Glitches

Zelda is THE most glitchiest game in the history of gaming! It's filled with all sorts of cool glitches, but of course, that's the way we like it! Here's a list of some of the most popular and amazing glitches you'll ever find. If you've found a new one or know someone who has, let me know so we can give credit!
UPDATED- Thanks to the website Zelda Chaos, we have more than doubled our list of glitches!  Please note that we list them here for reference purposes.  If you want more in-depth information (and whether or not the glitch is compatible with your Zelda version), head over to Zelda Chaos.  We may make this collection more concise and easier to browse someday, but for now this is as much as we can offer.

Swordless Link Crooked Cartridge The Even More Odd Mushroom
Climbing Corners 21+ Bottles Master Glitch
Invisibility Invisibility II Hydrophobia
Speedy Link Speedy Link II Zombie Link (non-existent)
Zombie Link II 100+ Gold Skulltulas 100+ Gold Skulltulas II
Under the Ice II Steal the Fishing Pole Morph Your Sword Into a Deku Stick
Ghost Link Ghost Link II Ghost Link III
Ghost Link IV Reach the Cow's Heart Make Navi Stay
Frozen Tektites Frozen Tektites II Flying Tektites
Playing Items Like an Ocarina Fence Horse Disappearing Statue
Ghost Block Make Your Game Do Crazy Stuff Crazy Warp
Magicless Lens Floating Rupees Pointless Death
Epona Glitches Fall Through the Ground Sword Spin Underwater
Outside the Fire Running Forever Never Learn the Bolero of Fire
Zelda Escapes Ganondorf Get Inside the Real Jabu-Jabu Ghost Epona
Pink Space Pink Space II Z-Target 'Navi' Secrets
Two of the Same Mask On the Spot Rolling Learn a Song Without Playing It
Floating Sign Pseudo-Zora Link Skip the Switch
Skip the Switch II Press 'B' to Stop Never-Ending Cinema
Skip the Puzzle Extra Key Sun Shower
Biggoron's Sword and Shield Blue Halo Mole Link
Useless Love Nayru's Crash Earthquake Link
Rock Armor Spastic Jumping Link Forever Aimer
Scrambled Text Morphing Clouds Exteriors Interior
Fishing Freeze Ice Mound Useful Cucco
Guard Freeze Magic Fish Invisible Hat
Two-Headed Horse Anti-Physics Duo Crushed Link
Ineffective Elements Ghost Door Under the Ice
Gerudo Freeze Gliding Link Floating Chest
Hidden Cave Ghoma Freeze Space Link
Shield Swapping Peeking Link Din's Lockup
Alternate Music Music Swap Music Swap II
Din's Freeze Disable Glitch Long Hover
Nighttime Music
Aqueous Moblin

Swordless Link: Ah, the classic glitch, and the biggest one of all. In fact, over half the glitches in Zelda are triggered by this one! It's easy to do if you've beaten the game or are near the end, but remember, Swordless Link only works on Zelda 1.0 and a very small group of 1.1's. To get Swordless Link on Zelda's 1.1 and 1.2, you have to use the Gameshark code (see the Codes section).

First you have to beat Ganondorf (that's the first one!). Not too hard. Afterwards, escape from the castle (I reccomend you have the Biggoron's Sword for when you're dealing with the Stalfos, it'll go a lot faster). When Ganon arises and knocks away the Master Sword, access the Start Menu as soon as you can. Hit Save, say Yes, and then reset the game (you can turn it off or hit Reset, there isn't any difference).

Now you have no swords equipped! You DO have the Master Sword, and can equip it if you wish. IF YOU DO, YOU CANNOT UNEQUIP IT WITHOUT DOING IT ALL OVER AGAIN. Also, if you go back in time you will automatically have the Kokiri Sword equipped. Returning back in time will most likely equip the Master Sword (I'm not sure, I haven't tried).

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Crooked Cartridge: This isn't technically a glitch, since the programmers didn't goof up on anything or fix the glitch. This is more of a shortcut. It's very difficult at first and can be disastrous. This can delete files, corrupt files, damage your entire game, or lots of other nasty things, so be aware of the risks involved. This works on all versions. Slowly (VERY slowly) lift the cartridge out of the N64 with the game ON. Do not pull it all the way out, just a little bit! Now lift up on the left side ONLY. One or two of the connector circuits in the game should seperate from the N64, resulting in glitched up sounds and Link vanishing or going simply crazy. The game is still working, mind you, it's just a bit... confused. When this happens DON'T pull it any further. Grab the controller and walk around. You can pass through some barriers, but it's very hard to get past walls or other solid objects (you can go through people, gates, boxes, trees, stuff like that). As soon as you're done push the cartridge back in gently. It should restore itself and return to normal. If it doesn't, then the game will most likely freeze. Reset may or may not work, depending how severe the crash is. Don't worry if it crashes, file loss is somewhat rare.
WARNING: I said "rare," not impossible.  Depending on how sensitive your cartridge is, you may lose your files.  Normally the game will be stable enough that a crash won't do any harm.  However, if you frequently use the Gameshark or Crooked Cartridge and crash the game often enough, it's likely that files end up erased.

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The Even More Odd Mushroom: This requires Gameshark. All you need is the Moonjump code. Head over to Gerudo Valley as a kid up to where the bridge is. Levitate over the guard and over the other guards (you might want to go over them when you're really high up, in case they "spot" you). Enter. The place will have no Gerudos. If you go inside you will find the carpenters and can rescue them, just like Adult Link (don't get caught, ever!). For this glitch you have to stay outside. Float to the top of the fortress where the treasure chest is that normally holds the Heart Piece (if you've received the heart piece, the box might already be open and the code won't work). Open it and you'll receive an Odd Mushroom! The strange thing is, Child Link can't use it, and it never spoils! Only Nintendo... glitch or intentional? You be the judge.

Note: Yes, I know glitches aren't
supposed to require the Gameshark, but technically you can get there without one.  It's just waaaay easier to do it this way.

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Climbing Corners: There are several special corners in the land of Hyrule where Link can't run up unless you set him up correctly (the easiest place would be next to the boulder near the Castle). Run Link into the corner until his walk becomes slow and he doesn't go anywhere, as usual. Then press C-Up and point him so that the corner line is in the center of the screen. Now hit A and begin to run forward. Link will run up the corner and can run around on top. Be careful, not all of the ground is walkable (you'll know what I mean when you begin to fall into nothingness).

Corners and results:

A. As a child to the left of the Great Fairy's fountain entrance at Hyrule Castle.  You are able to get inside the castle by going along the edge of the hills towards the back off it then jumping behind it, it's full of water. You can also get to the end of the road that leads towards the market, you can also jump off into the void.
B. On Death Mountain Trail, on the path that leads up towards the crater there is a hole with a cow in it, to the right of this hole is a drop off to the ground below, follow this drop off until it ends and a walls starts, right on the edge, the edge of this wall is the seam.
You can climb Death Mountain the hard way, up the side of it, beware of rock faces that are not solid, slide you to your doom or instantly kill you. To get to the top of the Mountain you have to go up a rock face right on the edge of the actual trail that looks too sheer to climb. It takes you into Biggoron.
C. On Death Mountain Trail, as you exit Goron City there is a drop off with a fence to the left, follow this drop off until it ends in a rock wall, the edge of this rock wall is the seam.
You can get onto a previously inaccessible bit of rock, you can also jump off into the void or onto the start of the trail below.
D. On Death Mountain Trail as you exit Goron City follow the wall to your right, where this wall turns further to the right is the seam, the corner of the turn.
Absolutely pointless, the top of the seam goes straight into the overhead rock, so it takes you nowhere.
E. In Gerudo Valley on the side furthest from the Gerudo's Fortress. The edge of the wall, that is on the right side while facing towards Gerudo Fortress, is the seam. The edge of wall on the edge of the cliff.
Almost impossible to climb, if you could climb it with the nearby cucco in hand as a child, you could float over to the other side and get into GF as a child.
F. In Hyrule Field, the corner of the raised area outside the Gerudo Valley entrance, the corner furthest away from the large tree that you see the owl in as a child.
Pointless, takes you to the top of the raised area, somewhere you can already go.
G. As an adult, when you enter the area outside Ganon's Tower from the market, it is the first corner to your right.
Although not half as hard as 'E', this is a devilishly tricky seam, when you get to the top you fall straight into the void.
H. As an adult in the area outside Ganon's Tower, go to the edge of the cliff that falls away into the lava and follow it towards the entrance to the Great Fairy's Fountain. Where it ends is the start of the seam.
Also extremely hard, I have not yet successfully climbed this seam, but I guess that when you do you'll simply fall into the void.
I. In the Gerudo's Archery Range, the corner directly to the right as you enter, many other corners can be climbed in here too.
Gives you limited access to the cliffs around the Archery Range, you can also jump into the void.
J. The entrance doorway to the Shadow Temple has two large angled pillars on either side of it, the corners of these furthest away from the door came be climbed.
You can get on top of the pillars.

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Extra Bottles: (glitch submitted by olgwl) If you want more bottles first you need an item you don't want then find a puddle with a fish in it.  Equip a bottle and swipe your bottle at the fish.  When link is about to get the fish, change the bottle with an item.  The item will have a bottle holding a fish in its place.  The bottle can hold anything, but it will not be able to automatically call out fairies.  Stores will not recognize the bottles, either, when you're making purchases.

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Master Glitch (From Zelda Chaos):
Discovered by: CCFH

  1. Hop on Epona and get in front of the Carpenter's Tent, Angle Epona slightly to the right and walk into the entrance.
  2. Keep walking forward and turning slightly to each side to try and get Epona's head to go past the wooden post. Once it is hold the analog stick forward and left and use a carrot to speed up, Epona should lean over to the left and the screen will fade.
  3. You'll be in the Carpenter's Tent with your 'status' set to 'on horse' from here you can do lots of glitches.
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Master Glitch - Invisibility (From Zelda Chaos):

1. Do the Master Glitch.
2. Now, while in the tent, play the Serenade of Water to warp to Lake Hylia.

When you arrive there you will be on Epona on the warp pad, but Link will be invisible.  The invisibility will last until you enter a new area.

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Invisibility II (From Zelda Chaos): (This requires Swordless Link)

1. As swordless Link go to the place where you want to be invisible.
2. Call and get on Epona.
3. While on Epona cast Farore's Wind and set a warp point.
4. Go to Gerudo Valley and do the Master Glitch.
5. While in the tent play any one of the songs that warps you to a temple entrance except the Serenade of Water.
6. Enter the temple and cast Farore's Wind.
7. Choose to "return to warp point."
You'll be warped to the warp point you set and will be on Epona, and invisible.

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Hydrophobia (From Zelda Chaos): For all the locations at Lake Hylia, except the first one, you must have completed the Water Temple so that the Lake is full.

1. Go into the Water Temple and cast Farore's Wind, set a warp point.
2. Go to Gerudo Valley and do the Master glitch.
3. While in the tent Play any song that will warp you to a Temple entrance except the Serenade of Water.
4. Enter the Temple that you warped to and cast Farore's Wind, choose to "return to warp point."
5. You'll be warped to the Water Temple.
6. Exit the Water Temple via the entrance(not via the warp in the boss room).

You'll appear back at Lake Hylia, on Epona, but way above the water. You cannot move Epona, and you cannot get off Epona, even if you have Swordless Link, you now have to reset the game.

There are also three other places this can be done:
A. The waterfall that feeds into Lake Hylia from Gerudo Valley.
B. The 'warp tunnel' that goes from Lake Hylia to Zora's Domain and back.
C. The river(Zora's River) that comes out of the Zora's River area and into Hyrule Field.

A:
1. As Swordless Link enter Lake Hylia via the waterfall.
2. Get on Epona and cast Farore's Wind, choose to set a warp point.
3. Do the Master glitch, warp to any Temple except the Water Temple, Cast Farore's Wind and Warp to the warp point.
You'll now be in the air above the waterfall on Epona and once again will be stuck.

B:
1. You must be Swordless Link, then, use a glitch( 1, 2 or 3) to get under the ice in Zora's Domain.
2. Go through the warp under the Ice to Lake Hylia.
3. When you get to Lake Hylia get on Epona and cast Farore's Wind, choose to set a warp point.
4. Do the Master glitch. While in the tent warp to any Temple except the Water Temple, enter the Temple you warped to, cast   Farore's Wind and choose to warp to the warp point.
You'll be on Epona in the air above the warp to Zora's Domain, once again you will be stuck.

C:
1. Do the Master glitch.
2. While in the tent play the 'Bolero of Fire' to warp to the Death Mountain Crater, from here go to Goron City. Use the warp in Goron City to go to the Lost Woods. Use the underwater warp in the Lost Woods to go Zora's River.
3. Jump in the river and swim along with the current, until you exit Zora's River - You must be in the river when you exit to Hyrule Field.
You'll appear in Hyrule Field on Epona above Zora's River.

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Speedy Link (From Zelda Chaos):1. Do the Master Glitch.
2. While in the tent talk to the running man, accept his challenge.
3. Exit the tent, you will be on Epona, this saves you a few seconds giving you enough time(if you're really fast) to get under 1 minute in the race.
4. If you use Swordless Link as well you can get an even faster time by simply falling off Epona at the end rather than stopping her and getting off.

Note: I realize that this isn't really a glitch, as the game allows for the player to get under a minute, but, it is not otherwise possible so it's sort of a glitch.

PS: Nothing happens when you get under a minute, he just gives you his normal "I just beat you by one second" speech.

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Zombie Link II (From Zelda Chaos):

1. Do the Master Glitch.
2. While in the tent play one of the songs that warps you to a temple entrance, but do not play the Serenade of Water.
3. When you get there find a nearby entrance/exit that leads out into Hyrule Field or the Gerudo's Fortress. (So at this point you are standing next to an exit which when you enter will take you to HF or GF)
4. Get Link's life down to 1/4 of a heart.
5. Standing right on the very edge of the entrance/exit pull out a bomb and place it on the ground.
6. As the bomb blows up, this is important, AS, not after or before, as the bomb blows up run into the entrance/exit.
7a. If you have timed it exactly right the bomb will explode and hurt you a split second before you lose control of Link and he runs automatically into the exit.
7b. If you time it wrong Link will fall over dead, or, run into the exit and not get hurt by the bomb then appear on the other side of the exit on Epona.
8. If you did manage to do it you will appear on Epona but will be dead(all hearts blank). You cannot use any weapons, even with Swordless Link and if you get off Epona you instantly die.

If while dead on Epona you do the Master glitch again you will appear inside the tent and then die. The screen will fade out then let you choose to save, and continue or quit. Choose to continue and you will appear in the tent again but it will still be partially faded. This is because under normal circumstances you cannot die in the tent.

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100+ Gold Skulltulas I (From Zelda Chaos):
Note: There are at least three locations this can be done at (all listed here). None will work if you have already collected the Gold Skulltula token from there.

1a. As child Link, with the boomerang and bombs, go to Hyrule Castle.
2a. Make your way past all the guards until you get to the area right outside the castle, next to the moat.
3a. There is a large tree located here, stand next to it and play the Song of Storms to uncover a secret grotto.
4a. Inside the grotto are bombable walls, bomb these until you find the one with the Gold Skulltula behind it.
5a. Kill the Gold Skulltula so its token appears.
6a. Stand close to the 'warp pad' that takes you out of the grotto, with your back to it, facing the token.
7a. Throw the boomerang at the token. When the boomerang is about halfway back to you with the token, do a back flip onto the 'warp pad'.

You should land on the 'warp pad' and then straight away catch the boomerang, the blue text box that tells you you have collected a token will appear and then disappear as the screen fades out.

As long as the blue square at the end of the text box that indicates the end of the message does not appear, the glitch will work.

You will now appear back at the Castle, look at the 'Quest Sub screen', your Golden Skulltula total should have gone up by one, go back into the grotto and the Golden Skulltula will still be there, repeat this to get a maximum of 255 Skulltula tokens.  Do NOT try to get more than 255, or the game will crash, as that is the upper limit.

- OR -

1b. As child Link go to the entrance to Gerudo Valley from Hyrule Field with the boomerang, bombs and Din's Fire(and some magic power), in this area there is a circle of small stones.
2b. Throw a bomb into the circle to uncover a grotto entrance, go into it.
3b. In the grotto there is a cow behind some spider webbing, use Din's Fire to burn away the webbing.
4b. Behind the cow on the wall is a Golden Skulltula. Put yourself about halfway between the Skulltula and the 'warp pad'.
5b. Kill the Golden Skulltula.
6b. Throw your boomerang at the Golden Skulltula token and start stepping backwards towards the 'warp pad', make sure you do not step onto the 'warp pad', stop just before you reach it.
7b. Again, when the boomerang is halfway back with the token, do a back flip onto the 'warp pad'.

You should land on the 'warp pad' and then straight away catch the boomerang, the blue text box that tells you you have collected a token will appear and then disappear as the screen fades out.

As long as the blue square at the end of the text box that indicates the end of the message does not appear the glitch will work.

You will now appear back in Hyrule Field, look at the 'Quest Sub screen', your Golden Skulltula total should have gone up by one, go back into the grotto and the Golden Skulltula will still be there, repeat this to get a maximum of 255(I think) Skulltula tokens.

Note that this can also be done in the secret grotto located under the tree to the left of the stairs leading to Kakariko village, it may also be able to be done in other grottos, if you find one where it works tell me!

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100+ Gold Skulltulas II (From Zelda Chaos): This is the better of the two methods as it works on any Golden Skulltula you can find as a child, it is slightly harder though.

1. Find any Golden Skulltula, as a child.
2. Kill the Golden Skulltula.
3. Equip the Ocarina and the boomerang.
4. Throw your boomerang at the Golden Skulltula.
5. As the boomerang reaches Link with the token in tow pull out the Ocarina, you must pull it out about 1/2 a second before you get the token.
If done correctly Link will begin to take out the Ocarina, pause for a second to grab the boomerang out of midair, then continue to take out the Ocarina, the text box saying you got a Golden Skulltula token may briefly appear and the little "you got something" tune will play.
6. Play any warp song and choose to warp to the destination, or, if you're in an area where time doesn't pass(e.g. Kokiri Forest) just play the Sun's Song.

When you get there check your Golden Skulltula token total, it should have gone up by one, go back to where the Skulltula was and it should still be there.

If you're having trouble taking out the Ocarina at exactly the right moment try this:

When the Boomerang has almost got back to you pull out the Ocarina.  Continue pressing, as fast as you can, the c-button the Ocarina is equipped to.  Press 'B'.  Repeat from step 2 until the Boomerang reaches you.  What this should make you do is take out the Ocarina, put it away, take it out straight away and so on, every time you put the Ocarina away the Boomerang will get marginally closer, just make sure to stop when you get the Boomerang.

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Under the Ice (From Zelda Chaos):

1. Using the 'Ghost Link' glitch, go through the corner next to king Zora as an adult.
2. Equip the Iron boots and walk along the small walkway of ice that goes underneath king Zora.
3. When you get to the end of this unequip the Iron boots and jump into the space to the right of the tunnel that leads to the waterfall(the space in front of you), you will land in invisible water.
4. Staying close to the tunnel wall, but being careful not to get too close, swim along the tunnel's length. When you get towards the end of the tunnel the lower part of Zora's Domain will appear(previously it will have been just black space).
5. Keep swimming towards the end of the tunnel and you should begin to fall, hold the analog stick forwards and after falling for a while you should be in invisible water underneath the lower part of Zora's Domain.
6. Let Link float up until he comes up through the ground under the ice, quickly equip the Iron boots before you float through the ice.

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Under the Ice II (From Zelda Chaos):

1. You must have finished the Water Temple.
2. Go to the Water Temple entrance, equip the Iron boots and Zora's tunic.
3. The ground in front of the entrance looks like large stone blocks, the ground in the entrance itself is plain rock. Walk almost to the edge of the stone blocks, so that another step would take you onto the plain rock in the entrance.
4. Take off the Iron boots. Link will float up, and go straight through the rock ceiling overhead, you are now inside the large hill. He'll continue floating up and you have to swim a little way to the left or right and then forwards so that you don't float up through the side of the hill. You have to make sure you don't swim into the area above the entrance to the Water Temple though, doing so will take you into the Water Temple.
5. Once you reach the top of the water inside the hill equip the Iron boots again, Link will start sinking, let him sink until he is under the very bottom of the lake. Take off the Iron boots and start swimming towards the warp to Zora's Domain. Before you rise up through the bottom of the lake put the Iron boots on again and sink down, then take them off and swim forwards some more. Continue this until you reach the warp to Zora's Domain.
6. Swim behind the warp and then either float or sink into the back of it to be warped to Zora's Domain, under the ice. Equip the Iron boots, if they aren't already on to avoid floating up through the ice.

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Steal the Fishing Pole (From Zelda Chaos):

1. Get 20 rupees and go to the Fishing Pond.
2. Talk to the guy and choose to start fishing.
3. Equip the Hover Boots and walk to the edge of the pond.
4. Run out onto the pond and quickly, before the Hover Boots wear out, press 'B' to cast the line.
5. You will now be able to walk around with the fishing rod cast, the camera should be very glitchy. Make your way to the door and exit, the man will not stop you as he normally does.

Now you are outside with the fishing rod equipped to the 'B' button, pressing 'B' will freeze Link.
You can, apparently, also do this as child Link but you have to do it while rolling off the rocks near the small stream.

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Morph Your Sword Into a Deku Stick (From Zelda Chaos):

1. Do the 'Steal the rod' glitch.
2. Once outside with the rod jump into the lake.
3. Climb out of the water onto land.
4. Hold 'Z' and pause the game.
5. Put on the Kokiri boots(you should have had the hover boots on)

You will now have a Deku stick equipped to the 'B' button.
The Deku stick should have replaced the sword you had on the 'B' button, saving the game will make this replacement permanent.
Trying to use the Deku stick as adult Link will make Navi say "Looks like you can't use some things you got as a child Link", the game is then frozen.

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Ghost Link (From Zelda Chaos):
Note: Locations to do this and things that can be done there are listed at the bottom of the section.

1. Go to one of the corners described below.
2. Walk as far as you can into the corner and face the middle of it.
3. Press and hold 'Z'.
4. Hold forward on the analog stick and press 'A' to do a jumping attack into the corner.
5. If you were aligned correctly with the corner you will go through one of the walls. If you didn't, you may have noticed that Link went through the wall but then came back out, this means you are doing the right thing, use the inhead view to adjust your angle and try again.

You will now be on the other side of the wall, an area you cannot normally reach.

Corners and results:
A. As an adult to the immediate right of King Zora.
See here: Under Zora's Ice
B. Go anti-clockwise around the Great Deku Tree until you reach the first area enclosed by roots(before the gossip stone). The corner is the one made by the root closest to Kokiri Forest and wall.
You can walk around on a small area of land outside of the normal game area.
C. In the Spirit Temple as you enter there are two snake statues to your left and right, the corner is made by the left hand statue and adjacent wall.
You can walk around inside the statue.
D. In the Forest Temple, there are elevated platforms on both the left and right sides of the main room. On these platforms are doors, and on both sides of these doors are 'pillars' which touch the walls. The corners are made by the sides of the 'pillars' furthest away from the doors and the adjacent walls.
Jump off the small area of land you are on and you should land on invisible ground below. You will now be in another part of the Temple, the difference is that everything is completely black(no textures), there are no enemies and no doors.
Some water is still there though, and climbable vines also. You can access about half the Temple in complete darkness and you can still see the main room off in the distance, it looks really cool.
E. In Kakariko Village the corner made by the side of the general store(as an adult, as a child it is the little boy's house) closest to Death Mountain and the adjacent rock wall.
You will be on an area of land inside the house, walk into the door from behind and you will be inside the general store(even if you do it as a child!).
F. Entering Kakariko Village from the Graveyard, the corner is made from the end of the stone 'tunnel' closest to the Graveyard and the adjacent rock wall.
You will be on a small area of land behind the wall. Before you do this chuck some Cuccos into the middle of the tunnel, then quickly do the glitch, grab one of the Cuccos from behind the wall, now while holding the Cucco face towards the Well and walk backwards off into air. Float towards the Well and the bottom half of it will appear, float into the black area at the bottom, you will be taken to the Bottom of the Well. This lets you get the Lens of Truth before you see Princess Zelda, and even get into the bottom of the Well as an adult.
G. In Kakariko Village enter the Potion shop(as an adult, as a child it is a house with a builder inside) and exit out the back door, walk straight ahead and fall to the ground below. The corner is now directly to your left.
You will be on an area of land under the Potion shop, using the Longshot on the nearby crates you can pull yourself to other areas outside the normal game walls.
H. In the Master sword part of the Temple of Time. The corners are made from the two pillars, and the walls they are touching, next to the 'tunnel' that leads to the rest of the Temple.
You are on a tiny area of land inside the pillar.
I. In the Ice Cavern go to the room with the revolving blade and take the right hand passage. In the room at the end of this passage you can go between the ice and wall to your left as you enter.
You are behind the walls, and can walk around the outside the room.
J. Go to the Spirit Temple as either child or adult Link, go through the child part of the Temple until you come to the outside area where the chest that had the Silver Gauntlets in it is. Behind the chest is the lower part of the giant statue's arm, climb up this part of the arm, the corner is made by the upper part of the arm and the wall to your left.
You fall into the void.
Know of a corner that works but is not listed here? Send it in!

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Outside the Fire (From Zelda Chaos):

1. Get into the final battle with Ganon(Ganon, the big pig monster, not Ganondorf the man).
2. Fight him up to the point where you hit him and he falls to the ground giving you a chance to get the Master sword, try and make it so he falls down close to the edge of the area you are fighting on.
3. Get the Master sword and head back towards Ganon, the important thing here is you must keep as close to the edge of battle area as possible.
4. Once you get close to Ganon, put a chunk of rubble lying on the ground between him and you, it must be a big chuck and directly between you.
5. While still behind the chunk of rubble shoot him with a Fire arrow, or hit him with Din's Fire.

When you do this it will make Ganon get back up, it will also make the wall of flames reappear. Link will get hit by the flames and bounced back towards the middle of the area, but, the chunk of rubble is in the way, Link will hit the rubble and bounce back into the flames which will bounce him back into the rubble etc...
You will now be constantly and unstoppably bouncing extremely fast between the rubble and flames, you will either lose no health at all or keep losing health until you have none but keep bouncing anyway, dead. If Ganon comes over he will swing at you with his swords but these will do nothing, you are now stuck.

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Make Your Game Do Crazy Stuff (Yippee!!; From Zelda Chaos):
WARNING!! THIS TRICK PRODUCES UNPREDICTABLE RESULTS, TRYING IT MAY DELETE YOUR SAVED FILES OR RUIN YOUR GAME, TRY AT YOUR OWN RISK!

1. Load a saved game or start a new one.
2. Do something, get a new item, enter a new area, kill some Golden Skulltulas etc.
3. Pause the game.
4. Do the Crooked Cartridge trick.
5. Press 'B' and choose save, the message "game saved" will appear.
6. Push the cartridge back in and reset.
7. Load your saved game( Provided it hasn't been deleted, the chances of this are quite good).

Now, look at the subscreens, in some way(most probably the items) something should have been corrupted.

Doing this trick could make some of the following happen(has for me):

Note: If when you try this trick nothing at all happens (as though you hadn't even saved the game) then you are probably pulling the cartridge out too much, you have to pull it out just enough to make the sound start screwing up.

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Peeking Link (From Zelda Chaos):

1. Find the wall you want to look through.
2. Stand right against the wall, facing it, hold the analog stick forwards and press 'A' to do a roll into the wall.
3. As Link stands up press c^ to go into the in-head view, you have to press it while he is still half crouched.

If done correctly you will be in inhead view while still half crouched, because Link is crouched his head will be sticking forward through the wall allowing you to see beyond it.

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Reach the Heart Next to the Cow Without the Hookshot or Owl (From Zelda Chaos):

1. Go to Kakariko Village as an adult.
2. Go to where the Cucco lady stands at daytime(You can do this at day or night, I just mean the place where she is at day).
3. Inside the nearby pen, the place where you have to put all the Cuccos for her, is a pile made of bundles of sticks. There is one bundle of sticks on top of the others, get onto this bundle.
4. Walk to the edge of the topmost bundle furthest away from the wall, face the house and hold the analog stick forward.

Provided you were close enough to the edge of the bundle, Link will jump up, grab the bottom of the 'doorway' that leads to the cow and heart piece, jump up through the small overhanging roof and go through the door.

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Make Navi Stay (From Zelda Chaos):

1. As an adult, go to the Temple of Time and read the inscription.
2. Now go anywhere in the room where you want Navi to get stuck. Do not go into the room with the Pedestal of Time, or this will not work (though it should work in the hallway connecting the two rooms).
3. While facing away from the three stones, take out your Ocarina. This is important because the area with the three stones must be visible onscreen as you play the Ocarina.
4. Play Saria's Song and talk to her. The message will cut short, and Navi will be stuck where she is.

The whole temple will be all dark because the game still thinks you are in the conversation with Saria(remember when you are talking to her everything around you gets extremely dark).
Just for fun, after performing the glitch, go to some other location in the temple (the pedestal is good) and play Saria's Song again. The camera will snap back to Navi, producing a rather interesting cinema effect. Saying "Yes" or "No" to the request to talk to Saria has no effect, and play resumes.
If Navi didn't get stuck make sure that when you have the Ocarina out that you can see all three Spiritual Stones behind Link.
Exiting the temple or traveling back in time will make Navi reappear as normal.
To lose Navi anywhere see the Crooked Cartridge section.

Thanks to DVDMTH for sending in this much improved method and the info below.  Interesting enough the above glitch temporarily fixes another glitch:
"As an adult, try to read the inscription in the temple twice in a row. You'll find that you can't!  However, if you perform the "No Navi" glitch, you will be allowed to read the inscription a second time! I think a typo in the formatting codes of the message box prevents the game from officially "closing out" the inscription message internally. Calling Saria activates the routine that does the message closing, which interrupts Saria's dialogue but ends what should have been ended previously, thus allowing you to read the inscription again."

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Frozen Tektites (From Zelda Chaos):

1. In the Water Temple on the third floor, past the room with the waterfall with moving platforms on it, there is a room with stone dragon heads, Tektites, and a crystal shock switch.
2. Enter the room and shoot the crystal shock switch to raise the water level.
3. Once the water is raised shoot a Tektite with the Hookshot/Longshot to freeze it(it must be standing on water, not land).
4. Before it unfreezes, shoot the crystal shock switch again to lower the water level, the frozen Tektite will remain floating in midair.

When the Tektite unfreezes it will remain floating it the air, stuck. The only way to get it to move is to damage it or raise the water level again.

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Frozen Tektites II (From Zelda Chaos):

1. As a child go to Death Mountain Trail, you must have the boomerang.
2. Enter Dodongo's cavern and then exit to 'reset' all the Tektites to their original positions.
3. Directly in front of you as you exit is a Tektite on the upwards sloping part of the Trail.
4. Lock onto the Tektite and press and hold the c-button to get the boomerang ready to throw.
5. Edge towards the Tektite keeping the boomerang ready, you must keep the Tektite between Link and the edge of the drop off.
6. As soon as you get close enough to the Tektite it will turn and jump towards you, you must release the boomerang so that it hits the Tektite while it is in the middle of its first jump.

If you time it just right and are aligned at the correct angle the boomerang will hit the Tektite in midair, freeze it and knock it backwards towards the edge. If everything goes well the Tektite will slide over the edge of the drop-off, except for one of its feet, which will keep it from falling. The Tektite will now be frozen in place and will not move unless you knock it off the edge.
This only works if all of it except one foot is floating in the air.

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Flying Tektites (From Zelda Chaos):

1. As an adult go to Lake Hylia, you must have the Megaton Hammer and Hookshot/Longshot.
2. Lure one of the Tektites down to the waters edge.
3. Hit the ground near the Tektite with the Megaton Hammer to flip it on its back, when it's on its back it must be touching both water and land, i.e. half on land, half in water.
4. Shoot the upside down Tektite with your Hookshot/Longshot.

Quickly run away from it then turn around and go into inhead view with c^(you don't need to do this but it gives you a good view) and watch the Tektite.
Normally after being on it's back for a few seconds the Tektite would jump into the air and right itself, but instead, the Tektite jumps into the air, flips over and doesn't come back down, it just keeps flying up into the air until it's out of sight.
This can also be done in the Water Temple, the Tektites just fly up through the ceiling.

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Playing Items Like an Ocarina (From Zelda Chaos):

1. Get a bottle with a bug or fish in it and the item you wish to 'play' as an Ocarina(see bottom of page for 'playable' items). Equip both items to any two c-buttons.
2. Find something you can jump off, empty out the fish/bug and then catch it again so that Link is holding the full bottle in his hand. This is the important part, the glitch only works if Link is holding a bottle with something in it in his hand.
3. Jump off something(anything, you just have to be in the air when you do the next step).
4. While in the air press first the c-button for the bottle then the 'c' or 'B' button for the item you want to play.

Link will hit the ground, pull out the item you want to play then put it up to his mouth.  You can now 'play' this item as though it was an ocarina.  Once you get good at this you can also do the glitch while backflipping, simply do step 4 while in the middle of the backflip.

"Playable" items: Hookshot/Longshot, Deku sticks, Bombs, Bombchus, Fairy Slingshot, Kokiri sword, Master sword, Biggoron's sword, Giant's knife, broken Biggoron's sword, Fairy Bow and the Megaton hammer.

Trying to 'play' an empty bottle will make Link pull out the empty bottle and take a drink of milk from it.

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Fence Horse (From Zelda Chaos):

1. Go to Lon-Lon Ranch, it doesn't matter if you have Epona or not.
2. Talk to Ingo/Malon and choose to do the horse riding/obstacle course.
3. Once you are doing one of the above, find one of the fences that is about the same height as Link, line Epona(or the brown horse if that's what you're using) up with it so that you are parallel with and facing it's end, not the front, the end.
4. Back off a good distance then charge the end of the fence while whipping the life out of your horse.

If you picked up sufficient speed and were aligned correctly with the fence your horse will leap up onto it. You are now on your horse on top of the fence. Turn the horse sideways to get off and stand on top of the fence.  You can get the horse off with lots of turning around and whipping and so on.  You can also get on top of the smaller fences in Hyrule Field using the same method, but it is much harder.

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Disappearing Statue (From Zelda Chaos):

1. Go to Dodongo's Cavern, as you enter the main room there is a tunnel off to your right, it has some of the small burrowing Dodongos in it and at it's end are two Armos Knight statues. You normally push one of these onto a switch to open the nearby door.
2. Start pushing and pulling one of the statues back down the tunnel towards the main room.
3. Once you get to the very last part of the tunnel before the main room the statue disappears.

Weird, huh?

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Ghost Block (From Zelda Chaos):

1. Go to the shadow Temple.
2. Go to the room in which there are moving spiked devices hanging from chains on the ceiling. There is an eye of truth insignia on the floor and to the right of it, hidden behind a fake wall, is a movable block.
3. Pull the block until it is all the way out of the wall. Now push the block forward 5 times. Now you should be able to push the block into the wall from which you originally pulled it, but now you are pushing it into a solid wall.

Also the 'spiked devices' will now go straight through it if you push it under them because they seem to not think the block is there.

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Ghost Link II (From Zelda Chaos):

1. Go to the Shadow Temple.
2. Go to the room in which there are moving spiked devices hanging from chains on the ceiling. There is an eye of truth insignia on the floor and to the right of it, hidden behind a fake wall, is a movable block.
3. Pull the block 7 steps out of the wall.
4. Now pull it 15 steps away from the 'spiked devices'(you must be pulling the center or right hand side of the block).
5. There should now be a small wooden platform very near to the block.
6. Stand Link between the block and the platform and pull the block towards the wooden platform twice.

You'll be squeezed into the block and can now walk around inside it. You can walk out of the block and things will be normal, but if you walk out of the block where it meets the wall you'll fall into black space for a while before starting back at the entrance to the room.

Using a similar technique you can fall through the wall on the other side as well.

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Crazy Warp (From Zelda Chaos):

1. Go to the Spirit Temple, you must have completed it.
2. Go to the Boss room, the room where you fought the two witches.
3. Because you have beaten the witches there will be a blue 'warp' on one of the four smaller platforms.
4. Stand near the 'warp' facing one of the corners of the large platform, the 'warp' must be between Link and the corner of the large platform.
5. The corners of the vertical sides of the large platform are made from something that looks like bricks, Link can climb up these to get onto the big platform. Making sure the 'warp' is between Link and the 'bricks', Longshot the 'bricks'.

The Longshot will catch on the 'bricks' and pull Link straight through the 'warp' on the way to them. When the Longshot stops pulling Link, the screen will start fading to black and Link will begin to hover up into the air as though he was on the 'warp', despite the fact that he's not even on the same platform.

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Magicless Lens (From Zelda Chaos):

1. Play the song of Storms.
2. Immediately turn on the Lens of Truth, your magic meter will flash a few times then stop.

You can now leave the Lens of Truth going and it won't use any magic power. If you take it off or exit the area it will go back to its normal magic guzzling self.

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Floating Rupees (From Zelda Chaos):

1. As a child go into the guard house that you access from the street that leads to the Market and to Hyrule Field.
2. Pick up a pot and throw it onto a box so that a rupee comes out and is sitting on the box(if a rupee doesn't come out throw another pot).
3. Before the rupee disappears roll into the box to destroy it, the rupee will sit there floating on air.

This also works with other things that come out of pots and other objects and in other places.

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Pointless Death (From Zelda Chaos):
1) Go to the Shadow Temple.
2) Go to the room in which there are moving spiked devices hanging from chains on the ceiling. There is an eye of truth insignia on the floor and to the right of it, hidden behind a fake wall, is a movable block.
3) Pull the block out of the wall.
4) A little way down the passage that you enter the room through is a small wooden platform on the ground, push/pull the block until it is hard up against the wooden platform.
5) Stand on the wooden platform and face the block, press the analog stick forwards.
Link will jump up and grab the top of the block as though he is going to climb on top of it, all of a sudden he yells, the games makes the noise that indicates you fell into a bottomless pit(or got grabbed by a Wallmaster etc.), the screen fades to black and you start back at the entrance to the room with a little less health.

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Epona Glitches (From Zelda Chaos): The following are all different ways of using one glitch. The glitch works something like this: When you get off Epona in an area, her coordinates are remembered so that if you exit the area then come back later she'll still be in the same place. If you exit the area then in the new area call epona, you will load her into this new area, reloading this new area will make the game reset Epona to the remembered coordinates, except that in this new area this coordinates will be somewhere completely different, allowing you to make her appear in some odd places.
1) As adult Link go to Gerudo valley, call Epona and get on her.
2) Place Epona halfway up one of the ramps connecting the bridge to the ground, and get off her.
3) Leave Epona where she is(on the ramp) and go to Lon-Lon Ranch.
4) While in Lon-Lon Ranch play Epona's Song(doesn't matter where you are). Immediately enter one of the buildings in the Ranch and then exit back to the Ranch.
Epona should now be located underneath the ground somewhere in the fenced in area in the middle of the Ranch. How much of her is sticking out of the ground depends on where she was on the ramp in Gerudo Valley.(How high/low)

In the Carpenters Tent:

1) Go to Gerudo Valley, call Epona and get on her.
2) Go to the right-hand side of the tent and get as close as you can to it while facing towards it.
3) Get off Epona and go to the Gerudo's Fortress, play Epona's Song, then the Sun's Song.
4) Epona will now be standing a little way in front of you. Go and get on her and move her about 2 steps forwards. Get off her and go back to Gerudo Valley.
5) Play Epona's Song, enter the Carpenter's Tent then exit.

Epona should now be halfway through the right-hand side of the tent(if she isn't, or is completely inside the tent you'll have to start over, try moving her a little less/more forward in step 4). Walk up beside her and press 'A' to mount her, you should now be able to make her move forwards into the middle of the tent.

Behind the Fortress wall:

1) Go to Gerudo Valley, call Epona and get on her. Between the Carpenter's Tent and the edge of the cliff there are some small rocks on the ground. Put Epona in the middle of these rocks, get off her and go to the Gerudo's Fortress.
2) Play Epona's Song then the Sun's Song.

Depending on where you left Epona between the stones, she will either be behind the wall to the left as you enter the Fortress or sticking out of the wall. If she is sticking out of the wall you may be able to mount her. If she is behind the wall put your back to it, walk over to the opposite wall, power up a spin attack then back up(this makes the camera go through the wall), you should be able to see her.

Floating above the Valley:

Method 1:

1) Go to Lon-Lon Ranch, call Epona and get on her. In the middle of the fenced in area in the center of the Ranch are two small sections of fence which you can jump. Position Epona about 2 'Epona lengths' to the East of the larger of the two.
2) Go to Gerudo Valley, play Epona's song then enter the Carpenter's tent and come back out.

Epona will now be floating in the air, above the river, in the middle of the Valley.

Method 2:

1) Go to the Gerudo's Fortress, call Epona and get on her.
2) Go past the 3 patrolling Gerudos until you reach the incline that begins next to the entrance to the Gerudo Training Ground. Go to the wall on the right-hand side of the incline and go about 3/4ths of the way along the wall, up the incline.
3) Get off Epona and go to Gerudo Valley.
4) Play Epona's Song and then enter the Carpenter's tent and come back out.
Epona should now be in the air above the river and will be quite a lot higher than she was in the previous method. She'll be slightly to the left of the Carpenter's Tent and about in the middle of the valley.

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Fall Through the Ground (From Zelda Chaos):
1) As a child go to the drawbridge that leads into Hyrule Market.
2) Climb up one of the chains until you are at the very top.
3) Jump off the chain towards the Market.

If you jump far enough, when Link reaches the ground he'll fall straight through it. The screen will fade and take you to the street that leads to the Market.

1) As an adult go to the entrance to the Forest Temple(the place with the warp pad).
2) Stand directly underneath the single branch of the tree that you use to get into the Temple.
3) Shoot the middle of the branch with your Hookshot/Longshot, it will pull you up on top of the branch.
4) Make a running leap for the entrance to the Temple.

Link will fall straight through the ground, the screen will fade and you'll end up in the Temple like normal.

1) As an adult or child go to the entrance to the Death Mountain crater from Death Mountain Trail.
2) Go down the stairs in the entrance until a couple more steps would take you into the crater.
3) Turn away from the crater and do a back flip down the stairs.

Link will turn around in midair and start running as he falls through the ground, the screen will fade and you'll appear in the crater.

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Sword Spin Underwater (From Zelda Chaos):
1) As an adult find some water that slowly gets deeper and gets deeper than Link is tall(eg: Lake hylia)
2) Stand near the edge of the water and equip the Iron boots.
3) Press and hold 'B' to charge up a 'spin attack' with your sword.
4) Once the spin attack has been charged, start moving into the water(don't let the spin attack go).
5) Still keeping the spin attack charged move further and deeper into the water, the water will go over Link's head but you still have the sword charged up.

You can go all the way to the bottom of the lake etc.. and the spin attack will stay charged up, if you let it go, unequip the Iron boots or go over an underwater cliff you will have to start over again.

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Ghost Link III (From Zelda Chaos):
1) Go to the Ice Cavern.
2) The very first large room has one of those metal 'spikes' that revolves around the room in a circle, from this room take the passage that leads further into the Ice Cavern.
3) Go down this passage until you come to a set of four stalagmites.
4) Go past the stalagmites(don't smash them) and then turn around to face them(must turn to face them).
5) To your right there is a wall, place Link perpendicular to this wall and facing it.
6) Standing hard up against the wall press and hold 'Z' and start doing side jumps to the left, into the corner there.

If you have got the exact right angle Link will jump straight through the corner and fall off into blackness before starting back at the beginning of the Ice Cavern.

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Running Forever (From Zelda Chaos):
1) Go to the Temple of Time.
2) Run towards the pedestal of Time(little stone thing the Master Sword goes in) while holding 'Z' and 'R' so that Link is running with his shield out.
3) When you get to the pedestal of time the 'A' button will change to 'drop', press 'A' while still holding 'Z' and 'R'.

Stop pushing the analog stick forwards and Link will now sit in front of the pedestal running in place until you let go of 'R'.

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Never Learn the Bolero of Fire (From Zelda Chaos):
 1)As an adult go to Death mountain Crater, enter from the entrance at the top of Death Mountain.
2) Once you are in the crater go as far as you can forwards. This should be somewhere near the wall that you can climb down to get a piece of heart.
3) Look over the edge of the wall, far below in the lava there is a platform with lots of rupees on it, take a running jump and land on this platform.
4) Nearby is another similar platform, face it and play the Scarecrow's Song to make Pierre appear.
5) Longshot over to him then Longshot over to the gray pillar that is near the Temple entrance.

From here you can enter the fire Temple without learning the Bolero of Fire.

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Zelda Escapes Ganondorf (From Zelda Chaos):
1) Do the 'No Bolero' trick.
2) Beat the Fire Temple, then leave using a warp song, do not learn the Bolero.
3) Complete the rest of the dungeons without learning the Bolero, then go and see Zelda in the Temple of Time, Ganondorf will abduct her.
4) Go back to Death Mountain Crater and go onto the bridge so that Sheik appears to teach you the Bolero.

Except, Sheik is Zelda, and Zelda has been abducted by Ganondorf, so Zelda must have escaped and then decided to dress up as Sheik again despite already telling Link that Sheik was actually her.

Makes a lot of sense doesn't it?

Of course, this is obviously not the case.  The game simply notices that you never learned the song so it starts the cutscene, which happens to use Shiek.  It doesn't realize that in truth Shiek/Zelda could not do this.

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Get Inside the Real Jabu-Jabu (From Zelda Chaos):
1) Go to Zora's Fountain, you must have already fed Lord Jabu-Jabu a fish so that when you go near him he opens his mouth.
2) To either side of his head are small sections of fence, climb onto one of these.
3) Your close proximity to him will have made him open his mouth, take a running jump from the fence and attempt to land as far back in his mouth as possible.
4) If you jumped far enough you'll be standing at the very back of his mouth(if you didn't you'll slide towards the front of his mouth and be taken into the dungeon), now you can walk through the back of his mouth(it isn't solid) and you'll fall into water inside him.

You are now inside Lord Jabu-Jabu, not in the dungeon but really inside him, right in the middle of him, you can see his tail and flippers and if you want to leave just swim out through one of his sides.

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Ghost Epona (From Zelda Chaos):
1) As an adult exit from Hyrule Market to Hyrule Field, you must have Epona.
2) Go and stand a couple of steps in front of the sign pointing to Lon Lon Ranch.
3) Play Epona's song.

You should hear Epona whinny off in the distance like she normally does and then the sound of her running, except that she isn't anywhere. Run towards the sound of her running and if you get the right location you'll hear her slow to a walk as though she was nearby. For some reason she has appeared under the ground at this spot.

You can see her by going to the '- shaped stone block wall to the east of Lon Lon Ranch and using the Peeking Link glitch to look through left wall(left on above "diagram").

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Pink Space (From Zelda Chaos):
1) Go into the Water Temple.
2) Go to the room that you get the Longshot in(the room after the one you fight Dark Link in).
3) Behind the treasure chest in this room is a hole that goes down to the next part of the dungeon. Stand on the right-hand side of the hole(when facing the back wall) and face the left-hand side of the hole.
4) Jump towards the left-hand side of the hole, put don't let Link grab the edge, when Link has fallen almost halfway down the hole hold the analog stick forwards(should already be doing that) and press 'B' to make Link do a jumping slash attack.

If done correctly Link will go straight through the side of the hole and miss the area below, he'll fall through pink space(the area beyond normal dungeon limits) for a while then the screen fades and you reappear back at the Longshot room door.

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Pink Space II (From Zelda Chaos):
1) Go into the Water Temple.
2) Go to the room that has a crystal shock switch in the middle that you have to hit to raise/lower the water level so that you can make your way to the end of the room.
3) Go to the last part of the room, the part that has a Like-Like in it. Go into the left-hand corner of this part of the room(left-hand when facing the door that takes you to Dark Link) and let the Like-Like come over and swallow you.
4) When it has finished sucking on you the Like-Like should spit you out onto the left hand wall. Quickly, before you stop flashing red, pull out your Hookshot/Longshot and shoot the like-Like with it.

If done correctly you'll be forced backwards through the wall and will fall into water below.

You're now in water surrounded by pink space. You can swim back into the first part of the room or off into the pink space where you'll fall for a while before appearing at the start of the room again.

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Z-Target 'Navi' Secrets (From Zelda Chaos):

1) Go somewhere where there is something that Navi hovers green next to but you cannot 'Z' target(has to be something that you can read, examine etc.).
2) Press 'A' to read/examine it and while the text is on screen press and hold 'Z'.
3) Still holding 'Z' get rid of the text with 'A', 'B' or 'c^'.
Once the text disappears you'll be locked onto the object, this will stop when you let go of 'Z'.
Try this on the carpet in front of Darunia's room, the large stone at the start of the graveyard or the Triforce symbols on the ground in front of the Great Fairy's Fountains.

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Two of the Same Mask (From Zelda Chaos):
1) You must have sold at least one mask. Take out a mask from the Happy Mask shop you have sold.
2) Go into the Happy Mask shop and put on the mask.
3) Talk to the Happy Mask shop owner and choose to trade the mask you have for another.
4) Choose any other mask.

The mask you are wearing will appear back on the shelf, you will get the new mask and Link will hold it up over his head and turn around to face the camera, you can now see that Link still has the first mask on, but it is also on the shelf, that's two of the same mask. Press 'A' to get rid of the text about the new mask and Link will no longer be wearing the old one.

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On the Spot Rolling (From Zelda Chaos):
1) Find a wall.
2) Get quite close to the wall, close enough so that when you do a roll at the wall Link will hit his head and bounce backwards.
3) Start continuously rolling into the wall, making Link hit his head and bounce back.
4) Keep doing this as fast as possible, you'll have to really hammer the 'A' button.

After a number of rolls and bounces back Link will start rolling on the spot where he lands after bouncing back, you still have to keep hammering away at the 'A' button, if you don't do it fast enough it won't work.

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Learn a Song Without Playing It (From Zelda Chaos):

1) You must not know at least one song.
2) Go to the area where you learn the song, but do not go into the part of the area which makes you learn the song/do what you have to do to make Link learn the song.
3) Use either the "No Navi" glitch or the "Lose Navi" trick to get Navi stuck somewhere in the area.
4) Now, with Navi stuck, go and enter the part of the area which activates the song learning/ do what you have to do to learn the song. Go through all the text until it is Link's turn to play the song.
5) Instead of playing the song like you should, play a wrong note or press 'B'.
The red cross will appear over the music score and then Saria will start talking to you, when she has finished, the question: "Do you want to talk to Saria again Yes/No?" will appear, choose No.

As of a sudden Link will start playing the song as though you played it correctly, once the cinema is over you'll have learnt the song despite having never actually played it.

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 Floating Sign (From Zelda Chaos):

1) Go to Gerudo Valley or Lake Hylia and find the square sign located on the edge of the valley or the one next to the Lakeside Laboratory.
2) Stand next to the sign so that it is between Link and the edge of the Valley, or Link and the small drop-off nearby.
3) Using a horizontal slash(while standing still press 'B') chop off the top of the sign, it should fall over the edge of the cliff/drop-off.
4) Go to the other side of the sign and chop off the bottom of it so that it lands on the ground in front of you.
5) Stand in front of the sign and play Zelda's Lullaby to make the sign start putting itself back together.
6) The bottom of the sign will repair itself first, quickly chop it off before the top of the sign has time to float all the way back up.

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 Pseudo-Zora Link (From Zelda Chaos):

1) As an adult find some water that is deep enough that you can swim in it.
2) Press and hold 'Z'. From now on do not let go of 'Z' at any time, if you do the glitch will not work or will stop working.
3) Make sure you have the Kokiri or Hover boots on. Then get into the water and start swimming.
4) While in the middle of a swimming stroke pause the game and switch to the Iron boots.
5) Unpause the game, as you do so hold forward on the analog stick to make Link continue swimming. Link should keep swimming but will sink to the bottom(and swim on the bottom).

Now, swim out of the water onto land. You're now swimming in the air, if you try to dive, use most weapons/items or let go of 'Z' you'll fall to the ground and be walking around like normal. Try using the Hookshot/Longshot though, you don't fall to the ground and it looks really crazy as Link tries to do swimming motions and hold the Hookshot/Longshot out in front of him at the same time. Also, once you are swimming on land equip the Kokiri or Hover boots to swim faster.

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 Skip the Switch (From Zelda Chaos):

1) Go into the Water Temple.
2) Find the room which has a large chest surrounded by a pillar of water that you have to deactivate by hitting the nearby switch (I think the chest contains the compass).
3) Stand in front of the chest. Run towards it and do a roll into the front of the chest.
4) As Link starts to roll hammer the 'A' button.

Link will stand up in mid roll and open the chest, he'll be hovering in the air slightly as he does because the pillar of water will have started to push him up.
 

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 Skip the Puzzle (From Zelda Chaos):
 1) Go into the Spirit Temple.
2) Find the room which has a large chest surrounded by a wall of fire, the room has fake doors all around the walls and you're meant to get rid of the fire by standing on a switch on a block of ice above the fire.
3) Stand in front of the chest.
4) Run at the chest and do a roll straight at the front of the chest.
5) As Link starts to roll hammer the 'A' button.

Link should roll into the fire, stand up and open the chest, completely ignorant to the flames surrounding him. Once he has finshed admiring the item he'll be thrown backwards out of the flames like normal.

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 Press 'B' to Stop (From Zelda Chaos):

1) Go into the Water Temple, the water needs to be at the middle or high level.
2) Find the room which has a Triforce symbol on the wall that you play Zelda's Lullaby next to to lower the water level.
3) Stand in front of the symbol and play Zelda's Lullaby.

When you've finished playing the song the 'B' button will continue to display the text "stop" for a few seconds afterwards, even though you no longer have the Ocarina out. Pressing 'B' makes Link pull out his sword like normal.

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 Never-Ending Cinema (From Zelda Chaos):

1) Go into the Lost Woods, you must not yet have got the Deku Seed bag upgrade by shooting the hanging target, but you must have the Fairy Slingshot.
2) Go to the area where the hanging target is.
3) Directly opposite the hanging target is one of the passages that leads into another area of the Lost Woods, slowly back into this tunnel while watching the hanging target. Stop when you can barely see the target anymore.
4) Pull out the Slingshot.
5) Aim it at the target(which you should barely be able to see) and get two bullseyes in a row, now have the slingshot aimed so that the next shot will also be a bullseye.
6) Shoot the third shot, now, before the seed has time to hit the target press and hold 'Z' and do a backflip.

If done correctly you'll finish the backflip just as the seed hits. The game now zooms in on the target like it normally does so the Deku can come out and give you the upgrade, but, the backflip will have taken you out of that area so the game no longer has that area loaded. This means the camera just zooms in on nothing and you are left sitting there with a screen of space with those little sparkly things floating around.

Because the Deku isn't loaded he can't give you the upgrade and because he can't give you the upgrade the cinema can't finish. You'll have to reset to get out of the cinema.

Note: For those of you with Gamesharks, there is also another Never-Ending Cinema in the game.  You have to use the Beta Quest code and Cutscene Activator codes in order to see it.

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 Skip the Switch II (From Zelda Chaos):

1) Go into the Great Deku tree.
2) Find the room which has a pool of water in the middle, a rotating 'log' covered in spikes and a platform that moves from one side of the room to the other. You're meant to get across by lowering the water level with the underwater switch.
3) Wait for the platform to come towards the side you start on, as soon as you think you can make it jump onto the platform(it must still be coming towards you).
4) Without stopping jump straight off the platform into the rotating 'log'.

You'll hit it and get knocked back onto the platform which will by now have started going the other way. You'll land on the platform while flashing red, while you're still flashing the platform will carry you straight through the spiked 'log' and onto the other side of it. This happens because while you are flashing red you are invincible.

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 Extra Key (From Zelda Chaos):

1) Go into the Water Temple, you must have not yet opened the locked door at the bottom of the 'tower' in the main room.
2) Enter the Temple, find the room with Princess Ruto, float up and play Zelda's Lullaby next to the Triforce symbol to lower the water level.
3) Now play the Serenade of Water and choose to warp to Lake Hylia.
4) Re-enter the Water Temple.
5) Climb out of the water in the entrance and look at the main 'tower' in front of you, there are ledges encircling the tower. Directly in front of you there is a gap where a block floats up to when you raise the water level, don't jump there. Instead, take a running jump at the ledge to the left of the of the gap, you'll miss the highest one but will manage to land on the next one down.
6) Located on this ledge is a barred door and a lit and unlit torch, light the unlit torch with your bow or Din's Fire to enter the 'tower'.

You are now inside the 'tower' without having used a key to open the locked door at the bottom of the tower, so you have an extra key(or will have), this means you can skip getting a key somewhere or have an extra one. Opening the door from behind uses a key like normal.

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 Sun Shower (From Zelda Chaos):

1) Play the Nocturne of Shadow and warp to the Graveyard.
2) Enter the Shadow Temple and come back out.
3) Stand at the bottom of the stairs that lead up to the Graveyard and play the Song of Storms.
4) Wait for the rain to stop and the sky in the Graveyard will go all blue and sunny.
5) Go up the stairs to the Graveyard, it will start raining but the sky will stay sunny and blue.

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 Biggoron's Sword and Shield (From Zelda Chaos):

1) Go to the Temple of Time as an adult.
2) Equip the Biggoron's sword and either shield.
3) Stand in front of the Master sword pedestal so that the 'A' button says "drop".
4) Make sure that Link is not holding the sword in his hands.
5) Press and hold 'Z', while holding 'Z' press and hold 'R' and while holding 'Z' and 'R' press and hold 'A'.

You'll be standing in front of the pedestal with the Biggoron's sword and a shield out.  Let go of one of the buttons and Link will travel back in time.

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 Blue Halo (From Zelda Chaos):

1) You need a saved game in which you have not yet traveled forward in time.
2) Learn the Sun's Song if you do not already know it.
3) Travel forward in time.
4) When you eventually regain control of Link after Sheik has finished talking to you play the Sun's Song.

You'll reappear at the Master sword pedestal and a small blue halo will be encircling the the inner most part of the pedestal, the halo will disappear when you leave the Temple.  This only works the first time you travel forwards in time.

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 Mole Link (From Zelda Chaos):

1) As a child go to Zora's Domain, you need at least 20 rupees.
2) Get your life down to 1/4 of a heart.
3) Talk to the Zora at the top of the waterfall and choose to do the diving game.
4) Wait until the timer reads 0:01 and jump off the waterfall, you have to aim for the rock protrusion that sticks up out of the water to the left of the waterfall.

If done correctly you should fall and hit the rock protrusion headfirst and lose your last 1/4 of a heart as the text box saying you failed comes up, when the text disappears Link will be stuck headfirst in the ground with no life, the game is now "locked" and you'll have to reset.

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 Useless Love (From Zelda Chaos):

1) Cast Nayru's love.
2) Play a warp song and choose not to warp.

You will now take damage as though Nayru's love had not been cast, but, the magic meter is still flashing so you cannot use other magic. These effects will never run out, to get the game state back to normal exit the current area or play a non-warp song.

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 Nayru's Crash (From Zelda Chaos):

1) Go to Death Mountain crater.
2) Put on either the Zora tunic or Kokiri tunic so that you will eventually die from the heat.
3) Just before you die from the heat cast Nayru's love.
4) Choose whether you want to save or not then choose to continue.

When you come back to life Nayru's love will still be working but will not be using any magic power. This means you can use the Lens of Truth or cast another Nayru's love while the first is still going, if you try to use one of the magic arrows or cast Din's fire the game will crash.  If you do the glitch by drowning in a Temple you can use Farore's wind while Nayru's love is still going, it just crashes the game though.

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 Earthquake Link (From Zelda Chaos):
 1) Call and get on Epona.
2) Go somewhere where there is someone you can talk to while on Epona(Lon-Lon Ranch, Gerudo Valley etc.).
3) Place Epona as close to the person as you can.
4) Press 'B' to pull out the bow and point it at the person.
5) Press 'A'.

You should start talking to the person but the camera will be really close to their face, when you've finished talking the camera should start to shake and bounce around. When it stops shaking it will be inside Link and looks really weird.

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 Rock Armor (From Zelda Chaos):

1) In front of the main entrance to Goron City is a small rock platform with a circle of small rocks on it. Go here as an adult, you must have the Hover boots.
2) Stand on the ground next to one of the rocks that is right next to the edge of the platform and equip the Hover boots.
3) Jump up on the platform so that you are between the rock and the edge of the platform.
4) Wall backwards off the edge a little so that the boots start to hover.
5) Before they stop hovering press 'A' to grab the rock in front of you.

The Hover boots should wear off and Link will fall to the ground while he is in the middle of picking up the rock, the rock will fall too but won't go back up when Link stands up. Link will now be holding his hands at his side as though he isn't holding the rock and the rock will be sitting somewhere around Link's midriff.   Pressing 'A' will make Link throw the rock.

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 Spastic Jumping Link (From Zelda Chaos):

1) Go to Lake Hylia, you must have beaten the Water Temple.
2) Jump in the water and swim over to the Fishing Pond entrance.
3) Go to where the right side(when facing the Fishing Pond door) of the small area of land that the Fishing Pond is on meets the lake 'wall'.
4) Attempt to climb up onto the ground just where it meets the wall, keep holding the analog stick forward.
Link should pull himself up onto the ground then fall back into the water, he'll then start jumping up and down in and out of the water, if you stop pushing the analog stick forwards he'll fall into the water and stop.

This can also be done at:

Enter the Water Temple, get onto the topmost ledge that goes around the 'tower' in the middle and look to the left, you'll see a small alcove with a water level raising Triforce symbol. Take a running jump for the edge of the alcove, if you make it, Link will grab the edge and start spastic jumping for as long as you keep the analog stick held forwards.
Go to Zora's Domain as an adult. Go to the platform in front of King Zora and Equip the hover boots. Run at the platform king Zora is sitting on, Link will grab it and start spastic jumping.

Or at:

As an adult, head to Hyrule Market and go into the Poe Shop.  Near the dealer should be a pile of bottles.  Run into these bottles to send Link into spastic running.
 

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 Forever Aimer (From Zelda Chaos):

1) Equip the Hookshot/Longshot to a c-button.
2) Press and hold 'Z', you must not lock onto anything.
3) While still holding 'Z' press and hold the c-button the Hookshot/Longshot is equipped to.
4) Still holding 'Z' let go of the 'c' button and quickly press and hold the 'R' button.
5) Let go of the 'R' button then let go of the 'Z' button.
Link will be standing there like normal with the Hookshot/Longshot in his hand, but the small red aimer dot will still be there, projected on the ground. The dot will stay there until you put away the Hookshot/Longshot or exit the area.

Once you've done the above glitch go into first person view and look up or down, when you release the analog stick the camera won't snap back into it's normal horizontal position, instead it will stay looking wherever you left it, as though you were looking around with the Hookshot/Longshot.
Also if you follow the above steps but use the Fairy bow or Slingshot instead of the Hookshot/Longshot you won't get a red dot appearing, but the same camera oddity will occur.

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 Scrambled Text (From Zelda Chaos): Version 1.0 only.

1) You need a saved game in which you have traveled forward in time but have not yet entered Kakariko village as an adult(it may also be necessary for you to have not beaten the Water Temple).
2) Enter Kakariko village.
3) There is a big tree in the middle of the village and in front of the tree are two men, talk to the man on the right.
There will be a big gap in the words that appear and then all the words will disappear from the text box.

For those out there who like the technical explanations, this is caused by a glitch in the game programming that issues two newline codes, instead of the normal one.  This causes the game to show a blank line where there shouldn't be one.  This glitch is fixed in the later versions and is not present on the PAL or Japanese cartridges.

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 Morphing Clouds (From Zelda Chaos): This only works as an adult.  You must not have beaten the Fire Temple.

1) Go to Death Mountain Trail or the area outside the front of the Temple of Time.
2) Look at Death Mountain, it is ringed with fiery red clouds.
3) Go to Hyrule Field, look at Death Mountain, it is ringed with normal looking gray clouds.

The explanation of this is, quite simply, that the halo in Hyrule Field is flat, thus making it impossible to turn it red and make it spin.  One would think this glitch was quite obvious and should have been fixed, but apparently no one ever caught it during production.

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Exteriors Interior (From Zelda Chaos):

1) You need a saved game in which you have beaten all the Temples and have got the sages to create the bridge that lets you access Ganon's Tower.
2) Cross the bridge to Ganon's Tower.
3) Facing towards the Tower walk over onto the dirt to the right of the bridge, you have to walk a few steps past the pillar that makes the right side of the entranceway.
4) Turn back towards the entrance.
5) Look at the top of the pillar that you just walked past, you should be able to see part of the pillar which is actually behind the wall(if you can't move further away), the pillar is higher which is why you can see it.
6) Pull out your Longshot and point it at the small part of the pillar that you can see over the wall.
7) Shoot the Longshot.

The Longshot will catch onto the top of the pillar and pull Link to it, Link will be pulled over the top of the wall and fall down behind it. Press 'Z' or go into first person view to see where you are. You'll be on a small area of ground behind the wall, if you walk into the wall you'll go through it.

This is a rather odd glitch, as the hookshot is able to grasp a pillar that is supposedly unreachable.  Either you were once supposed to grab onto these pillars, or some glitch in the game made these grippable.

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 Fishing Freeze (From Zelda Chaos): Requires version 1.0 in order to work.

1) Go to the Fishing Pond and pay to start fishing.
2) Stand on the edge of the grey tiles in the entrance area, equip the Hover boots and look towards the door.
3) Run towards towards the door, just before you get close enough to make the Fishing pond owner tell you you can't leave without returning the rod, press 'B' to cast the rod.
You'll slide into the area that makes him say you can't leave while casting the rod, after he finishes telling you off the game will freeze.

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 Ice Mound (From Zelda Chaos): Requires version 1.0 in order to work.  Might work with version 1.1.

1) Go to the Desert Colossus as adult Link.
2) Start killing Leevers until a big purple one appears.
3) Shoot the large purple Leever with Ice arrows until it dies.

When it dies it should be frozen in a big block of ice, it will shrivel up into nothing but the mound of ice will stay behind.
You can walk around inside the ice which will eventually melt.

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 Useful Cucco (From Zelda Chaos):

1) Go to Kakariko village as an adult.
2) Use your Longshot get onto the roof of the house that the man is sitting on.
3) Look towards the middle left side of the Windmill, you should be able to see an opening.
4) Inside the opening a small brown object should be visible, shoot your Longshot at this, it will catch onto it and pull you into the opening.
5) Inside the opening there are steps, go up these until you come across a Cucco next to a higher up opening.
6) Equip the Hover boots and Master sword and pick up the Cucco.
7) Run out of the higher opening, and hugging the wall, around to the left towards the fence behind the windmill.
8) Once the Hover boots stop working let the Cucco float you towards the fence.
9) As soon as you touch the fence press 'B' to drop the Cucco, draw the Master sword and do a jumping slash attack.

If done correctly the jumping attack will take you over the fence. You can now walk around and explore the small area of land beyond the fence, and, if you like, fall off into the void.

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 Guard Freeze (From Zelda Chaos):

1) Go to Hyrule Castle as a child.
2) Get behind a guard and equip either an 'event item'(Zelda's letter etc.) or the Ocarina to a c-button.
3) Take a step towards the guard and straight away pull out the Ocarina/item.
4) Keep doing step 3, getting closer and closer to the guard each time, eventually you'll pull out the Ocarina/item just as the guard blows his whistle and turns towards you.
5) If you pulled out the Ocarina you can now play a song, play any song except Saria's song or a warp song.

Link will play the song then you'll return to normal gameplay, except that both the guard and Link are frozen in place looking at each other, time still passes with the sun and moon rising and setting but you'll have to reset.

If you pulled out an item the text saying "It doesn't look like this item works here" or whatever will come up then you'll be frozen in place, you'll have to reset.

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 Green Mist (From Zelda Chaos):

1) Go into the Windmill in Kakariko village as an adult.
2) There are some wooden beams that go up the inside of the Windmill, where these meet the floor are some stone 'platforms' that go towards the middle of the Windmill(they have a 4 sided pyramid shape on top), they're a little hard to describe, the things that you can climb onto.
3) Climb onto one of these.

A green mist will begin to appear in the Windmill, as of a sudden it disappears and the Windmill is like normal again. I think this green mist is the one from Dampe's grave, for some reason the game loads it when you get onto these platforms.

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 Magic Fish (From Zelda Chaos):

1) You need a game in which you have not yet learnt Saria's Song. Catch a fish in a bottle.
2) Go to the Forest Meadow and go to the top of the stairs that lead to the area where Saria is, but do not go into the area yet.
3) Stand on the topmost step, face towards the entrance to the Forest Temple and empty out the fish, it should land on the grass just in front of you.
4) Quickly walk into the area so that the cinema of Saria teaching you her song begins.

When you see Saria you should notice that fish has teleported from where it was on the ground to Saria's lap, it's just sitting there as though it is dead and when the cinema ends it will be gone.

It should be noted that it is somewhat unlikely that this is coincidental, though it is very obscure.  It could be an intentional glitch, for all we know.  Also, the site recommends that you try to fire the longshot between the breasts of the female statue in the Spirit Temple for another example of an 'intentional' glitch.  I haven't tried this one.

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 Invisible Hat (From Zelda Chaos):

1) As an adult go to the Fishing Pond and pay to fish.
2) Steal the Fisherman's hat with your rod.
3) With the hat still on the rod go around the pond until you find the Sinking Lure, choose to use it.

The hat will disappear, but is still on the end of the rod. If you talk to the Fisherman he'll take the hat back off you and it will appear on his head.

This, of course, is because the game knows that you have the hat, but when you picked up the lure it had to change the pole so that it would show the sinking lure, and in the process hid the hat.  The hat comes back when he picks it up because it's no longer part of the pole, but instead part of the fisherman.  This kind of programming has to do with actor 'states.'

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 Two-Headed Horse (From Zelda Chaos):

1) As an adult go to the Gerudo Archery course at night time with Epona.
2) To the left of the small 'shelter' where the Gerudo stands during the day is the place where the Gerudo's horse stands during the day, put Epona here.
3) Come back during daytime.

The Gerudo's horse and Epona will both be in the same place, if they're in the right position it'll look like there is one horse with two heads.  You can also put Epona in the places where Malon, Ingo and the Gerudo are during the day at night then come back in daytime for a similar effect.

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 Anti-Physics Duo (From Zelda Chaos):
1) As a child go to Lon-Lon Ranch, on the end of the house furthest away from the entrance is a crate, stand next to it.
2) After a short time a horse should come out of the coral and towards you(if it doesn't you may need to enter the coral first).
3) If you're lucky the horse will run forwards and become stuck in the corner created by the house the crate(a lot of the time it won't).
4) If it does, quickly, before it moves away, get in-between the crate and the horse and either roll, sidejump or backflip into the corner made by the horse and crate.
If you get the correct angle you'll be forced between the horse and the crate and pushed out through the other side of the wall, you'll fall into the void.

How to, Method two:
1) As an adult go to the Gerudo Fortress.
2) At the front middle of the Fortress is an area which has some crates, get on Epona and face her into the corner made by the leftmost crate and the adjacent wall.
3) Get off Epona and sidejump into the corner made by Epona and the crate.
If you get the correct angle you'll be forced through the wall and fall into the void.

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 Crushed Link (From Zelda Chaos):

1) As an adult go to the waterfall that covers the entrance to Zora's Domain.
2) Stand on the plaque that has the Triforce symbol on it and play Zelda's Lullaby.
The movie showing the waterfall parting to uncover the entrance will play, as the camera pans down past Link look at his legs, they've been crushed up into his body.
I think this is because this movie is a "child movie", one programmed for child Link, and when you do it as an adult the game crushes Link to try and make him the same size as child Link, like in the Fairy adult trick.

Well, although they are technically correct, I'd like to refine the explanation a bit.  The reason why Link is "crushed" is because of how 3-D animation works.  The game uses a "skeleton," which is a series of vectors that move the mesh (in this case, Link).  This skeleton is moved around to animate Link.  However, in order for both Adult Link and Child Link to use the same items, they have to have identical skeletons (so they can use the same animation programming, instead of creating two separate sets).  Since Adult Link is taller, the skeleton's vectors are lengthened slightly.  This preserves the shape, but keeps Link's feet on the ground.  In a cutscene, though, when you try to use a Child Link animation with an Adult Link, the programming will think that it's still Child Link because they use the same skeleton, so it forces Adult Link to crouch into Child Link's normal height.  In the opposite case, when Child Link appears in an Adult Link animation, he'll rise off the ground slightly and get thrown back farther and higher than normal.

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 Ineffective Elements (From Zelda Chaos):

1) As an adult go to Gerudo Valley.
2) Enter the Carpenter's Tent and challenge the Running man to a race.
3) Make your way as fast as you can to the Kakariko Village Graveyard, you must not warp there and the timer for the race must still be going when you get there.
4) Enter Dampé's grave and talk to him, the timer must still have been going when you started to talk to him.
5) Once the race with Dampé starts exit the grave.

The timer should still be going and it will stop when it reaches 59:59. While the timer is going any tunic can be worn in "hot" places or underwater and you won't drown or die from the heat because the timer for either of those will not start.

This is a neat glitch in the game and is definitely worth pursuing.

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 Ghost Door (From Zelda Chaos):

1) Enter the Fire Temple.
2) Find the room that has the large flame wall that must be switched off via a switch, the rest of the room is filled with those posts that walls of flame appear between. Get past the flame wall.
3) Behind the flame wall is one of those fake doors that can be blown up with a bomb, put a bomb in front of it.
4) A second or two before the bomb blows up "open" the door.

Link will try to open the door, it will do what it normally does and fall down to try and hit you, while it is falling down the bomb will go off and blow up the wall around the door, but not the door. The door will then stand back up and sit there like normal, except that you can now walk straight through it, you can still "open" it and it will try to hit you.

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Speedy Link II (From Zelda Chaos):

1) Enter Dampe's grave.
2) Equip the Ocarina to a c-button then walk up to Dampé.
3) Once he has finished talking and the race has started whip out the Ocarina and play any warp song.
4) The message "You can't warp here!" will come up, while the message is on screen run like the clappers after Dampé.
5) As soon as the message disappears repeat step 3.

While the message is on screen the timer will not count, this means by repeatedly bringing up the message you can stop the clock for almost the entire race, if you're good at it and persevere you should be able to get a time below 10 seconds.

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 Gerudo Freeze (From Zelda Chaos):

1) Go to the Gerudo Fortress, you must not have the Gerudo membership card.
2) Put the Ocarina on a c-button and approach a guard.
3) Approach the guard from behind and the second they turn around pull out the Ocarina.  If done correctly you will hear the guard's whistle and may also see the text box telling you to "halt".
4) Play Epona's Song.

The guard will run over to Link who will put his hands into the air and then nothing else will happen, they'll just stand there. you'll have to reset.

This is pretty much the same thing as Guard Freeze.  It only works on versions 1.0 and 1.1, apparently.

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 Gliding Link (From Zelda Chaos):

1) Go to Kakariko Village as a child.
2) Climb to the top of the 'tower'.
3) Facing away from the ladder walk forwards so that you are hard up against the railing.
4) Press and hold 'Z' and start sidestepping to the left.
5) Press 'A' to do a side jump and Link will leap over the railing, continue holding the analog stick left.

Link should land on the fence that connects the two nearby houses together, from here you can climb onto the roof and talk to the man who will give you a piece of heart if you haven't already got it.

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 Floating Chest (From Zelda Chaos):

1) Go to the Forest Temple.
2) Make your way to the room where you have to battle some Stalfos to make a chest with the Fairy Bow in appear.
3) Kill the Stalfos.

The chest will appear, look at it carefully, it's actually floating slightly off the ground, when you open it look at Link's hands, they're slightly below the bottom of the lid where they should be.
If you leave the room and come back in the chest will now be level with the floor.

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 Hidden Cave (From Zelda Chaos):

1) As a child go to Zora's Domain.
2) Go to the top of the waterfall and pay to play the diving game.
3) When the game starts, jump off the waterfall, swim over to the area of land in the water next to the cave and climb on to it(see screenshot).
4) Wait here, facing towards the cave, while the timer counts done.
5) When the timer reaches 00:01 jump off the platform towards the cave.

As you are in midair above the water time will run out, the Zora's message about you failing will come on screen and Link will drop like a rock down through the water to land on the bottom right next to the cave. Press 'A' to get rid of the text and quickly swim to your right and into the cave.

NOTE: It's easier to just use Iron Boots and the Gameshark.  Most people have speculated this to be a purposeful 'hook' to the Ura-Zelda add-on.  No one really knows for sure what this cave was, though.

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 Ghoma Freeze (From Zelda Chaos):
1) Go to the Great Deku Tree.
2) Play through it until you get to the battle with Ghoma.
3) While Ghoma is on the ground use Deku nuts on her.
4) Continue 'battling'(it helps if you don't win ;)) for a minute or two and the game should freeze.

This one hasn't been verified, but I've heard plenty of stories about Ghoma disappearing or doing strange things when you use Deku Nuts on her.  This supposedly only works on version 1.0.

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 Space Link (From Zelda Chaos):

1) Go to Ganon's castle and defeat Ganondorf.
2) As you are escaping the collapsing castle you go in and out of the tower and Zelda opens the barred doorways, go through the 2nd inside room so that you are now outside for the third time.
3) Run as fast as you can and get to the next barred doorway before Zelda.
4) Stand a little away from the doorway(but close enough so that if Zelda were there she'd remove the bars) facing away from the way you just came.
5) As Zelda runs past you and to the doorway do a backflip towards the unrailed edge of the platform behind you.

If you were in the right place and timed the backflip correctly you'll backflip just as the cinema showing Zelda removing the bars starts. If you were close enough to the edge of the platform, when the cinema ends you'll find you've gone straight over the edge of the platform you were on. Normally doing this would start you back up at doorway you just came from, but because you were falling during a cinema this couldn't happen, you will have fallen right through the castle and be falling through space below it, all the falling rocks make it look like you're in a meteor storm. After a short time you'll be returned back to the doorway you just came through.
 

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 Shield Swapping (From Zelda Chaos):

1a) As child Link equip the Deku shield.
2a) Press and hold 'R' to make Link crouch with the shield in front of him.
3a) Still holding 'R' press 'start' and equip the Hylian shield.
4a) Still holding 'R' press start to unpause the game.

Link will be holding his arm out in front of him but there will be no Deku shield on it and the Hylian shield will be on his back.
1b) As child Link equip the Hylian shield.

2b) Press and hold 'R' to make Link crouch with the shield on his back.
3b) Still holding 'R' press 'start' and equip the Deku shield.
4b) Still holding 'R' press start to unpause the game.

Link will be holding the Deku shield out in front of him like normal, but will be hovering in the air slightly.

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Ghost Link IV (From Zelda Chaos):

1) Go to the Ice Cavern.
2) Go to the passageway that leads into the room where you get the Iron boots and meet Sheik.
3) Go and stand in front of the door that leads into the aforementioned room.
4) Turn around, to your right there is a stalagmite against the wall, position yourself so that your back is facing towards the point where the edge of the stalagmite and the wall meet.
5) Do a backflip.

If you were aligned correctly you'll go straight through the wall and fall through blackness for a while before being returned to where-ever you entered the passage from.

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 Din's Lockup (From Zelda Chaos):

1) As adult Link go to the Forest Meadow.
2) Equip Din's Fire to a c-button and get in front of one of the Moblins with a spear.
3) Let the Moblin rush at you and as he gets within a spin attack distance use Din's Fire.

The Moblin should hit you just as the Din's Fire animation starts. Link will stop doing his animation and stand there as the camera swivels around him like normal. Once the camera has finished moving Link will be frozen, no buttons have any effect and part of the magic meter (the part that would have been used up by Din's Fire) will be yellow, as though it was about to be drained.

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 Alternate Music (From Zelda Chaos):

1) Go to the Temple of Time.
2) Stand in front of the Master sword pedestal and take out the Ocarina.
3) Play any of the warp songs.
4) As soon as the text asking you if you want to warp or not comes up choose "no" and press 'A' to put/grab the Master into/from it's pedestal and travel through time.

The warp song will continue to play as the cinema takes place and depending on what song you play can sound really good.
Also, if after choosing not to warp you wait until the song has nearly finished, before putting in/taking the Master sword, the cinema will occur with no music at all.

This glitch is a technical glitch, but I haven't a clue why it happens.  Normally, when an N64 game is made, there are only one or two music channels.  Zelda only has one, so you can only play one song at a time.  Now, this means that whenever the game tries to play another song, the first one is "stopped."  But for some reason, the warp song doesn't get to the buffer to stop the song.  The only reason I can think of for this is that it is using a different code that only stops the Temple of Time's music, but it doesn't really make much sense.

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 Music Swap (From Zelda Chaos):

1) Start a new game and work through it until you get into the battle with Ghoma.
2) Once she climbs onto the ceiling and drops her larvae the music will change from the boss music to normal enemy music.
3) Defeat the larvae and the music changes back to boss music.

This wouldn't be a glitch as the larvae are not boss' but in ver 1.2 is has been changed so that the boss music plays throughout the battle.
Further explanation: monsters in Zelda are categorized as either Bosses, Mini-Bosses, or Normal.  Whenever you're close to the monster, it looks up what category it's in and plays the appropriate music (except for mini-bosses, where the music is started automatically).  Since the larvae appear outside of Ghoma's Lair, they have to be classified as normal monsters.  So when you get close to them, the game plays the 'normal monster' music.  When Ghoma's the only one close to you, the game resumes the 'boss monster' music.

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 Music Swap II (From Zelda Chaos):

1) Get up to the point in the Spirit Temple where you are battling the Iron Knuckle that is actually the brainwashed Gerudo(the Iron Knuckle that precedes Twinrova).
2) During the battle get hit by the Iron Knuckle's axe.

The music will change from boss battle music to normal battle music, until you beat the Iron Knuckle, at which point the music will switch back to the boss battle music.

While the normal battle music is playing, if you get killed, and then revived by a fairy, no music will play at all, even the Twinrova battle will take place with no music, unless you get revived by a second fairy during the Twinrova battle which will start the music up again.

Explanation: This glitch has to do with those categories I mentioned earlier.  In this case, the Iron Knuckle is considered a 'normal' monster but the game started the 'mini-boss monster' music ahead of time, so the normal music wouldn't play.  Once you get hit, the game does a check on the monster's location to see if they went out of range (for normal monsters, this would make the music fade out; for other monsters, this check wouldn't do anything).  It detects the Iron Knuckle, a 'normal' monster, and issues the command to play the 'normal monster' music.  This overlaps the mini-boss music that the game had started earlier.  The fairy glitch and Twinrova most likely have to do with the forced music, though I don't really understand them.  My guess is that the game tried to play two songs at the exact same time and instead just ignored both.  It doesn't explain why it doesn't play Twinrova's music, though, unless it ignored them for the total duration of one or both songs, which could easily have been five or six minutes.  That part is theory, though.

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 Din's Freeze (From Zelda Chaos): (Requires version 1.0 to work.)

1) Enter the Spirit Temple as adult Link.
2) Find the area where the snake statues with mirrors on them are. In one of these rooms are some White Bubbles(flying skulls), enter this room.
3) Use Din's Fire.

The cinema should start then part way through freeze.

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 The Disable Glitch (From Zelda Chaos):

1) Take out a bomb and put it down in front of you.
2) Press B to take out your sword.
3) Press and hold Z, but don't Z Target anything.
4) While holding Z, press and hold R as well to take out your shield.
5) Now press A(If you are doing this as child Link you will have to have the Deku shield equipped and hold the analog stick back at this point to avoid taking damage from the explosion).

Link will try to pick the bomb up again, but he'll drop it just before it explodes. The bomb will then explode in front of you. If you've done it correctly Link will block the explosion with his shield.

The 'A', 'B' and c-button will now not work, so you can't talk to people, climb ladders, climb platforms, push things etc...
To fix it, either get hurt, go into another area, jump up on a smaller platform or try to do a backflip(Link will hp backwards). this will make everything work like normal.

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 Long Hover (From Zelda Chaos):

1) Find a crate or elevated area near a ladder.
2) Climb onto this and equip the Hover boots.
3) Run off towards the ladder, you need to reach it before the hover wears off.

Link will grab onto the ladder and start climbing, as long as you are on the ladder the hover will stay beneath the boots.

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 Nighttime Music (From Zelda Chaos):

1) Enter Gerudo Fortress during the day.
2) Exit from there to Gerudo Valley.
3) From there go back to the Gerudo Fortress.
4) Play the Sun's Song.

You'll now be in the Fortress at night, but unlike normal the Gerudo theme music will still be playing.

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 Aqueous Moblin (From Zelda Chaos):

1) Go to the Secret Forest Meadow as an adult.
2) Go to the end closest to the Forest Temple.
3) In the passage right before the first set of stairs a Moblin patrols, wait in the area next to the passage(at the foot of the stairs) until the Moblin is between you and the pool of water.
4) Move out in front of the Moblin so that he sees you, as soon as he roars jump back out of the way.
5) Wait until he has gone past, and then keep waiting until he comes back past you, immediately run out in front of him and chase him towards the water(he'll keep running away).

If you were fast enough he'll run all the way back to the water and fall in, he'll sink to the bottom and continue to walk around underwater. Using a similar method you can get the other nearby Moblin into the same pool of water.

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