play Beta Quest as a Kid.  Both will work).  I'm not sure what it's supposed to do, but I'll try it out soon.

Cutscene Freeze With Reactivator: This code will tell the camera to lock its position after it's done moving, freezing the cutscene.  Press L to freeze the camera, and R to restore it.

Horse Speed Modifier: This code will modify the speed of your horse when you are racing Ingo (works with both the regular horse and Epona).  While keeping the joystick UP (just up, can't be to the left or right), press and hold R to make the horse go very fast.  Release R and press L to slow down very fast.  When you need to turn just release R and make your turn.

Shield Image Modifier: This code changes Link's shield.  Replace the ??'s with a value shown below.  Please note that the list was compiled using Zelda v.1.0 and Link as an adult.  A separate list may be necessary if the appearances are different for Link as a child.  As far as I know, anything beyond 20 will cause an RCP hangup.  

00 No Shield
01 Kokiri Shield (Invisible as adult)
02 Hylian Shield
03 Mirror Shield
04 Master Sword in Sheath
05 Master Sword in Sheath
06 Upside-down Hylian Shield
07 Upside-down Mirror Shield
08 Looks like Hylian Shield when not used, invisible when pulled out
09 Looks like Mirror Shield when not used, invisible when pulled out
0A No shield when not used, empty sword case when pulled out
0B Empty sword case when not used, empty sword case when pulled out
0C Biggoron's Sword when not used (with Link's hand!), sword case and upside-down Hylian Shield when pulled out
0D Master sword (with Link's hand) when not used, swordcase and upside-down mirror shield when pulled out
0E Link's hand when not used, nothing when used
0F Link's hand when not used, sword case when used
10 Master sword with Link's hand when not used, Biggoron's sword (colorless) when pulled out
11 Master sword with Link's hand when not used, broken Giant's Knife (colorless) when pulled out
12 Link's hand when not used, nothing when used
13 Link's hand when not used, nothing when used
14 Bow with Link's hand when not used, Master Sword (colorless) when pulled out
15 Master Sword in Sheath when not used, Master Sword (colorless) when pulled out
16 Swordcase when not used, nothing when used
17 A green backpack, maybe?  Or quiver?  Nothing when used
18 Bow with Link's hand when not used, bow when used
19 Ocarina of Time with Link's hand when not used, swordcase with sword inside when pulled out
1A Ocarina of Time with Link's hand when not used, swordcase when pulled out
1B Hookshot with Link's hand when not used, invisible when pulled out
1C Megaton Hammer with Link's hand when not used, bow when pulled out
1D Link's hand when not used, Ocarina of Time when pulled out
1E Part of Link's hand when not used, Ocarina of Time when pulled out
1F Looks like Link has been stabbed with a stake with an egg on top when not used, Hookshot when pulled out
20 Nothing when not used, Megaton Hammer when pulled out

Access Zora's Fountain on Beta Quest 0001: As the name implies, this code allows you to enter Zora's Fountain in Beta Quest 0001, which means cartridge users can now see the Ocarina Platform!  Unfortunately, as many Zelda ROM users have learned, the game freezes (without any debug information) when you leave a certain 'safe' area.  To be able to roam freely, you must also use the Specific Things Lean code.
Now theory is that the entrance to Jabu Jabu in this particular Beta Quest is corrupted or bugged in such a way that access is impossible (see Q & A for details).  Because Jabu Jabu's entrance takes place on a plane rather than an object (which is why when you run towards Jabu-Jabu in Beta Quest 0000, the game makes you enter Jabu Jabu via 'invisible' ground even though you're nowhere near him), the game glitches whenever it notices you on the same plane the entrance is on.  The only 'safe' area is below the plane (which is why you can go underwater) or on the ground near (but not on) the pedestal.  I'm not sure why there is a safe area, but it's there somehow.  Now, when you use the code Specific Things Lean , most objects are leaning, as well as that plane!  The plane is leaning in the air, so the danger is no longer present.  Since most people use Moonjump while they're playing, you'll probably discover that moonjump triggers the freeze!  The reason (assuming the theory is correct) is because the plane is now in the air, so whenever Link reaches that point in the air where he's above or on the plane, the game freezes.  The 'safe' zone is the only place where you can moonjump higher than normal (it still freezes at a certain point), and along Jabu-Jabu (freezes when you're practically on the tip of his nose).  Now, although this plane affects the inside, it does not affect the outside.  If you swim near the entrance to the Ice Cavern, you'll find a place where the ground allows Link to stand at the far corner of the entrance (you'll still be in the water, but you can stand).  Run towards the wall, and Link will begin bouncing back.  Keep running and Link will fall through.  If you hold forward too long, Link will not only go through the wall, but fall out of the water.  Use moonjump and bring him back to the water, but don't bring him back inside the fountain!  Theoretically you can use moonjump again to bring Link just as high as if he were in the 'safe' zone (I'm unsure how far up you could go).

RCP Debugging Bars: This feature is left over from the debugging versions of Ocarina of Time.  It graphically displays different information about the current status of the CPU (Central Processing Unit), RCP (Reality Co-Processor), graphics engine, and other various components.  Although we do not know for certain what each bar means, we have fairly good guesses:
Part 1 - Performance Statistics
BLUE/GREEN/RED/VIOLET: Color test strip
RED: ?
YELLOW: Stack Size?
BLUE: Frame Buffer Usage
PEACH: ?
GREEN: ?
VIOLET: Possibly the model animation rate (FPS counter?)

Part 2: Sound/Video/Input Subsystem Statistics
WHITE: Total Polygons Loaded in Memory
PEACH: ?
GREEN: Link visibility level?
VIOLET: Sprite Counter
YELLOW: Particle counter
RED: ?




Object Set Modifier: This code allows you to change what version of the level the game will load, regardless of Link's age.  This includes all cutscenes, ages, and times.  The code has no effect on most temples and dungeons, with the following exceptions: Jabu Jabu's Belly, Temple of Time, Chamber of Sages, and Ice Cavern.  The rest will ignore this code, presumably because they use object-triggered cutscenes (if you don't know what that means, it basically means that the cutscene is started by an object in the area, and not by actually entering the area).

Value
Version
00
Child Link, Day
01
Child Link, Night
02
Adult Link, Day
03
Adult Link, Night
04
Cutscene 1
05
Cutscene 2
06
Cutscene 3
07
Cutscene 4
etc.
etc.

Area-specific object set maps will be displayed in the Findings section.



Navi Color Modifier: This code presumably changes the color of Navi.  However, this code doesn't seem to work properly with all versions.  The first line should change the amount of red, the second green, and the third blue.  Instead, it changes her colors to palish tones, but doesn't quite act like a hue change.  Until the code works the way it should, we will consider it defective (we'll fix it sooner or later, I'm sure).



Interface Modifier: Finally, at long last, we have a code that allows us to force the interface to appear or disappear at will.  This is extremely useful in terms of loading the game into Beta Quest, staying in the actual Beta Quest, or simply loading the game quickly, as it can prevent you from having the interface reappear, or it can force the interface to appear.  A word of caution, however: it doesn't matter whether you load a file or not, if the interface is off, you are in the Beta Quest.  Your name and inventory remain the same, but all of the exits will become scrambled.  Conversely, even if you load the game into the Beta Quest, turning on the interface will make all exits return to normal (except ones that crash).
Also, another warning: the third option will always take you to File Select whenever you leave an area.  Use it on an activator or, if in an emulator, only turn it on if you need to.  It can get quite irritating to load a file, start off in Link's house and exit, only to find yourself at File Select again.
Value
Description
00
Interface On
01
Interface Off
02
File Select Only


Flat Textures: This code will essentially prevent the game from applying textures to objects and instead color the polygons based either on an average from the texture or from the color coordinates assigned to their vertices.  In other words, the code makes it so that the game can't use any of its images on objects that it draws.  So Link, for example, will still have the same green outfit, but his face will be gone because the textures that make up his face won't draw onto its polygons.  Though we're not precisely certain how it chooses the color that is applied onto the objects, it's possible that it figures out what the most-often-used color is for that object and simply draw it in that color, but that's just a theory.
At any rate, there is no real practical value to this code, but it is pretty fun.  Also, it's important to note that this code will not work with emulators.  We're not certain why this happens, though it might be because the graphics plugins either don't understand the commands, are ignoring them, or the emulator itself isn't understanding them.  So do it on the good ol' N64 instead.


A+B Reversed: This little doozy of a code is one step closer to a dream come true.  It unfortunately is only a cosmetic change, but it can at least impress your friends.  Or make them look at you funny.  At any rate, the code will simply rearrange the buttons as they appear on the screen to give the impression that you are playing a beta version of the game.  We have yet to figure out how to make this actually affect your controller as well, but I suppose you could change the button settings in your emulator... if there does exist a code, however, we'll likely find it someday.


Fade-In Transition Modifier: This code is cool, there's no denying it.  With this, you can change the transition the game uses every time it loads a new area.  It can be handy for skipping the longer fades, or  for looking at some of the older versions that they left in.  There's even one with the Triforce, which is super-awesome.  Unfortunately, making the fade-out transition modifier is proving to be difficult, but we will manage it someday.  In the meantime, here's a list of different transitions you can use!

Value
Description
00
Really bad expanding point transition
01
Spinning Triforce
02
Black Bars on Top/Bottom
03
White Flash with Black Bars
04
Same as 02
05
Same as 03
06
Same as 02
07
Same as 03
08
Same as 00
09
White Flash and Black Bars
0A
Same as 09
0B
Really Fast Black Bars
0C
Really Fast White Flash
0D
Pure White (can see with wireframe)
0E
Wasteland with Dust Storm Effect
0F
Wasteland without Dust Storm Effect
10
Pure Black (can see with wireframe)
11
Really Really Fast White Flash
12
Tan-Tone Fade-In (for Lost Woods)
13
Cyan-Tone Fade-In (not sure where)


Sandstorm Generator: This code will create the sandstorm effect that you find in the Desert Wasteland.  It can also serve as a way to turn off the sandstorm effect, if you find it particularly annoying.  It can be very useful for clearing up your screen, for example, when looking for those darn posts as a child.

Value
Description
00
Off
01
Fade-In to Full
02
Active
03
Active
04
Fade-Out and Off
05
Pulsing Fade-Out


Start Menu Map Text Modifier: Unfortunately, all of the place names are the ones you'd find in the real game.  No remnants of the Wind or Ice Temples here.  However, you can make it display whatever you want, and here's the list of values and what text it'll show:

Value
Text Displayed
00
Hyrule Field
01
Kakariko Village
02
Graveyard
03
Zora's River
04
Kokiri Forest
05
Sacred Forest Meadow
06
Lake Hylia
07
Zora's Domain
08
Zora's Fountain
09
Gerudo Valley
0A
Lost Woods
0B
Desert Colossus
0C
Gerudo's Fortress
0D
Haunted Wasteland
0E
Market
0F
Hyrule Castle
10
Death Mountain Trail
11
Death Mountain Crater
12
Goron City
13
Lon Lon Ranch
14
? (Windmill)
15
Ganon's Castle

Warp Code Modifier: This code has actually been out for years, but I did not post it here to respect the author's wishes for not posting it without their consent.  However, as the author of the code has not responded to any of my e-mails, I've decided to post it anyway.  Be warned, this code affects every warp song for any value you plug in, and it seems to affect songs in pairs.  In addition, the code may cause Link to turn invisible, get stuck in walls, or be completely outside of the level's boundaries (in other words, there isn't any ground under you).  These are indicated with [I], [W], and [F] respectively.  If there is a number following the area name, then it is a different spot in the same area.  If there is no # in front of it, then it is a different version of the area (primarily used with the Great Fairy fountains).

NOTE: While I was compiling this table, I noticed that there were numerous errors made by Crocc (code author) when he made his list.  Although I corrected a few here, there are far too many for me to test and correct.  For that reason, when you choose a place from this list, choose one of the numbers that's in the middle of a grouping, such as 03 for Lake Hylia (with the Minuet, Serenade, or the Requiem).  That makes it most likely that you'll appear in the intended destination.  If it doesn't work, try values nearby.  One is bound to work.
Also, for PJ64 users: the warp code values that are provided in the cheat file also have errors, including identical values with different descriptions.  Eventually, ZSO will provide better, friendlier cheat files that correct these issues.  Until then, I recommend sorting them and checking them against this list to see which are right and which are wrong.

Value
Minuet of Forest & Serenade of Water
Bolero of Fire
Prelude of Light & Nocturne of Shadow
Requiem of Spirit
00
Sacred Forest Meadow
Castle Courtyard Windmill
Lake Hylia #2
01
Lake Hylia
Castle Courtyard Windmill Lake Hylia #2
02
Lake Hylia Castle Courtyard Windmill Lake Hylia #2
03
Lake Hylia Castle Courtyard Windmill Lake Hylia #2
04
Lake Hylia Castle Courtyard Bombchu Bowling Alley
Lake Hylia #2
05
Sacred Forest Meadow Inside Jabu-Jabu's Belly [I]
Bombchu Bowling Alley Zora's Domain
06
Sacred Forest Meadow Inside Jabu-Jabu's Belly [I]
Bombchu Bowling Alley Zora's Domain
07
Sacred Forest Meadow Inside Jabu-Jabu's Belly [I]
Bombchu Bowling Alley Zora's Domain
08
Sacred Forest Meadow Dodongo's Cavern - Boss
Graveyard #2
Zora's Domain
09
Lake Hylia Dodongo's Cavern - Boss
Graveyard #2
Zora's Domain
0A
Lake Hylia Dodongo's Cavern - Boss
Graveyard #2
Zora's Domain
0B
Lake Hylia Dodongo's Cavern - Boss
Graveyard #2
Zora's Domain
0C
Lake Hylia Dodongo's Cavern - Boss
Hyrule Field
Zora's Fountain [I]
0D
Desert Colossus
Inside the Deku Tree - Boss
Hyrule Field Zora's Fountain [I]
0E
Desert Colossus Inside the Deku Tree - Boss
Hyrule Field Zora's Fountain [I]
0F
Desert Colossus Inside the Deku Tree - Boss
Hyrule Field Zora's Fountain [I]
10
Desert Colossus Inside the Deku Tree - Boss
Hyrule Field Zora's Fountain [I]
11
Inside Jabu-Jabu's Belly
Shadow Temple - Boss
Kakariko Village
Zora's Fountain [I]
12
Inside Jabu-Jabu's Belly Shadow Temple - Boss
Kakariko Village Zora's Fountain [I]
13
Dodongo's Cavern [W]
Shadow Temple - Boss
Kakariko Village Zora's Fountain [I]
14
Dodongo's Cavern [W]
Water Temple - Boss
Ganon - Final Battle
Zora's Fountain [I]
15
Dodongo's Cavern [W]
Water Temple - Boss
Ganon - Final Battle Gerudo Valley
16
Dodongo's Cavern #2 [W]
Water Temple - Boss
Ganon - Final Battle Gerudo Valley
17
Dodongo's Cavern Water Temple - Boss
Ganon - Final Battle Gerudo Valley
18
Dodongo's Cavern #3 [W]
Water Temple - Boss
Ganon - Final Battle Gerudo Valley
19
Dodongo's Cavern #3 [W]
Inside Ganon's Castle - Tower
Ganon - Final Battle Gerudo Valley
1A
Dodongo's Cavern #4 [W]
Inside Ganon's Castle - Tower
Top of Ganon's Tower
Gerudo Valley
1B
Inside Jabu-Jabu's Belly [F]
Inside Ganon's Castle - Tower
Top of Ganon's Tower Lost Woods
1C
Inside Jabu-Jabu's Belly [W]
Ganon - First Battle Top of Ganon's Tower Lost Woods
1D
Dodongo's Cavern #4 [W]
Ganon - First Battle *FREEZE*
Lost Woods
1E
Dodongo's Cavern #4 [W]
Ganon - First Battle *FREEZE* Lost Woods
1F
*FREEZE* Ganon - First Battle *FREEZE* Lost Woods
20
*FREEZE* Ganon - Final Battle *FREEZE* Desert Colossus #2
21
*FREEZE* Water Temple [I]
*FREEZE* Desert Colossus #2
22
Dodongo's Cavern Water Temple [I]
Top of Ganon's Tower Desert Colossus #2
23
Dodongo's Cavern Water Temple [I]
Top of Ganon's Tower Desert Colossus #2
24
Dodongo's Cavern Water Temple [I]
Top of Ganon's Tower Desert Colossus #2
25
*FREEZE* Inside Ganon's Castle - Room Before Ganon
Bombchu Shop
Gerudo Fortress
26
*FREEZE* Inside Ganon's Castle - Room Before Ganon
Bombchu Shop Gerudo Fortress
27
Dodongo's Cavern Inside Ganon's Castle - Room Before Ganon
Bombchu Shop Gerudo Fortress
28
Dodongo's Cavern Inside Ganon's Castle - Room With Pillar
Bombchu Shop Gerudo Fortress
29
*FREEZE* Inside Ganon's Castle - Room With Pillar
Bazaar
Gerudo Fortress
2A
Inside Jabu-Jabu's Belly [F]
Inside Ganon's Castle - Room With Pillar
Bazaar Gerudo Fortress
2B
Inside Jabu-Jabu's Belly #2 [W]
Inside Ganon's Castle - Room With Pillar
Bazaar Gerudo Fortress
2C
Dodongo's Cavern #4 [W]
Lon Lon Ranch Bazaar Gerudo Fortress
2D
Dodongo's Cavern #4 [W]
Lon Lon Ranch Happy Mask Shop
Haunted Wasteland
2E
*FREEZE* Lon Lon Ranch Happy Mask Shop Haunted Wasteland
2F
Inside Jabu-Jabu's Belly [W]
Lon Lon Ranch Happy Mask Shop Haunted Wasteland
30
*FREEZE* Mido's House
Happy Mask Shop Haunted Wasteland
31
Dodongo's Cavern #4 [W]
Mido's House Entrance to Ganon's Tower
Ganon's Castle (Burning)
32
Dodongo's Cavern #4 [W]
Mido's House Entrance to Ganon's Tower Ganon's Castle (Burning)
33
*FREEZE* Mido's House Entrance to Ganon's Tower Ganon's Castle (Burning)
34
Inside Jabu-Jabu's Belly [W]
Saria's House
Entrance to Ganon's Tower Ganon's Castle (Burning)
35
*FREEZE* Saria's House Inside Ganon's Castle - Forest Door
Hyrule Castle
36
Dodongo's Cavern
Saria's House Inside Ganon's Castle - Forest Door
Hyrule Castle
37
Dodongo's Cavern Saria's House Inside Ganon's Castle - Forest Door
Ganon's Castle
38
*FREEZE* Bearded Man's House
Inside Ganon's Castle - Forest Door
Ganon's Castle
39
*FREEZE* Bearded Man's House Inside Ganon's Castle - Water Door
Ganon's Castle
3A
*FREEZE* Bearded Man's House Inside Ganon's Castle - Water Door
Death Mountain Trail
3B
*FREEZE* Bearded Man's House Inside Ganon's Castle - Water Door
Death Mountain Trail
3C
*FREEZE* Bearded Man's House Inside Ganon's Castle - Water Door
Death Mountain Trail
3D
*FREEZE* Top of Ganon's Castle
Inside Ganon's Castle - Shadow Door Death Mountail Trail
3E
*FREEZE* Top of Ganon's Castle Inside Ganon's Castle - Shadow Door
Death Mountain Trail
3F
*FREEZE* Top of Ganon's Castle Inside Ganon's Castle - Shadow Door
Death Mountain Trail
40
Dodongo's Cavern #4 [W]
Kokiri Forest - Outside Mido's House
Inside Ganon's Castle - Shadow Door
Death Mountain Trail
41
Dodongo's Cavern #4 [W]
Kokiri Forest - Outside Mido's House Inside Ganon's Castle - Shadow Door
Death Mountain Trail
42
*FREEZE* Kokiri Forest - Outside Mido's House Inside Ganon's Castle - Fire Door
Death Mountain Trail
43
Inside Jabu-Jabu's Belly Kokiri Forest - Outside Mido's House Inside Ganon's Castle - Fire Door
Death Mountain Trail
44
*FREEZE* Kokiri Forest - Outside Saria's House Inside Ganon's Castle - Fire Door
Death Mountain Crater #2
45
Inside the Deku Tree
Kokiri Forest - Outside Saria's House Inside Ganon's Castle - Light Door
Death Mountain Crater #2
46
Inside the Deku Tree Kokiri Forest - Outside Saria's House Inside Ganon's Castle - Light Door
Death Mountain Crater #2
47
Inside Jabu-Jabu's Belly Kokiri Forest - Outside Saria's House Inside Ganon's Castle - Light Door
Death Mountain Crater #2
48
*FREEZE* Kakariko Village #2
Inside Ganon's Castle - Light Door
Death Mountain Crater #2
49
*FREEZE* Kakariko Village #2
Inside Ganon's Castle - Spirit Door
Death Mountain Crater #2
4A
Dodongo's Cavern #4 [W]
Kakariko Village #2
Inside Ganon's Castle - Spirit Door
Goron City
4B
Dodongo's Cavern #4 [W]
Kakariko Village #2
Inside Ganon's Castle - Spirit Door
Goron City
4C
*FREEZE* Dampé's Race
Inside Ganon's Castle - Spirit Door
Goron City
4D
*FREEZE* Dampé's Race Skulltula House
Goron City
4E
*FREEZE* Dampé's Race Skulltula House Goron City
4F
Dodongo's Cavern #5 [W]
Dampé's Race Skulltula House Goron City
50
Dodongo's Cavern #5 [W]
Windmill #2
Skulltula House Zora's Domain #2
51
*FREEZE* Windmill #2
Kakariko Village - On Impa's House
Zora's Domain #2
52
*FREEZE* Windmill #2
Kakariko Village - On Impa's House
Zora's Domain #2
53
*FREEZE* Windmill #2
Kakariko Village - On Impa's House
Zora's Domain #2
54
Dodongo's Cavern #4 [W]
Kokiri Forest
Kakariko Village - On Impa's House
Lon Lon Ranch #2
55
Dodongo's Cavern #4 [W]
Kokiri Forest Lon Lon Ranch #3
Lon Lon Ranch #2
56
*FREEZE* Kokiri Forest Lon Lon Ranch #3
Lon Lon Ranch #2
57
*FREEZE* Kokiri Forest Lon Lon Ranch #3
Lon Lon Ranch #2
58
Dodongo's Cavern #4 [W]
Death Mountain Trail - Peak
Lon Lon Ranch #3
Lon Lon Ranch #2
59
*FREEZE* Death Mountain Trail - Peak Lon Lon Ranch #3
Lon Lon Ranch #2
5A
Inside the Deku Tree Death Mountain Trail - Peak Lon Lon Ranch #3
Lon Lon Ranch #2
5B
Inside the Deku Tree Death Mountain Trail - Peak Lon Lon Ranch #3
Lon Lon Ranch #2
5C
*FREEZE* Fishing Pond
Lon Lon Ranch #3
Lon Lon Ranch #2
5D
*FREEZE* Fishing Pond
Lake Hylia [I]
Lon Lon Ranch #2
5E
*FREEZE* Fishing Pond
Lake Hylia [I]
Lon Lon Ranch #2
5F
Inside the Deku Tree Fishing Pond
Lake Hylia [I]
Lon Lon Ranch #2
60
Inside the Deku Tree Kakariko Village #3
Lake Hylia [I]
Lon Lon Ranch #2
61
*FREEZE* Kakariko Village #3
Death Mountain Trail
Lon Lon Ranch #2
62
*FREEZE* Kakariko Village #3
Death Mountain Trail Fire Temple
63
Dodongo's Cavern #5 [W]
Kakariko Village #3
Death Mountain Trail Fire Temple
64
Dodongo's Cavern #5 [W]
Kakariko Village #3
Death Mountain Trail Fire Temple
65
Inside the Deku Tree Inside Ganon's Castle Graveyard Fire Temple
66
*FREEZE* Inside Ganon's Castle Graveyard Forest Temple
67
*FREEZE* Inside Ganon's Castle Graveyard Forest Temple
68
Inside the Deku Tree Inside Ganon's Castle Graveyard Forest Temple
69
Inside the Deku Tree Inside Ganon's Castle Graveyard
Forest Temple
6A
Inside the Deku Tree Inside Ganon's Castle #2
Ganon's Castle (Burning)
Forest Temple
6B
*FREEZE* Inside Ganon's Castle #2
Ganon's Castle (Burning)
Shooting Gallery
6C
*FREEZE* Inside Ganon's Castle #2
Ganon's Castle (Burning)
Shooting Gallery
6D
Inside the Deku Tree Inside Ganon's Castle #2
Ganon's Castle (Burning)
Shooting Gallery
6E
*FREEZE* Inside Ganon's Castle #2
Thieves' Hideout
*FREEZE*
6F
Inside the Deku Tree *FREEZE* Thieves' Hideout *FREEZE*
70
*FREEZE* *FREEZE* Thieves' Hideout *FREEZE*
71
*FREEZE* *FREEZE* Thieves' Hideout *FREEZE*
72
Inside the Deku Tree *FREEZE* Thieves' Hideout Fire Temple #2
73
Inside the Deku Tree Hyrule Field #2
Royal Family's Tomb Fire Temple #2
74
Inside the Deku Tree Hyrule Field #2
Royal Family's Tomb Fire Temple #2
75
*FREEZE* Hyrule Field #2
Royal Family's Tomb Fire Temple #2
76
*FREEZE* Hyrule Field #2
Royal Family's Tomb Ganon's Castle (Burning) - Room With Pillar
77
*FREEZE* Death Mountain Trail #2
Great Fairy's Fountain 1
Ganon's Castle (Burning) - Room With Pillar
78
Inside the Deku Tree Death Mountain Trail #2
Great Fairy's Fountain 1 Ganon's Castle (Burning) - Room With Pillar
79
Inside the Deku Tree Death Mountain Trail #2
Desert Colossus #3
Ganon's Castle (Burning) - Room With Pillar
7A
Dodongo's Cavern Death Mountain Trail #2
Desert Colossus #3
Ganon's Castle (Burning) - Room With Pillar
7B
*FREEZE* Death Mountain Trail #2
Desert Colossus #3
Hyrule Field - Kakariko Entrance
7C
*FREEZE* Hyrule Castle - Gate
Desert Colossus #3
Hyrule Field - Kakariko Entrance
7D
*FREEZE* Hyrule Castle - Gate Graveyard Hyrule Field - Kakariko Entrance
7E
*FREEZE* Hyrule Castle - Gate Graveyard Hyrule Field - Zora's River Entrance
7F
*FREEZE* Hyrule Castle - Gate Graveyard Hyrule Field - Zora's River Entrance
80
Inside Jabu-Jabu's Belly Death Mountain Crater #3
Graveyard Hyrule Field - Zora's River Entrance
81
Inside Jabu-Jabu's Belly Death Mountain Crater #3
Forest Temple - Room Without Floor
Hyrule Field - Zora's River Entrance
82
Inside the Deku Tree Death Mountain Crater #3
Forest Temple - Room Without Floor
Hyrule Field - Kokiri Forest Entrance
83
Inside the Deku Tree Death Mountain Crater #3
Forest Temple - Room Without Floor
Hyrule Field - Kokiri Forest Entrance
84
*FREEZE* Thieves' Hideout #2
Forest Temple - Room Without Floor
Hyrule Field - Kokiri Forest Entrance
85
Inside Jabu-Jabu's Belly Thieves' Hideout #2
Great Fairy's Fountain 2
Hyrule Field - Kokiri Forest Entrance
86
Inside Jabu-Jabu's Belly Thieves' Hideout #2
Great Fairy's Fountain 2
Hyrule Field - Kokiri Forest Entrance
87
Inside the Deku Tree Thieves' Hideout #2
Great Fairy's Fountain 2
Hyrule Field - Lake Hylia Entrance
88
Inside the Deku Tree Thieves' Hideout #3
Great Fairy's Fountain 2
Hyrule Field - Lake Hylia Entrance
89
Inside the Deku Tree Thieves' Hideout #3
Great Fairy's Fountain 2
Hyrule Field - Lake Hylia Entrance
8A
Inside Jabu-Jabu's Belly [W]
Thieves' Hideout #3
Temple of Time #2
Hyrule Field - Lake Hylia Entrance
8B
Inside Jabu-Jabu's Belly [W]
Thieves' Hideout #3
Temple of Time #2
Hyrule Field - Gerudo Valley Entrance
8C
Inside the Deku Tree Thieves' Hideout #4
Temple of Time #2
Hyrule Field - Gerudo Valley Entrance
8D
*FREEZE* Thieves' Hideout #4
Temple of Time #2
Hyrule Field - Gerudo Valley Entrance
8E
*FREEZE* Thieves' Hideout #4
Temple of Time #2
Hyrule Field - Gerudo Valley Entrance
8F
Inside Jabu-Jabu's Belly Thieves' Hideout #4
Temple of Time #2
Kakariko Village - Death Mountain Entrance
90
Inside the Deku Tree Thieves' Hideout #5
Temple of Time #2
Kakariko Village - Death Mountain Entrance
91
Inside the Deku Tree Thieves' Hideout #5
Hyrule Field Kakariko Village - Death Mountain Entrance
92
Inside the Deku Tree Thieves' Hideout #5
Hyrule Field Kakariko Village - Graveyard Entrance
93
Inside the Deku Tree Thieves' Hideout #6
Hyrule Field Kakariko Village - Graveyard Entrance
94
Inside Jabu-Jabu's Belly Thieves' Hideout #6
Hyrule Field Kakariko Village - Graveyard Entrance
95
Inside the Deku Tree Thieves' Hideout #6
Hyrule Field Kakariko Village - Graveyard Entrance
96
*FREEZE* Thieves' Hideout #6
Grotto 1
Zora's River - Waterfall [I]
97
*FREEZE* Thieves' Hideout #6
Grotto 1
Zora's River - Waterfall [I]
98
Inside Jabu-Jabu's Belly [W]
Thieves' Hideout #7
Grotto 1
Zora's River - Waterfall [I]
99
Inside Jabu-Jabu's Belly [W]
Thieves' Hideout #7
 Grotto 1
Zora's River - Waterfall [I]
9A
Inside Jabu-Jabu's Belly [W]
Thieves' Hideout #7
Grotto 2
Zora's River - Waterfall [I]
9B
Inside the Deku Tree Thieves' Hideout #8
Grotto 2
Zora's River - Domain Entrance
9C
Inside the Deku Tree Thieves' Hideout #8
Grotto 2
Zora's River - Domain Entrance
9D
Inside the Deku Tree Thieves' Hideout #8
Grotto 3
Zora's River - Domain Entrance
9E
Inside Jabu-Jabu's Belly [W]
Thieves' Hideout #8
Grotto 3
Zora's River - Domain Entrance
9F
Inside Jabu-Jabu's Belly [W]
Thieves' Hideout #9
Grotto 3
Zora's Domain - Fountain Entrance
A0
Inside the Deku Tree Thieves' Hideout #9
Grotto 3
Zora's Domain - Fountain Entrance
A1
Inside the Deku Tree Thieves' Hideout #9
Grotto 4
Zora's Domain - Fountain Entrance
A2
Inside the Deku Tree Thieves' Hideout #9
Grotto 4
Gerudo Valley #2
A3
*FREEZE* Thieves' Hideout #10
Grotto 4
Gerudo Valley #2
A4
Inside the Deku Tree Thieves' Hideout #10
Grotto 4
Gerudo Valley #2
A5
Inside the Deku Tree Thieves' Hideout #10
Grotto 5
Gerudo Valley #2
A6
Inside the Deku Tree Thieves' Hideout #10
Grotto 5
Gerudo Valley #2
A7
*FREEZE* Thieves' Hideout #11
Grotto 5
Lost Woods #2
A8
*FREEZE* Thieves' Hideout #11
Grotto 5 Lost Woods #2
A9
*FREEZE* Thieves' Hideout #11
Grotto 6
Lost Woods #2
AA
Dodongo's Cavern Thieves' Hideout #11
Grotto 6
Lost Woods #3
AB
Inside the Deku Tree Thieves' Hideout #12
Grotto 6
Lost Woods #3
AC
*FREEZE* Thieves' Hideout #12
Grotto 6
Lost Woods #3
AD
*FREEZE* Thieves' Hideout #12
Grotto 7
Lost Woods #3
AE
Dodongo's Cavern Thieves' Hideout #12
Grotto 7
Lost Woods #4
AF
Dodongo's Cavern Thieves' Hideout #13
Grotto 7
Lost Woods #4
B0
Inside the Deku Tree Thieves' Hideout #13
Grotto 7
Lost Woods #4
B1
Inside Jabu-Jabu's Belly #2 [F]
Thieves' Hideout #13
Grotto 8
Lost Woods #4
B2
Inside Jabu-Jabu's Belly #2 [F]
Thieves' Hideout #13
Grotto 8
Ganon's Castle (Burning) #2
B3
Dodongo's Cavern Ganon's Castle (Burning) #3 Grotto 8
Ganon's Castle (Burning) #2
B4
Dodongo's Cavern Ganon's Castle (Burning) #3 Grotto 8
Ganon's Castle (Burning) #2
B5
Inside the Deku Tree
Ganon's Castle (Burning) #3 Grotto 9
Ganon's Castle (Burning) #2
B6
Inside Jabu-Jabu's Belly #2 [F]
Ganon's Castle (Burning) #3 Grotto 9
Ganon's Castle (Burning) #2
B7
*FREEZE* Top of Ganon's Tower Grotto 9
Death Mountain Trail - Goron City Entrance
B8
Dodongo's Cavern Top of Ganon's Tower Grotto 9
Death Mountain Trail - Goron City Entrance
B9
Dodongo's Cavern Top of Ganon's Tower Grotto 10
Death Mountain Trail - Goron City Entrance
BA
Inside the Deku Tree Top of Ganon's Tower Grotto 10
Death Mountain Trail - Goron City Entrance
BB
Inside Jabu-Jabu's Belly [W]
Top of Ganon's Tower Grotto 10
Death Mountain Trail - Crater Entrance
BC
Inside Jabu-Jabu's Belly [W]
Great Fairy's Fountain 3
Grotto 10
Death Mountain Trail - Crater Entrance
BD
Dodongo's Cavern Great Fairy's Fountain 3
Grotto 11
Death Mountain Trail - Crater Entrance
BE
Dodongo's Cavern Great Fairy's Fountain 3
Grotto 11
Goron City - Crater Entrance
BF
Inside the Deku Tree Great Fairy's Fountain 4
Grotto 11
Goron City - Crater Entrance
C0
*FREEZE* Great Fairy's Fountain 4
Grotto 11
Goron City - Crater Entrance
C1
*FREEZE* Great Fairy's Fountain 4
Grotto 12
Goron City - Crater Entrance
C2
Inside the Deku Tree Great Fairy's Fountain 4
Grotto 12
Lakeside Laboratory
C3
Inside the Deku Tree Lost Woods #5
Grotto 12
Lakeside Laboratory
C4
Inside the Deku Tree Lost Woods #5
Grotto 12
Lakeside Laboratory
C5
Inside the Deku Tree Lost Woods #5
Impa's House - Cow Pen
Lakeside Laboratory
C6
*FREEZE* Lost Woods #5
Impa's House - Cow Pen
Top of Ganon's Castle
C7
Inside the Deku Tree Lon Lon Ranch #3
Impa's House - Cow Pen
Top of Ganon's Castle
C8
Inside the Deku Tree Lon Lon Ranch #3
Impa's House - Cow Pen
Top of Ganon's Castle
C9
Inside the Deku Tree Lon Lon Ranch #3
Bottom of the Well
Top of Ganon's Castle
CA
*FREEZE* Lon Lon Ranch #3
Bottom of the Well Hyrule Market
CB
*FREEZE* Lon Lon Ranch #4
Bottom of the Well Hyrule Market
CC
Inside the Deku Tree Lon Lon Ranch #4
Bottom of the Well Market Ruins
CD
Inside the Deku Tree Lon Lon Ranch #4
Lon Lon Ranch - Shed
Market Ruins
CE
Inside the Deku Tree Lon Lon Ranch #4
Lon Lon Ranch - Shed
Hyrule Market #2
CF
Inside the Deku Tree Lost Woods #6
Lon Lon Ranch - Shed
Hyrule Market #2
D0
Inside Jabu-Jabu's Belly Lost Woods #6
Lon Lon Ranch - Outside Shed
Hyrule Market #2
D1
Inside Jabu-Jabu's Belly Lost Woods #6
Lon Lon Ranch - Outside Shed
Market Ruins
D2
Inside the Deku Tree Lost Woods #6
Lon Lon Ranch - Outside Shed
Market Ruins
D3
Inside the Deku Tree Lost Woods - Goron Entrance
Lon Lon Ranch - Outside Shed
Hyrule Market #3
D4
Inside the Deku Tree Lost Woods - Goron Entrance
Lon Lon Ranch - Outside Shed
Market Ruins
D5
*FREEZE* Lost Woods - Goron Entrance
Ice Cavern
Market Ruins
D6
Inside the Deku Tree Lost Woods - Goron Entrance
Ice Cavern Zora's River [I]
D7
Inside the Deku Tree Lost Woods - River Entrance
Ice Cavern Zora's River [I]
D8
Inside the Deku Tree Lost Woods - River Entrance
Ice Cavern Zora's River [I]
D9
*FREEZE* Lost Woods - River Entrance
Kakariko Village - Outside Cow Pen
Zora's River [I]
DA
*FREEZE* Lost Woods - River Entrance
Kakariko Village - Outside Cow Pen
Zora's River [I]
DB
*FREEZE* Lost Woods - Hyrule Entrance
Kakariko Village - Outside Cow Pen
Zora's River - Woods Entrance [I]
DC
Inside the Deku Tree Lost Woods - Hyrule Entrance
Kakariko Village - Outside Cow Pen
Zora's River - Woods Entrance [I]
DD
Inside the Deku Tree Lost Woods - Hyrule Entrance
Lost Woods - Forest Entrance
Zora's River - Woods Entrance [I]
DE
Inside Jabu-Jabu's Belly #2 [F]
Lost Woods - Hyrule Entrance
Lost Woods - Forest Entrance
Zora's River - Woods Entrance [I]
DF
Inside Jabu-Jabu's Belly #2 [F]
Lost Woods - Hyrule Entrance
Lost Woods - Forest Entrance
Desert Colossus #3
E0
Inside the Deku Tree Goron City - Lost Woods Entrance
Lost Woods - Forest Entrance
Desert Colossus #3
E1
Inside the Deku Tree Goron City - Lost Woods Entrance
Lon Lon Ranch - Talon's House
Desert Colossus #3
E2
Inside the Deku Tree Goron City - Lost Woods Entrance
Lon Lon Ranch - Talon's House
Desert Colossus #3
E3
Inside the Deku Tree Lake Hylia #3
Lon Lon Ranch - Talon's House
Desert Colossus #3
E4
*FREEZE* Lake Hylia #3
Lon Lon Ranch - Talon's House
Spirit Temple #2
E5
*FREEZE* Lake Hylia #3
Deku Tree Grove
Spirit Temple #2
E6
Inside the Deku Tree Lake Hylia #3
Deku Tree Grove Spirit Temple #2
E7
Inside the Deku Tree Lake Hylia #3
Deku Tree Grove Spirit Temple #3
E8
Forest Temple
*FREEZE* Deku Tree Grove Spirit Temple #3
E9
Forest Temple *FREEZE* Spirit Temple - Boss
Spirit Temple #3
EA
Inside the Deku Tree *FREEZE* Spirit Temple - Boss
Spirit Temple #3
EB
Inside the Deku Tree Kakariko Village #4
Spirit Temple - Boss
Desert Colossus #4
EC
Inside the Deku Tree Kakariko Village #4
Spirit Temple - Boss
Desert Colossus #4
ED
*FREEZE* Kakariko Village #4
Spirit Temple - Boss
Desert Colossus #4
EE
*FREEZE* Kakariko Village #4
Castle Courtyard - In Front of Zelda
Desert Colossus
EF
*FREEZE* Great Fairy's Fountain 5
Castle Courtyard - In Front of Zelda
Desert Colossus
F0
*FREEZE* Great Fairy's Fountain 5
Castle Courtyard - In Front of Zelda
Desert Colossus
F1
Inside the Deku Tree Great Fairy's Fountain 5
Temple of Time Desert Colossus
F2
Inside the Deku Tree Great Fairy's Fountain 5
Temple of Time Desert Colossus
F3
Inside Jabu-Jabu's Belly [W]
Death Mountain Crater Temple of Time Spirit Temple #4
F4
Inside Jabu-Jabu's Belly [W]
Death Mountain Crater Temple of Time Spirit Temple #4
F5
Dodongo's Cavern Death Mountain Crater Gerudo Fortress - Jail
Spirit Temple #4
F6
Dodongo's Cavern Hyrule Castle #2
Gerudo Fortress - Jail
Spirit Temple #4
F7
Inside the Deku Tree Hyrule Castle #2
Gerudo Fortress - Jail
Hyrule Field - Ranch Entrance
F8
*FREEZE* Hyrule Castle #2
Gerudo Fortress - Jail
Hyrule Field - Ranch Entrance
F9
*FREEZE* Hyrule Castle #2
Grotto 13
Hyrule Field - Ranch Entrance
FA
*FREEZE* Ganon's Castle Grotto 13
Hyrule Field
FB
Inside the Deku Tree Hyrule Castle #2
Grotto 13
Hyrule Field
FC
Inside Jabu-Jabu's Belly [W]
Kakariko Village #5
Grotto 13
Hyrule Field
FD
Inside Jabu-Jabu's Belly [W]
Kakariko Village #5
Sacred Forest Meadow Hyrule Field
FE
*FREEZE* Kakariko Village #5
Sacred Forest Meadow Kakariko Village #6
FF
*FREEZE* Kakariko Village #5
Sacred Forest Meadow Kakariko Village #6
Phew.... can you believe I made that entire table in one night?  I sure can't...


Age Modifier: This code lets you change whether Link is an adult or child, regardless of game progress or save file.  It'll even work on the title screen!  There are only two possible values with the age modifier: 00 - Adult, and 01 - Child.  Unlike Majora's Mask, you cannot take on the forms of others using this code.  However, be very careful with this code!  Aside from the fact that it is messing with the game's sequence when you change Link's age, it also can cause the game to crash (if you're playing on the N64) or severely glitch (if you're using an emulator, particularly Jabo's plugins) if you change his age while Link is still displayed!  Use this code only at the beginning of the game.
PJ64 Users: Project64's revised cheat files automatically assign Link's Age Modifier to the button R and instruct you to use it when the screen turns black.  This is a very dangerous manuever in that your timing must be very, very good.  If it isn't, then you'll be bombarded with error messages until the new area is loaded.  To resolve this, you can either download a different plugin (we recommend Rice's plugins), or you can edit the code and remove the first line of the code.  This will remove the activator and simply trigger it as soon as the game's loaded.  Be warned, however, that the code will still affect savestates when you load them, so exercise caution with this code at all times.  Unless you have a different plugin, in which case, go nuts.


Camera Is Always Behind Link:
3C23 is the default value.  This is handy if you want to make sure the camera continues following you after you leave the floor of a level.  Higher values will move the camera further away, lower values bring the camera closer.  Setting it to zero gives you a sort of first-person perspective, except much lower than Link's eyes.



This is just so that the code info above will appear on its own at the top, to avoid confusion.  Sorry, nothing here!